Pilgrimage by Follett
Pilgrimage is singleplayer/multiplayer adventure game in the vein of Journey by that game company. Work together with other players to explore a wide desert and find the relics needed to escape.
Work with other pilgrims to stay alive and not freeze by using fires to stay warm and road markers to not lose track.
The connected worlds aspects works with players being able to use the fires and markers left by other pilgrims. When or if you die your fires and markers will stay in the world to be re-used by other struggling pilgrims.
Best played in windows desktop, web player not recommended.
Work with other pilgrims to stay alive and not freeze by using fires to stay warm and road markers to not lose track.
The connected worlds aspects works with players being able to use the fires and markers left by other pilgrims. When or if you die your fires and markers will stay in the world to be re-used by other struggling pilgrims.
Best played in windows desktop, web player not recommended.
Ratings
| Coolness | 62% | 3 |
| Overall(Jam) | 3.63 | 126 |
| Audio(Jam) | 3.72 | 103 |
| Fun(Jam) | 2.87 | 477 |
| Graphics(Jam) | 4.22 | 85 |
| Humor(Jam) | 2.24 | 457 |
| Innovation(Jam) | 3.00 | 393 |
| Mood(Jam) | 3.96 | 46 |
| Theme(Jam) | 3.09 | 415 |
Missed connections. Me jumping in front of you. You jumped back. We ran to the giant structure and were confused. You built a fire and we warmed up together.
The animations are WONDERFUL, i really wish you could've had a better character model to show them off with. But seriously, I really wanted to point that out, they were so nice.
reminded me of Journey(which I've never played :p )
and the music and ambience was really well done.
Unfortunately, my internet is going really slow, so i couldn't play much without huge lag spikes; is there a way to offline mode?
The concept is great, the game is beautiful and man... that animationquality sure is polished well. I was playing this game alone so i am sure i haven't even seen the true gameplay/fun potential yet. However the game has a real hard time starting and i can't seem to get the windows version running under any circumstances. Which is pretty sad because it's one of those games i would see myself starting and playing even after a month when ludum dare is not that present anymore in my mind. I experienced quite the framedrops during playing although i'm sure much of it was because i had to run the browser-version of the game. Anyways this game is pretty cool and I hope you'll get out a fixed version in due time - as of yet i wasn't able to reach any fragment - but when the game doesn't go to slideshowmode anymore when i face the mid of the map i am sure to give it a go again. great game.
i had a hard time figuring out what to do in game imo.
but overall great job! would love to see this game further developed in the future! thumbs up for you :D
Also the framerate was killing my machine unless I looked "downwards" to the ground.
So, with limited testing & playing, I still think this entry does have potential. The chap animations and movement were excellent. There was enough elements to start exploring. Well done.
2. Great work on ambience and mood: the use of streamers was a nice touch.
3. The concept of a server controlled instance is, frankly, amazing.
4. However, the actual game that these beautiful elements support is somewhat lacking when played without other players or any real milestones, markers, etc. If you had shrunk the landscape by half or more, it may have intensified the experience, instead of letting the sense of wonder wane.
That said, awesome jam.
PS: Do you plan the release source for this game as it would be grate for community to learn from, specially the multiplayer part.