WorldGate WG-1 by runvs

[raw]
made by runvs for LD30 (JAM)
WorldGate WG-1

A Ludum Dare 30 Jam Game ("Connected Worlds"). Created in August 2014 by runvs.

WorldGate WG-1 is a tactical strategy game. You lead and train a team of up to three soldiers, scientists or defenders. The team discovers new worlds, alien animals and strange artifacts. Between missions you can train your soldiers with the money you earned, while still taking care of fixed costs.

We offer a two song soundtrack and 5 levels of different gameplay.

The game is played with mouse and is available for Linux, Windows, Mac and Web. For Web you will need the Unity webplayer (get it here http://unity3d.com/webplayer). Since WorldGate WG-1 was created with Unity 4.6 Beta, problems may occur with the Web version. Sorry for the inconvenience, please consider trying the download version.

We use the Mockup font which is released under SIL Open Font License, Version 1.1.

Ratings

Coolness 85% 2
Overall(Jam) 2.93 576
Audio(Jam) 3.02 399
Fun(Jam) 2.78 533
Graphics(Jam) 2.91 569
Humor(Jam) 2.31 434
Innovation(Jam) 2.45 652
Mood(Jam) 2.80 544
Theme(Jam) 2.47 624

Feedback

egos
26. Aug 2014 路 00:44 UTC
interesting but right clik dodnt work for me
馃帳 runvs
26. Aug 2014 路 09:08 UTC
Hi egos,
Thank you for playing WorldGate WG-1!

Did you try the web version? It can be that you browser wants to do some context menu stuff. This is a simple Checkbox in Unity (which I simply forgot). A bugfixed version is now available (which should be ok with the rules I hope).
elkiwydev
26. Aug 2014 路 12:14 UTC
You should have be done a path finding system and not just a "go there in a line" because the walls often blocks your troops
InfectionTeam
26. Aug 2014 路 12:28 UTC
Quite a lot going on here for an LD game ;) Some proper pathfinding to stop my troops getting stuck on every wall would be nice. Had some issues with GUI not closing in web build, but oh well, you did warn me xD
馃帳 runvs
26. Aug 2014 路 12:38 UTC
Hi there, thank you for playing and rating!

The missing pathfinding is a great drawback of WorldGate. As for LD29 we messed with an external C# Library which was ... well ok when you don't mind glitches. I would have expected Unity to come with an builtin pathfinding and guess what, they do. But only for 3D.
Due to time constraints we were not able to implement a proper pathfinding.
BMacIntosh
26. Aug 2014 路 15:46 UTC
I liked where this was going! I couldn't get past the first level, though - I couldn't figure out how to close the debriefing screen. The X didn't work, and clicking the bottom-left corner seemed to do it but it would just come back up immediately.

Keyboard selection of units would have been very handy - much quicker than trying to click on them.
jackyjjc
26. Aug 2014 路 15:47 UTC
I finished the first level but when I tried to start new mission, it aid mission finished /or failed instantly. Not sure how to continue playing. (Web + Chrome)

Based on the first level it was pretty fun except the guys keep on shooting at enemies across the wall. But yea it was a solid entry nonetheless. The graphics and music are nice too!
JNyknn
26. Aug 2014 路 15:52 UTC
Currently only a decent game, but with some polishing this might become something interesting.
SoulGame
26. Aug 2014 路 16:04 UTC
Controls with mouse are not really intuitive at first but I got the hang of it. It's pretty cool. Is there any level 2? I tried to click the close button on debriefing screen but it won't work.
KayZ
26. Aug 2014 路 17:13 UTC
Played on Web and on Windows. Could only close the debriefing screen on my third try. After waiting a while I suddenly was able to click the close button. But then died instantly on the next mission :(. Thought I selected 6 guys for the mission, but apparently it was zero. Couldn't get beyond the debriefing screen afterwards (the close button doesn't get highlighted when moving over it with the cursor)...
馃帳 runvs
26. Aug 2014 路 21:20 UTC
Hi, thank you very much for your feedback! This was not the Unity4.6 Beta but some bug in our GUI. There was an overlaying panel, which prohibited clicks on the button. This is fixed by now.
nerd burglars
27. Aug 2014 路 14:10 UTC
I played the Web version and after it said let's explore this old temple, the game froze and no matter what I clicked on, nothing happened...I'll check back later tho :)
Aglavra
28. Aug 2014 路 09:50 UTC
I liked the music and the mood of the game... After I finished first mission, I cannot start the second, because debriefing screen with "you didn't succeeded with finishing this mission" appeared right after start.
馃帳 runvs
28. Aug 2014 路 11:09 UTC
Hm, did your team finish the sarcophagus or did they got killed? This Message should only be shown iff all your three team members got killed, which will instantly set you to the headquarters and the debriefing.
foolmoron
31. Aug 2014 路 08:03 UTC
Very elaborate, and lots of content. I'm impressed.
Tanser
31. Aug 2014 路 10:53 UTC
Cool game, i really like it! :)
Ted Brown
01. Sep 2014 路 22:00 UTC
Walloping start, definitely got my mind going. Love the fact that my little soldier wizards could defend themselves without my help! Not so fond of the fact that they shot at enemies through solid walls... d'oh! Ultimately, I wasn't able to start mission two without the game ending immediately, so I had to quit. But the game concept is strong. Looking forward to a more polished release.
Ofursnati
05. Sep 2014 路 10:53 UTC
Good job. Played the web version and everything worked well.
H1S2
05. Sep 2014 路 10:55 UTC
like mentioned. path finding would have been nice. interessting game.
Jupiter_Hadley
07. Sep 2014 路 16:36 UTC
Nice entry! I included it in part 18 of my Ludum Dare 30 Compilation video series, if you鈥檇 like to check it out :) http://youtu.be/Ix-68aPFWAc
torvik88
10. Sep 2014 路 18:51 UTC
Nice work on this game. Loved that you went on to more of a tactical rts. People here say about pathfinding and that...who got time for that! :P Loved the game especially the fuck you tutorial button.
kyru
10. Sep 2014 路 20:05 UTC
Nice idea, controls felt a little funny in places.
kristof
10. Sep 2014 路 20:31 UTC
Hey there, nice entry! I have only one thing to mention, which annoyed me: At the end of the first level, the Tutorial told me to select the scientist to do something to the altar... But I couldn't figure out a difference between my three units. Appart from that: Congratulations that you managed to do a more complex entry AND include a tutorial! I've played many interesting titles without one - you try for a moment, don't get it and quit.
MaesK
10. Sep 2014 路 21:59 UTC
Nice work, it's not usual to see games in Ludum Dare with RTS controls. Sounds is good, but graphics might need some improvements.

One of the troops got angry with a wall, but I forced it to take the real path to the monster. Its not perfect, but playable :D
馃帳 runvs
13. Sep 2014 路 07:00 UTC
Thank you for the feedback. Time was clearly one of our major problems, since we planned way to much to finish. Different Graphics for the soldiers, as well as a tutorial for the headquarters map, pathfinding and so on. We hope it is fun anyway. ;)