Salvation by 43iscoding

[raw]
made by 43iscoding for LD30 (COMPO)
Space puzzle game made in plain HTML5/Javascript.

The mysterious void approaches our galaxy, devouring everything on its way. No one can fight it, so the only way to survive - escape. Achieve the salvation by setting up warp tunnels between planets to reach wormhole.

Click on planets to select and connect them with warp tunnels.

Update (26/08/14): Fixed issue when you cannot both lose and win. Fixed progress not being saved
Update (28/08/14): Fixed crashes on Firefox
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Keyboard shortcuts:

* Space/Enter - Proceed
* Escape - Go to main menu
* R - Restart
* M - Toggle mute

_____________________________________________________

Used tools:
IDE: Webstorm
Sounds: bfxr.net
Art: GIMP 2/MS Paint

_____________________________________________________

P.S. This is my first Ludum Dare, I hope everyone enjoys it ^^

Ratings

Coolness 100% 1
Overall 3.66 161
Audio 2.75 528
Fun 3.69 107
Graphics 3.16 509
Humor 2.23 625
Innovation 3.65 198
Mood 3.39 241
Theme 4.12 34

Feedback

Jupiter_Hadley
25. Aug 2014 · 04:31 UTC
Nice game! I included it in part 2 of my Ludum Dare 30 Compilation video series, if you’d like to check it out :) http://youtu.be/aac43JwG3FQ
rohin
25. Aug 2014 · 07:55 UTC
Very impressive! I would be more than happy to pay to download this for iOS/Android.
acidave
25. Aug 2014 · 07:55 UTC
I want more levels! Now! Great idea, nice graphics, surely more challenging at the levels you are going to deliver soon, right? ;)
SkyWolf
25. Aug 2014 · 09:54 UTC
I like this idea very much, reminds me of Galcon, but takes it one puzzely step further.
🎤 43iscoding
25. Aug 2014 · 10:15 UTC
Thanks for feedback, guys :) I will definitely make a post-mortem with more levels and game mechanics!

Any of you beat 'all-perfect' yet? I tried to make it really hard to do :P
SteveSalmond
25. Aug 2014 · 10:33 UTC
This is neat! I got stuck on level 7 though. Will have to read the postmortem to find out the secret.. :)
SteveSalmond
25. Aug 2014 · 10:35 UTC
Haha I figured out the trick! Awesome :D
0x0961h
25. Aug 2014 · 11:00 UTC
Awesome! I love this concept and this usage of theme! Great job! :D
Zoomyzoom
25. Aug 2014 · 11:02 UTC
I really enjoyed this! I like how you can link planets to other planets :D
Anshzinc
25. Aug 2014 · 12:18 UTC
That's a really fun game. It's literally based on the theme haha. Plays out well, and the sound effects add to the gameplay. Good job overall.
OmegaVesko
25. Aug 2014 · 12:22 UTC
Interesting game.
TD5
25. Aug 2014 · 12:25 UTC
This is the game I've most enjoyed playing so far. I loved the level where everything seemed hopeless. With more levels I would play this for hours :D
pjimmy
25. Aug 2014 · 12:46 UTC
nice, well done :)
Vallar
25. Aug 2014 · 14:05 UTC
That is a really cool game there. I liked the strategy element and I liked how the bridges worked along with the element of danger.

That said, it was really cool to see those planets engulfed by that wave and they change texture to match.

The sounds were cool, the music could use a little more polish but all in all, it was quite a lovely game with cool mechanics XD.
Oh, and you totally should do that post mortem.
local minimum
25. Aug 2014 · 14:38 UTC
It was a nice game. The one thing that was slightly confusing at first was that connection/planet was not lost until noise-wave had reached the planet's center. I would guess that as soon as touching is what most would expect.

That apart. I got some way and then I got stuck. Nice game though.
dadman
25. Aug 2014 · 14:40 UTC
Wow, really good!
I liked the pixilated art and the sound effects worked well - spacey and didn't get repetitive despite being heard often.
I also like the Motivational Poster style bits at the bottom of each level. Would work well on a touch screen...
Totally expand it for android or something! There are tones of other mechanics that could be added.
dunin
25. Aug 2014 · 14:45 UTC
nice concept and traps!
(Not) Ivano
25. Aug 2014 · 15:19 UTC
A very interesting DOS-like Galcon-like game!
Check your LD account, it says it doesn't exist...
Ludipe
25. Aug 2014 · 15:48 UTC
Cool game, it's a pity there are just 7 levels, feels like a tutorial more than a game.
Macocco
25. Aug 2014 · 16:05 UTC
Loved it! Great gameplay and it fit with the theme (but remember planet != world). Audio was fine. Only wish there was more levels. And that's probably really good for a LD48 game!
nonetheless
25. Aug 2014 · 17:04 UTC
Great idea, works pretty well. I got a bug after 5th level (I should have won but nthn has happend) but gameplay is very pleasurable. Great job :)
mess110
25. Aug 2014 · 17:56 UTC
nice one. really enjoyed the learning curve. there is always a way :D
Kedume Bits
25. Aug 2014 · 18:28 UTC
Nice concept. The winning point is very calculated. This is the exact interpretation of the theme :-)
Tanner
25. Aug 2014 · 19:16 UTC
will see you in LD31 too :)
One of the games that actually entertain!
highlyinteractive
25. Aug 2014 · 19:27 UTC
Didn't run for me (chrome, mac)
little-burrito
25. Aug 2014 · 19:38 UTC
Very nice game! It's fun to play and it's well calibrated. That level 7 was tough! :)
MrTedders
25. Aug 2014 · 19:57 UTC
simple concept but the art, sound and exectution from being a run of the mill transfer game. Very well done!
jurnacsr
25. Aug 2014 · 21:02 UTC
Now this is a very cool game - great use of the theme. Fantastic setting and mood - I really felt like I was saving people. Great job!
Joe Williamson
25. Aug 2014 · 21:02 UTC
I haven't rated this yet as it got stuck on the level select screen. It made sound effects when I clicked above the "select a level text".
DragonXVI
25. Aug 2014 · 21:09 UTC
Ooof. The last level took a bit of thinkin' till I realised the obvious :p Nice little game & some good mechanics & graphics. Could easily see some more gimmicks to the game too. Good job!
someone9999
25. Aug 2014 · 21:35 UTC
Got perfect on every level but level 2. My hands are not fast enough for that level XD.

Nice job! Very easy to pick up and play, but very engaging at the same time.
yodamaster
25. Aug 2014 · 22:09 UTC
Very interesting idea! Last level was quite challenging.
haveric
25. Aug 2014 · 22:34 UTC
Pretty fun game and I made it all the way through after a few attempts at level 7. What I didn't really understand is why certain planets could transfer to the wormhole and others couldn't. It would also have been helpful to have the multipliers constantly visible. Having them on hover didn't allow for time to react in some situations based on the multipliers. Otherwise, it was a great game.
lkr
25. Aug 2014 · 23:08 UTC
Very fun, but too short ;)

Fun gimmick in the last level - would love to play more of this game.

Looking forward to the post-mortem!
disdanes
25. Aug 2014 · 23:40 UTC
Absolutely excellent game. Very nice levels, very good wasteland feel, very well done.
teoacosta
26. Aug 2014 · 00:02 UTC
This was fun and I enjoyed the variation in puzzles.
BillToWin
26. Aug 2014 · 00:37 UTC
I loved the gameplay. The art and sound was really great. I really liked the rainbow colored noise effect washing over everything.

Nothing seemed out of place, the game seemed to be very deliberate and planned out. A+
imdigitaljim
26. Aug 2014 · 00:51 UTC
Could not get level 7 but fun game!
Meganopteryx
26. Aug 2014 · 01:09 UTC
This is a really fun game! It is quite a challenge, and pretty well designed, even though it's simple! The time constraints made it exciting.
Rob Glen
26. Aug 2014 · 01:43 UTC
Nice, kind of reminds me of Eufloria a little. Very unique though. Definitely would like to see this expanded on more, a full game could be interesting.
Appocket
26. Aug 2014 · 02:32 UTC
Nice work, Level 7 was really challenging.
PowerSpark
26. Aug 2014 · 05:44 UTC
8/10 Great gameplay, really neat
🎤 43iscoding
26. Aug 2014 · 06:47 UTC
Joe Williamson, which OS/Browser did u use?

haveric, all planets have range, which is visible when you select them. Thanks for suggestion, I will probably rework that GUI

And huge thanks to all of you, guys! I just am overwhelmed with amount of warm responses! You have no idea how happy I am :)
Lianne Booton
26. Aug 2014 · 08:40 UTC
Really interesting concept!
panurge
26. Aug 2014 · 09:34 UTC
Perfect use of theme, excellent intelligent gameplay. Loved it!
monsterkillu
26. Aug 2014 · 12:07 UTC
Loved the idea and gameplay .. reminds me of of a similar strategy game ... :)
Alexander
26. Aug 2014 · 13:28 UTC
This is great! I think the look is cool and lots of strategy to keep it interesting.
martim00
26. Aug 2014 · 13:43 UTC
Very fun and addictive!
Josh H
26. Aug 2014 · 14:11 UTC
I really like this game. Although I beat level 5 but it didn't give me the victory/defeat window, it was just stuck. Very cool take on the theme and well done.
Yword
26. Aug 2014 · 14:31 UTC
Interesting and unique gameplay! Well done!
Lars Faust
26. Aug 2014 · 14:58 UTC
Really liked this one.
Alucard J
26. Aug 2014 · 19:16 UTC
Great game, but too short (I wanted to play more!). Panic attack at the start of each level. Really enjoyed this, hope you develop this further with lots more levels. Perhaps you can always show the transfer rate at all times (not just on hover), and also which transfers are currently active (an arrow on the line). Well Done =]
markusfisch
26. Aug 2014 · 21:57 UTC
Nice idea and pretty hard. I'm stuck in level 7 too. Quick, addictive game.
sorle
27. Aug 2014 · 00:45 UTC
GOOD GAME! theres nothing more to say.
ATTA Games
27. Aug 2014 · 08:20 UTC
Great stuff! Pretty nice gameplay.
Satyre
27. Aug 2014 · 10:40 UTC
Nice one. I had also problems figuring out what to do in level 7. In Firefox the levels didn't load sometimes, but this can be fixed by reloading. The mechanics are smooth and the game challenging. The graphics are really great. Nice for your first LD entry.
Majko
27. Aug 2014 · 10:40 UTC
Nice! So simple idea and so entertaining. But little buggy. I wasn't able to finish this game, after 5th level it became bugged somehow, I couln't press any button, select level.. nothing. Even refresh of page didn't help.
Digiraze
27. Aug 2014 · 10:42 UTC
Enjoyed that, nice last level!
naksrifati
27. Aug 2014 · 11:59 UTC
Awsome gameplay, made it to the end) I wanna more) It is addictive)
CatOnMars
27. Aug 2014 · 13:17 UTC
Nice concept and fun gameplay. I think it should be "double click" not "click" in the tutorial texts. Btw I think the difficulty is high.
CoolIron
27. Aug 2014 · 13:29 UTC
Nice game! :) Waiting for post-compo version!
leafarz
27. Aug 2014 · 14:23 UTC
had some troubles clicking the level numbers and the planets.
still i would love to have more levels for this game! graphics are simple but the gameplay is awesome! good job!
Otrora
27. Aug 2014 · 14:52 UTC
It can get a bit tricky on later levels. But it is a awesome literally take on the theme. Great job!
ajopart
27. Aug 2014 · 15:11 UTC
Like it !
The player could be able to restart the level when needed.
I don't stop trying to drag/drop the link between the planets, instead of clicking on one planet and then on a second one to create the transfer. Maybe a clue to improve the ergonomic. I go back in finish the last level
🎤 43iscoding
27. Aug 2014 · 15:43 UTC
ajopart, there are keyboard shortcuts working (they are listed on this page, however not displayed in game, my bad). I will definitely add drag/drop support, thank you for suggestion.

CatOnMars, what do you mean? there is no double click in this game at all. And yeah, I tried making 'perfect' really hard to achieve.
Razoric
27. Aug 2014 · 15:53 UTC
Put this on iPad! So addicting!
mechabit
27. Aug 2014 · 16:51 UTC
Really fun game. I liked the void effect taking over the planet and the transfer mechanics. Each level introduced a new element and the learning curve was just right. Disconnecting planets was a bit of a pain though, maybe make it so that you can break connections by swiping across the line like you're cutting a rope.
mechabit
27. Aug 2014 · 16:53 UTC
Also maybe add an effect to show the direction of transfer and which connections are currently active seeing as only one direction of transfer is allowed at the same time.
akymos
27. Aug 2014 · 16:54 UTC
Good job!
Kerdelos
27. Aug 2014 · 17:43 UTC
Can not select the level on firefox =/
🎤 43iscoding
27. Aug 2014 · 18:47 UTC
Kerdelos, sorry, currently the game is only stable on Chrome. I'm working on it.

mechabit, thank you for suggesting swiping. That's really interesting and convenient method.
RookMage
27. Aug 2014 · 19:56 UTC
I too, want more levels and an android version. That would be amazing.
🎤 43iscoding
27. Aug 2014 · 21:24 UTC
Good news everyone. Salvation can now be played on Firefox!
ming_tea
27. Aug 2014 · 22:24 UTC
This was really clever and for some reason I found the encroaching wall of TV noise really scary.
LTyrosine
27. Aug 2014 · 22:57 UTC
A simple and fun game! Nice select of sounds and volume, smooth UI, cool graphics.
John Drury
28. Aug 2014 · 00:10 UTC
Loved it! See potential in a mobile app :D
Mapboy
28. Aug 2014 · 02:51 UTC
Such a neat game mechanic - the planet multipliers!
kirbytails7
28. Aug 2014 · 07:17 UTC
Cool. Straightforward and cool. A nice little game.
MRvanderPants
28. Aug 2014 · 08:18 UTC
Great Game! Very interesting mechanics.
PaperBlurt
28. Aug 2014 · 09:11 UTC
Wow.
This was a fun idea.
But incredibly hard.
Like Dark Souls hard.

Nice work.
Should be a good iPhone game.
Ofursnati
28. Aug 2014 · 11:13 UTC
Well done. Simple mechanics that work well. I managed to beat it!
Makio64
28. Aug 2014 · 12:20 UTC
There is a bug on retina screen, the width/height of the canvas looks too large. You have to divise it by 2 for retina screen.
- yeah fucking mac user i know ! ;)
🎤 43iscoding
28. Aug 2014 · 14:59 UTC
Makio64, I'll try to fix it tonight. The problem is I have no way to test it tho :/
MechanicMoon
28. Aug 2014 · 16:56 UTC
Really nice concept!
badlydrawnrod
28. Aug 2014 · 18:35 UTC
My first thought was, "oh no, not another literal take on the theme", but I am glad that I persevered as I really enjoyed this.

I found level 7 particularly tough, but eventually scraped through.
JackDegree
28. Aug 2014 · 19:15 UTC
I liked that game a lot, mechanics were easy to grasp, and you can probably come up with very challengin levels. Good job!
jukimv1986
28. Aug 2014 · 20:16 UTC
That was a very tight game, great gameplay and game logic. I was ecstatic playing the last level, now I want more!!
shatterhand
28. Aug 2014 · 21:39 UTC
Finished the game. Pretty cool, the pace is awesome. Loved the sound of the game. At first it looked boring and the puzzles were easy, but then it became really interesting.

It definitely needs more puzzles, pretty good game overall!
PeerPlay
28. Aug 2014 · 22:43 UTC
Great game, easy controls, clever puzzles!
vandriver
28. Aug 2014 · 22:57 UTC
really solid. when i'm wishing there were more levels, you did a good job on your ludum dare.
IAmSpencer
29. Aug 2014 · 00:41 UTC
this was actually a really well executed game, and very fun. Nice job, and I will be waiting for the post-compo, see you in LD31 as well! :)
danidre14
29. Aug 2014 · 02:59 UTC
This game really suits the theme, and is really fun! Great stories, and tips on each level, that helps to the game itself, well done!
ninjascript
29. Aug 2014 · 04:39 UTC
Well, I spent about 45 minutes on that last level. Damn your eyes!
Xaychru
29. Aug 2014 · 07:59 UTC
Nice game mechanics, I wish there were more levels, cause I really enjoyed the game! :)
Will Edwards
29. Aug 2014 · 10:53 UTC
Sorry, I have a big screen macbook but I could only see the top-left corner of your game and couldn't even find any kind of button to click to start :(
Lokarunith
29. Aug 2014 · 12:04 UTC
Cool game, I managed to achieve perfect in every level, the second was really hard but I love tough challenges. Good job.
commodoreKid
29. Aug 2014 · 13:56 UTC
The idea of saving people through a portal is great. Mechanic is also great. However the game lacks other stuff like atmosphere, music and graphics. It's also quite short. Has potential, you just have to work on it further. I liked that planets are randomly colored.
lorniebear
29. Aug 2014 · 14:58 UTC
I like it!
DaanVanYperen
29. Aug 2014 · 17:15 UTC
Very well thought out game mechanics, I enjoyed playing that!
gandalf1209
29. Aug 2014 · 20:49 UTC
Really cool idea, but pretty hard at times. I still liked it though!
SnapDragon
29. Aug 2014 · 23:51 UTC
There is a glitch. One time I died and I could not restart level.
diamondgfx
30. Aug 2014 · 02:41 UTC
Very interesting take on things; would love to see more levels out of this!
esayitch
30. Aug 2014 · 07:58 UTC
Very cool idea and a neat puzzle. I actually liked the graphics, as they were consistent throughout. The sfx also added a dimension of immediacy to the mood. Overall a very solid entry.
Reverend Speed
30. Aug 2014 · 09:08 UTC
FanTASTIC game, great use of theme, very servicable graphics, helpful sound, really solid gameplay. Had a lot of fun with this, would recommend to a friend. =) Superb work for 48 hours!
RFMTeam
30. Aug 2014 · 12:19 UTC
really nice idea and use of the connecting world theme, good job!
jimmypaulin
30. Aug 2014 · 14:27 UTC
This is a great fun entry! I love the effects and the way you have to route people around depending on the different constraints is a great idea. I've read a lot of Peter F Hamilton (void trilogy, for example) so this setting has a huge resonance with me! Thanks for sharing, hope the galaxy makes it...
hbocao
30. Aug 2014 · 18:10 UTC
Cool concept! I wish there was more levels! Nice art too.
ethankennerly
30. Aug 2014 · 21:27 UTC
5 starts! When the white noise crept upon each planet I felt engaged. At the last two levels, I felt a sense of sacrifice. If you continue to develop this, I'd be curious what other choices I could consider to quickly plan an escape. And have you considered clarifying the victory and defeat left and right arrow buttons? They confused me.
🎤 43iscoding
30. Aug 2014 · 21:38 UTC
ethankennerly, I'm not sure I understand what do you mean talking about arrow buttons :( Could you clarify please?

jimmypaulin, I'm extremely happy you enjoyed my game that much ^^

Thanks, everyone, for your support, reviews and suggestions! <3
ghostinthesoft
31. Aug 2014 · 07:15 UTC
nice concept
MintArcade
01. Sep 2014 · 15:05 UTC
Very very cool game. Intensive and rewarding!
Binary Gambit
01. Sep 2014 · 18:25 UTC
Solid Entry. I like that the mechanics are metered out over the first few levels.
adharris
02. Sep 2014 · 02:20 UTC
I really liked it. The later levels that require quick clicking were kinda frustrating on my laptop touchpad. I could see some complex puzzles being made on this idea.
🎤 43iscoding
02. Sep 2014 · 07:30 UTC
I actually tried playing the game on touchpad aswell - that's really hardcore! I'm going to tune down difficulty a bit for non-perfect score, so the game will be pretty playable even on touchpad :)
whalebot
02. Sep 2014 · 22:11 UTC
This is excellent. Classic example of really good level design. I managed to save everyone after a bunch of retries! I would seriously consider porting this to the mobile platform. It would do really well I think.
MaesK
02. Sep 2014 · 22:46 UTC
Nice game! I specially liked the last stage, where going back means going forward more easily :D Needs more sound and music, but graphics are fine. Good mechanic.
vividhelix
03. Sep 2014 · 08:21 UTC
Fun, managed to finish it. Liked the hopeless level :)
banana4life
03. Sep 2014 · 13:42 UTC
With safari, firefox and chrome under OS/X it doesn't work...
alhvi
04. Sep 2014 · 19:52 UTC
Nice game, took me a while to finish the last level, great job!
dylanwolf
06. Sep 2014 · 13:50 UTC
Interesting concept, and the puzzles were really well-designed.
silentlamb
06. Sep 2014 · 18:58 UTC
After first 2 levels I thought: omg, game about clicking twice and waiting for the progress bar to fill up. But I've decided to give it time to suprise me and it was really a suprise! Nice puzzle game, I've really enjoyed it.
defacid
07. Sep 2014 · 15:00 UTC
This was surprisingly great! The screenshots made the game appear boring, but it was definitely fun. Great job! I played it all the way through and followed you on twitter!
TimtheBo
08. Sep 2014 · 16:06 UTC
Great game, the last level was quite well made!
elefantopia
11. Sep 2014 · 04:40 UTC
Very cool game and graphics (fun watching the void approach as the numbers count down the transfer). Was stuck at level 7 though.
oxysoft
13. Sep 2014 · 17:41 UTC
Very nice take on the idea, this stood out from the rest
geometrix
13. Sep 2014 · 20:42 UTC
Hah, dig that last level! Seems a bit cruel sometimes, but I really enjoyed it. Would love to see more of this, as well as an expansion of the gameplay mechanisms. There's definitely some potential here.
sandbaydev
15. Sep 2014 · 18:20 UTC
I played this game and liked it a lot. I haven't seen this exact puzzle mechanism and it was great how by combining few simple rules you could create very different type of puzzles to solve.

Add 93 levels and this is pretty close to being a full solid game.

Well done!
TaoPhoenix
14. Nov 2014 · 20:53 UTC
Cute little game. The last level 7 is the one that made me think and work a bit. You sorta have to change directions because that first planet on the left has the really fast transfer rate.