Accidental Adventure: Ancient Technology by UrsiGames
Instructions
=========
Find the way out of pyramid
controls:
A, D - Move
Space - Jump
Space - Second Jump
E - Interact
R - Reset level
Esc - Back to menu
LShift + R - (Cheat) lock all levels
LShift + U - (Cheat) unlock all levels
Lore
=========
Once upon a time there was a very unlucky Aztec astronom who loved to stare into stars. For him every day seemed
the same but one day something very peculiar happened.
He saw a very strange round object which dropped a big warderobe. "This is strange... It looks like a nice piece of a warderobe. Why throwing away something like that?" he thought and in no time he was standing next to that item and was analyzing it. Inside the warderobe he found a small skull, took it in his hands then threw away thinking "Meh, I have one like that in my collection."
So he went into abandoned object because how else he was supposed to know if this item was worth taking home.
Then in a split of second the warderobe and astronom were gone.
He woke up inside a piramid armed with tons of ancient machnisms. Now he need to get out from building.
Credits
==============
Ursi Games (twitter.com/ursigames)
> Piotr Światkowski (0x6D6164) (twitter.com/panmadzior)
manage, code, 3d models, maps, music
> Paweł Stelmach (DangerRad)
code, 3d models, maps
> Magdalena Stelmach (moono)
2d graphics
Tools used
=========
Photoshop
Blender
Unity 5.4
Audacity
Music/Sounds
==========
freesound.org
Guitar and Audacity :)
About us
=========
We're from Poland. We all are students and game development is our hobby. Our goal is to make indie games mainly for deskop platforms. If you have any questions contact us at ursigames[at]gmail[dot]com.
From authors
=========
We are so happy that we successfully did this game. It's our first product. All the assets were made in 72 jam hours. If you like it (or don't - whatever) please leave comment below. We are open for any critique and suggestions :)
#LDJAM
=========
Find the way out of pyramid
controls:
A, D - Move
Space - Jump
Space - Second Jump
E - Interact
R - Reset level
Esc - Back to menu
LShift + R - (Cheat) lock all levels
LShift + U - (Cheat) unlock all levels
Lore
=========
Once upon a time there was a very unlucky Aztec astronom who loved to stare into stars. For him every day seemed
the same but one day something very peculiar happened.
He saw a very strange round object which dropped a big warderobe. "This is strange... It looks like a nice piece of a warderobe. Why throwing away something like that?" he thought and in no time he was standing next to that item and was analyzing it. Inside the warderobe he found a small skull, took it in his hands then threw away thinking "Meh, I have one like that in my collection."
So he went into abandoned object because how else he was supposed to know if this item was worth taking home.
Then in a split of second the warderobe and astronom were gone.
He woke up inside a piramid armed with tons of ancient machnisms. Now he need to get out from building.
Credits
==============
Ursi Games (twitter.com/ursigames)
> Piotr Światkowski (0x6D6164) (twitter.com/panmadzior)
manage, code, 3d models, maps, music
> Paweł Stelmach (DangerRad)
code, 3d models, maps
> Magdalena Stelmach (moono)
2d graphics
Tools used
=========
Photoshop
Blender
Unity 5.4
Audacity
Music/Sounds
==========
freesound.org
Guitar and Audacity :)
About us
=========
We're from Poland. We all are students and game development is our hobby. Our goal is to make indie games mainly for deskop platforms. If you have any questions contact us at ursigames[at]gmail[dot]com.
From authors
=========
We are so happy that we successfully did this game. It's our first product. All the assets were made in 72 jam hours. If you like it (or don't - whatever) please leave comment below. We are open for any critique and suggestions :)
#LDJAM
| Windows | https://ursigames.itch.io/accidentaladventure |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=113172 |
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
@steph88 thanks :) We added our game like you said (http://www.indiexpo.net/en/games/accidental-adventure-at).
I got a bit stuck on the first level, but I enjoyed the bit I played up until then :)
The game is simple and neat.
I like it's idea and implementation.
Everything looks so polished for 72-hour game.
Great work!
btw, the controls should probably be included in-game as well as just in the game's description; it took me a couple minutes to realize you could double jump.
There are also 3 different fullscreen buttons (one on Ludum Dare's site, one on the itch.io embed, and one in the Unity webgl export). You should probably try to set it up so that you only need one.
Controls were a bit floaty but got the hang of them pretty quick. Wasn't too hard, wasn't too easy - nicely balanced.
Lot's of content done in the time, good job!
We updated game with some little bug fixes :)
PS. steph88 post is probably spam so take care :(
Fidrik, it is probably some kind of bug - at least it wasn't intented :)
I did seem to die a lot from obstacles that I hadn't touched.
Great job!
I don't think you should have made the first jump a double jump, it's the tutorial and it sucks to die at the very first obstacle.
Also there were a few things that appeared to surprise you, and kill you, which is all very well but it became quite arduous to traipse back from the start every time that happened. And there is a puzzle in the first level where you have to stop the moving spikes to jump over them, but the place where they have to be stopped is off screen.
Sometimes it is difficult to jump on some platforms even with double jump..
I would suggest some hieroglyph of E around first time you need to interact with environment.
With all those deadly mechanisms this games needs some horrible scenes of death blood everywhere :D
Also first time you need to use double jump that is not obvious that you are doing double jump it seams like you are trying to catch to a ledge maybe make some earlier hole more width so player would earlier learn about double jumping.