Chipset-0 by deepnight
You are Chipset-0, mechanized maintenance unit. You have a mission: plug disconnected humans back into the System.
Chipset-0 is a puzzle platformer: you have to connect power sources with mechanisms in order to progress throughout the level.
Chipset-0 is a puzzle platformer: you have to connect power sources with mechanisms in order to progress throughout the level.
Ratings
| Coolness | 50% | 3 |
| Overall | 4.50 | 2 |
| Audio | 4.04 | 20 |
| Fun | 4.22 | 4 |
| Graphics | 4.72 | 3 |
| Humor | 3.72 | 43 |
| Innovation | 3.96 | 71 |
| Mood | 4.26 | 12 |
| Theme | 3.68 | 239 |
Good job!
Given how extraordinarily great you are at this, here's a challenge for you:
People who know your games and your style can usually recognise your games miles away. That's usually a good thing (given your track record). What would happen if you limit yourself to creating something that is so different in gameplay/visuals that it doesn't feel like a "deepnight" game? :)
you made an amazing job.
Very very fun game :D
Great puzzles! I thought "I don't see how this mechanic will become challenging" And then it became really complicated. :p
Hehe, just joking. This is the true masterpiece for a game made in 48hrs of development. I love the postprocessing effects, cables, their shadows, particle systems...man, too just many little things and everything is on pro level!
The controls gave me some problems; climbing was fine but I think a single jump button would have helped me.
As usual you made awesome graphics and interesting visuals.
But as usual you have problems with theme interpretation.
I see only that game about "connection"/"linc", not about "connected world".
Well done!
(And I had to play it twice too. ^^)
Good stuff overall perfect!
The graphics and controls are pretty awesome tho. Good job.
And the final status makes you want to immediately replay it. :)
However, I would also like to see something out of your "comfort zone" - what @AnnaGavaldaKedavra said makes some sense, actually - just I'm not exactly sure what would that be because your games usually differ in mechanics, and I don't really mind your trademark pixel style. @rasmusrn's challenge seems like an interesting idea, would love to see what would you come up with given such limitations.
Again, awesome job on your entry!
It is out of this world how you managed to put all of this together.
Extremely well done! 5/5 in all categories!
I am amazed how polished it is, and how lovable character you've created. This is awesomest of all the awesome :)
your entry is basicly awesome, il would like more rooms because it is so nice to play.
Image glitches are so swaaaags :D
one word:
APPROVED!
Slightly frustrating to connect the cable to wrong source.
Congrats on making this amazing game :)
Very fun to play, really liked it
Cute ending! :)
What I really liked :
- Narration (intro scene with animatiosn and well used screen effects work perfectly, balloon tips when needed, ending that make the player want to start over again)
- Level Design (Is the perfect school study case)
- Animations (robot moves, lightings effects, ennemy shots)
- Relation to the theme (Connected worlds, here human <-> robots, doesn't imply that the entities of each world can communicate together. It still need individual efforts to be able to understand each other)
What imo could be improved :
- Relation to the theme (Not sure my interpretation of the theme was something your consciously tried to express, but I think it could have been reinforced even further. In Exemple, giving one human character some more personality and several appearance along the game could have help. A sort of rebel trying to tell you something else than the system orders. The "Help" human was the good start but not strong enough imo).
- Never wanted to try another graphics / gameplay style ? I'd love to play something really different from what you usually do =)
Excellent overall, a high quality jam game. Thanks for the game !
Personally, I really like your use of the theme, most of the literal interpretations are boring!
Cool that you managed to get a bit of a story in there. And there was even some humour thrown in there!
Chipset-0 (despite being a lifeless robot) was actually quite an elaborate character and the ending made it clear that the player had a choice while playing as him. Didn't replay to see how the endings differed from each other though.
The game looks and feels nice and the basic gameplay is solid. Best puzzle platformer I've played in a while. The amount of polish you've managed to put into the game is also extraordinary. Feels more like the beginning of a commercial game than a Ludum Dare compo entry.
Anssi@MooseflyGames