4 Dimensions by Crosstales
Story:
The wizard Bluedalf tried out a new spell which - according to the book - was designed to create a clone of the sorcerer. The reason why Bluedalf wanted a clone of himself is unknown and, as it turns out, not important. Because he failed miserably!
Instead of cloning himself he was split up into four Bluedalfs (merely shadows of himself) which were each transported into different dimensions. Now he has to find a way to find the exit without losing any one of his four selves.
Controls:
Use WASD/arrow keys to move the four Bluedalfs. All Bluedalfs move the same way, but they each have different obstacles. You have to keep an eye on all four of them in order to avoid all traps. There is only one way to complete each level, so be careful!
The wizard Bluedalf tried out a new spell which - according to the book - was designed to create a clone of the sorcerer. The reason why Bluedalf wanted a clone of himself is unknown and, as it turns out, not important. Because he failed miserably!
Instead of cloning himself he was split up into four Bluedalfs (merely shadows of himself) which were each transported into different dimensions. Now he has to find a way to find the exit without losing any one of his four selves.
Controls:
Use WASD/arrow keys to move the four Bluedalfs. All Bluedalfs move the same way, but they each have different obstacles. You have to keep an eye on all four of them in order to avoid all traps. There is only one way to complete each level, so be careful!
Ratings
| Coolness | 96% | 2 |
| Overall(Jam) | 3.30 | 327 |
| Audio(Jam) | 3.43 | 204 |
| Fun(Jam) | 3.04 | 378 |
| Graphics(Jam) | 3.15 | 474 |
| Humor(Jam) | 2.21 | 465 |
| Innovation(Jam) | 3.11 | 345 |
| Mood(Jam) | 2.85 | 517 |
| Theme(Jam) | 3.52 | 218 |
The directional movements are a bit hard to get.
Very fun and polished for the amount of time given.
Music is great and creates a nice mood.
The gameplay is fun although a bit hard, mostly because of the (imo) slightly awkward movement controls :)
For the rest, great music, good idea, simple, efficient, and an amazing level design, i think that you could found a way to make the levels procedural.
A well polished game, with a great concept who is in the theme.
Really nice... and bring us MORE LEVELS! ;)
Cheers and game on! :-)
Great game. Good job to all the team ;)
The arrow over the head helps to identify the direction, yet blocks the great character art. Maybe put it in the ground in front of the character?
I liked the different levels of difficulty since you could simply continue on even though some of your characters may have died.
Putting death right in front of the player on level 3 is a little harsh.
Overall great job.
I blame Unity for that ;-)
Would have liked if I could turn while standing still, but I suppose it added to the challenge.
Fun game :)
Enjoy!
Also really liked the graphics, and the BG music is superb!