World Portals by Keevinw

[raw]
made by Keevinw for LD30 (COMPO)
This is my submition, hope you like it :)

Commands: arrows to move.

Ratings

Coolness 100% 1
Overall 2.30 1176
Audio 1.98 881
Fun 2.49 1003
Graphics 1.74 1190
Humor 1.65 916
Innovation 1.78 1189
Mood 2.01 1089
Theme 1.56 1193

Feedback

bakwards
25. Aug 2014 · 09:17 UTC
Crashed my browser
ahmedmohi
25. Aug 2014 · 09:17 UTC
Good work , maybe it need some puzzles or something not to just to collect the green dots also one note if i fail on the red box I don't day :D i must hit from side don't know if you mean or not .
vinhuman
25. Aug 2014 · 09:20 UTC
It's obviously bread and butter platformer mechanics but it is actually quite difficult which makes it pretty entertaining. I find it funny how you can hug underneath the level by pressing up and colliding with the ceiling.
elkiwydev
25. Aug 2014 · 09:22 UTC
Ads... Not correct man.
Also I can't find the "connected worlds" in this game.
ViliX
25. Aug 2014 · 09:23 UTC
My browser crashed :( (Chrome 36 Windows 8.1)
Inateno
25. Aug 2014 · 09:26 UTC
Ads crash my browser to
gwa
25. Aug 2014 · 09:28 UTC
works pretty well for me but it wasnt easy!
miro662
25. Aug 2014 · 09:28 UTC
bakwards, ViliX you've to disable AdBlock on that site (Worked with Chrome 36 on Windows 7)
OadT
25. Aug 2014 · 09:29 UTC
I like the jump mechanics on walls
CeriseGhost
25. Aug 2014 · 09:32 UTC
Once I figured out that you can jump against the walls and ceilings, this game made a lot more sense :D Nice Entry!
hazzahazzam
25. Aug 2014 · 09:41 UTC
Hard, could have been better with some better level design.
luismb55
25. Aug 2014 · 09:41 UTC
The game is really challenging but the platform mechanics feel really good. I like the puzzle-like touch of realizing where to give up a life.

Good job!
Alaxe
25. Aug 2014 · 09:43 UTC
Made fun by it's difficulty. Ain't any connected worlds for me. You could have at least made a few levels for different worlds and connect them with like portals. Or have portals in the middle of the level or something like that. You didn't even try on that one ...
AdventureIslands
25. Aug 2014 · 09:52 UTC
Pretty sweet, nice controls. Didn't have much to do with the theme, though.

What got confusing was that it seems like there was double jump, but it's only useable after you have executed a wall jump first. It cannot be done after a normal jump.
falcon11445
25. Aug 2014 · 10:03 UTC
it could of had some better level design and the window was to small for the browser
FeYbraNt
25. Aug 2014 · 10:10 UTC
It's a hard work on 2d physics, i like it even that i can "trick" the enemies by just putting myself over them :). Good job !!
Norfinel
25. Aug 2014 · 10:13 UTC
I can't find the "connected worlds" Theme in your game.
It's very simple but its a beginning.
Terrabalt
25. Aug 2014 · 10:14 UTC
I do "Like" the game... however, i don't think this game should be here. i see nothing but the name that connected with "Connected World", and that's violating a rule in the 48-hours compo.
DarkEngineer
25. Aug 2014 · 10:16 UTC
Pressing 'N' doesn't work, overall good catch.
Sharkxx
25. Aug 2014 · 10:20 UTC
Its a really hard but fun game :)
Techblogogy
25. Aug 2014 · 10:55 UTC
Very nice and minimalistic.
Kedume Bits
25. Aug 2014 · 10:58 UTC
Nice game, but i can't see the relation with the theme competition.
Doubstract
25. Aug 2014 · 11:13 UTC
Crashing for some reason :(
cinnamonmelonpig
25. Aug 2014 · 11:17 UTC
Great entry! I love how devoted you are to rating other peoples games, you are awesome!
hexagore
25. Aug 2014 · 11:53 UTC
Very difficult! Jumping off the sides of platforms to get that one hanging in the middle.. and then landing? :D
tigerbyte
25. Aug 2014 · 12:15 UTC
Difficult, but not sure if the controls are the main contributor to the difficulty or if it's something else.
JetL33t
25. Aug 2014 · 12:52 UTC
Is it just me or are there no connectd worlds at all?
francoisvn
25. Aug 2014 · 12:54 UTC
Fun little game, but no source?
Tanner
25. Aug 2014 · 12:55 UTC
Pretty good game!
royvanrijn
25. Aug 2014 · 12:58 UTC
It has the challenge part under control, it is challenging, but not much of a game yet... Also where is the theme?
ebolbe
25. Aug 2014 · 13:19 UTC
good work
Aglavra
25. Aug 2014 · 13:28 UTC
Some green dots are difficult to reach (and this is good, this makes player to think) and jumping mechanics are interesting. On my opinion, two lifes is not enough for the first level. 3 or 4 would make the game more balanced.
Stepwise
25. Aug 2014 · 13:47 UTC
difficulty made the game interesting, but feels pretty basic without much relation to theme as others before have mentioned!
marvalgames
25. Aug 2014 · 14:12 UTC
No-Frills.
It's hard in a good way.
No theme / no source ?? could hurt
yodamaster
25. Aug 2014 · 14:32 UTC
Solid platformer mechanics. Add some graphics and levels and you've got a sellable game.
S0rax
25. Aug 2014 · 14:43 UTC
i love but it's too easy for me :)
jsmars
25. Aug 2014 · 15:26 UTC
Nice game :) like when the controls are responsive like this
Hoopsnake Games
25. Aug 2014 · 15:26 UTC
Not a fan, bit difficult early on which is a bit too punishing, not much in the way of music / audio. More lives would be better, and controls are a bit strange. No source???
Headmade
25. Aug 2014 · 16:14 UTC
Crashed + Ads
teoacosta
25. Aug 2014 · 16:35 UTC
Got a lot easier once I realized I could stand on top of the red boxes. Fun!
DrMelon
25. Aug 2014 · 16:48 UTC
Very, very rough prototype of a game here. Maybe a little more time needed?
Also couldn't find the use of theme.

Also, no source code provided? Odd.
deadpixelsociety
25. Aug 2014 · 16:51 UTC
Running Windows 7 and Chrome. Loading ads on Newgrounds freezes my browser. Sorry, unable to play.
Alexander
25. Aug 2014 · 18:15 UTC
This was too hard for me
GeeItSomeLaldy
25. Aug 2014 · 18:24 UTC
Lacks anything really new or particularly fun. The mechanics were well executed and the audio was clean and functional. Completely lacks any link to the theme though.
highlyinteractive
25. Aug 2014 · 19:31 UTC
Pretty good - difficult but fast. I enjoyed it
DDFranky
25. Aug 2014 · 19:40 UTC
Fun platform,a little easy for me and short. However (like everybody said): the theme?
tbamberg
25. Aug 2014 · 20:45 UTC
This breaks Firefox's flash plugin :(
cstudios
25. Aug 2014 · 21:35 UTC
cant see the meaning of connected worlds in this one
goffmog
25. Aug 2014 · 21:37 UTC
This is unrelated to the theme, there's no source, and it has ads. Please consider removing the ads otherwise it could look as though you're gaming the coolness rating to make money.
Andrew Adams
25. Aug 2014 · 22:03 UTC
Well... that was fun.
capsizedmoose
25. Aug 2014 · 22:07 UTC
this is pretty much just a generic platformer, but it's a start :)
nikki93
25. Aug 2014 · 22:23 UTC
Not really theme-related...
KiAn
25. Aug 2014 · 23:04 UTC
It's pretty funny, even that is a kind of widely used game
mechabit
25. Aug 2014 · 23:26 UTC
Okay game.
rd127p77
26. Aug 2014 · 00:44 UTC
Works on Firefox 31.0, also bookmarked it!
juakob
26. Aug 2014 · 00:46 UTC
The positions of the green bubbles is just evil. The game is nice with potential. If you add more levels and put points at reachable positions you are going to get a 100% better game. Congratulations for the entry!
togie
26. Aug 2014 · 00:50 UTC
love the mechanics
egos
26. Aug 2014 · 00:51 UTC
Nice platfomer but what is the connection with the theme ?
Accidental Rebel
26. Aug 2014 · 00:53 UTC
It was difficult at first but got the hang of it after awhile. If you are going for the Super Meat Boy controls, I'd say you are close with a little more fine tuning.

Don't see the theme though. Goodluck!
Meganopteryx
26. Aug 2014 · 01:13 UTC
It's really hard! I got frustrated and quit. But I'm not very good at platformers. It's cute and has cute sound effects though.
MegaMasterX
26. Aug 2014 · 01:42 UTC
I'm not necessarily fitting the theme, and I had to use a different browser. Bit frustrating.
sorceress
26. Aug 2014 · 01:49 UTC
hmmm
Troy Atkinson
26. Aug 2014 · 02:05 UTC
The game crashed by browser too, any chance of a windows download?
mramaizng
26. Aug 2014 · 03:14 UTC
Hard to rate.
SoulGame
26. Aug 2014 · 03:31 UTC
Mmh, I usually feel comfortable with minimalist platformer, tho this one seems a bit glitchy. What the hell's going on with double jumps !? :D One time out of two I can't double jump, and I can't figure out why. Sorry if I missed something. 1st level design is a bit harsh for a starter!
TeamQuadratic
26. Aug 2014 · 04:02 UTC
Very difficult, but decent gameplay.
Blue Thumbs Gaming
26. Aug 2014 · 06:01 UTC
Congrats on your game! Quite challenging and fun to play but obviously would have been better with some actual characters and also some audio etc. Cheers, Ben.
ArthurMaker
26. Aug 2014 · 06:22 UTC
Okay Game A Little Bit To Hard
, Check Out My Game.
MyougaHiroshi
26. Aug 2014 · 07:11 UTC
Pretty hard game, i thought impossible, when i didn't know that there are walljumps
soerxpso
26. Aug 2014 · 07:12 UTC
First of all, I really like the difficulty. It has that feeling of "I can do better if I try one more time", kind of like Flappy Bird, that makes it hard to stop playing. It kept me occupied for a good 15 minutes, which is surprising, since actually beating if you're already good at it technically only takes about 30 seconds. I don't like that the wall jumping mechanics feel a bit buggy, mostly since you can double-jump in the air right after you touch a wall, and it would have been cool to add a bit more to make it feel less generic.
varun
26. Aug 2014 · 07:29 UTC
Cute little platformer, but still challenging!
little-burrito
26. Aug 2014 · 09:03 UTC
Great platforming mechanics! I don't really see how this connects to the theme, but it's a very fun game. It was a little confusing that both the goal and the enemies are red.
Pat AfterMoon
26. Aug 2014 · 10:27 UTC
Even when you have figured out that you can jump against the walls and ceilings, this game is really hard. But it's fun and addictive.
Otherwise, not have much to do with the theme.
c023-dev
26. Aug 2014 · 10:36 UTC
Pretty hard. Simplicity is good and cool but I did miss some more defining visual representation. Congratulations on submitting!
Almax27
26. Aug 2014 · 14:22 UTC
Tight controls and minimal to the core but couldn't see the connection to the theme
blindfox
26. Aug 2014 · 14:44 UTC
Overall it is pretty simplistic but fun. The UI elements look pretty professional and the game handles tightly, but the level design (for the single level) is really lacking. The lack of music really causes the thin sound effects to stand out. Ultimately my main problem with this is that in the single level that we are given there are some objects that seem unattainable (at least within the span of two lives, as some are suicide). Rules like "use walls and ceilings to reach dots" aren't explained at all.
psydack
26. Aug 2014 · 15:19 UTC
Hahah, It's too hard and this is funny
Kiwiboi
26. Aug 2014 · 15:54 UTC
Crashed my flashplayer too somehow. Please let me know if it gets fixed or how, I'd like to try it!:)
BadgerPriest
26. Aug 2014 · 15:55 UTC
Surprisingly fun once I realized I could wall- and ceiling-jump.
Saphyre1306
26. Aug 2014 · 18:31 UTC
Simple and effective ^_^ GG !
TrickFishPie
26. Aug 2014 · 21:51 UTC
Cool controls. Nice to ride the enemy's
Peping
26. Aug 2014 · 22:03 UTC
It's not awesome, but I kept playing it for a while. Good work.
pjimmy
26. Aug 2014 · 22:54 UTC
very simple yet challenging, but I can't see how this relates to the theme
Toubib
27. Aug 2014 · 01:34 UTC
i liked it, but looks like jump bugs sometimes...Connected worlds?
srakowski
27. Aug 2014 · 02:30 UTC
Unexpectedly difficult and fun, good job!
Crazi456
27. Aug 2014 · 02:34 UTC
Nice responsive controls. Pretty fun! Good work!
Zolmeister
27. Aug 2014 · 07:11 UTC
So hard!!! Also, I had to use Firefox instead of Chrome or it would crash
thecolorhacker
27. Aug 2014 · 08:12 UTC
I like some of the mechanics, like jumping while falling in air. Quite difficult to play, but fun for a little while, rules could be a little less restrictive.
nilstastic
27. Aug 2014 · 09:23 UTC
Pro: Got a very nice platformer feel to it, not like those horrible box2d games =)
Cons: The graphics are lacking a bit, but you probably know that.
MechanicMoon
27. Aug 2014 · 10:54 UTC
It's hard to pick some spheres, the game can entertain you for a while
Razoric
27. Aug 2014 · 15:57 UTC
Fun platformer!
stephenhaney
28. Aug 2014 · 06:52 UTC
Because of the difficulty and wall climbing mechanic, it reminds me a lot of a really rough prototype of Super Meat Boy.

As said, no theme connection, unless I'm missing something.

The difficulty level made it quite fun to play. I kind of wish it started out with 3 lives, though. Perhaps a little too punishing right now?
akymos
28. Aug 2014 · 17:32 UTC
Good job
ajopart
29. Aug 2014 · 07:35 UTC
Nice entry !
esayitch
29. Aug 2014 · 14:05 UTC
Good, challenging platformer. Good job! Just make some graphics :)
InfectionTeam
29. Aug 2014 · 16:39 UTC
Movement feels good and its simple just to pick up and play. I did enjoy, but felt it lacked some juice and variation to really keep me interested. Graphics were dead simple, but kinda appealed to me nonetheless ;)
jukimv1986
29. Aug 2014 · 17:38 UTC
I found it was impossible to complete, but would like to see a walkthrough that proves me wrong. Good effort!
Geckoo1337
29. Aug 2014 · 22:07 UTC
It's too hard for me, but it works fine. Well done ++
liquidminduk
30. Aug 2014 · 12:06 UTC
this was actually pretty addictive!
very basic but everything worked well
Code White
01. Sep 2014 · 15:49 UTC
Can't even get past first level lol. The furthest I got was 12/13 then hitting the red circle right at the end. Good game.
ninjascript
02. Sep 2014 · 23:20 UTC
Ads destroyed my attempts to play in Chrome. Had to switch to IE. Played pretty smooth after that though.
Dans17
03. Sep 2014 · 05:06 UTC
I like how the game's level design takes into account things that would normally be considered glitches.
hb3p8
06. Sep 2014 · 14:04 UTC
nice)
Oddly Shaped Pixels
09. Sep 2014 · 07:11 UTC
Nice little platformer. It's a good basis to start building on it for a bigger and more polished game. Good work!
Snicklodocus
11. Sep 2014 · 22:41 UTC
Simple platformer but fun. I liked the sound effects! There are some strange physics: sticking to ceilings, inconsistent double jumps, but controls were responsive. Good job!