Carrier Wave by invader
Up to 4 players can play using a single keyboard.
Conquest the galaxy by navigating your rectangle drone carrier - create connections between planets, capture entire worlds, mine fuel, produce drones and destroy the opponents.
Conquest the galaxy by navigating your rectangle drone carrier - create connections between planets, capture entire worlds, mine fuel, produce drones and destroy the opponents.
| Web | http://109.251.102.73/carrierwave/index.html |
| Source | http://109.251.102.73/carrierwave/carrierwave.tgz |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=40361 |
Ratings
| Coolness | 49% | 1204 |
| Overall(Jam) | 2.79 | 646 |
| Audio(Jam) | 3.27 | 292 |
| Fun(Jam) | 2.38 | 689 |
| Graphics(Jam) | 2.56 | 668 |
| Innovation(Jam) | 2.96 | 427 |
| Mood(Jam) | 2.53 | 639 |
| Theme(Jam) | 3.48 | 236 |
I can implement the mouse control in the future versions, but for the meanwhile you actually can control other players - not only the Blue one. WASDER control the Red one, HBNMJK - the Green one and P098-=O[ for the Orange one.
There is also alternative layout for the Red one and you can use <> instead of Alt/Shift/Enter.
BTW. You can pick one Rectangle Carrier you want to play and other will be taken over by AI in 45 seconds. And you can take over any AI player any time you want - just start controlling the carrier by appropriate keys.
Game started making fun once I started preventing default on all keyboard events and multiplied the time by 10. (Yes, I went into the Chrome Console and hacked the game to be faster)
Yep, I realise I missed that issue - the layout worked for me in linux and macos, but apparently there are problems with that - there are alternative layout, however, that allows you to play despite these shortcomings.
JQuery happened to be there by accident - it is just 300k of ballast, nothing more. I've used it one time - for document.ready - and could easily manage to do it in vanilla js.
The pace is definitely slow and it is a good idea to speedup it a little and provide time lapse feature for convenience - so nobody would have to hack it with debug console :)
It is a bit slow, and the controls are a bit weird. I would suggest showing the controls for the red player as default instead of the controls for the blue player.
The AI taking over for inactive players is nice, but it always gets stranded on planets without any fuel.