GalactiTrader by recursor
You were born to be a planetary resources trader. At least that's what your mom says. In any case, you have been given the chance of a lifetime. Planetary governments trade because they need to but also because it gets them the one thing all leaders want - influence. You have been granted 1 trade lane per planet so use it wisely and increase you influence. Obtain the most influence in a system and your planet wins. Yay planet!
Instructions:
Each planet you trade with can either grant you influence (which is good) or an influence multiplier (which is also good). Your planet is easily identifiable as it is the one with a light halo around it. All planets initially show 2 colors. Those two colors represent what that planet's needs are. Satisfying YOUR planet's needs will grant you trade multipliers. Satisfying other planet's needs will grant you influence. Each resource has its own influence score that can be achieved when you have it and supply it to another planet. Your influence multiplier is either 1x, 2x (if you have only 1 need), or 3x (if you have no needs).
There are 5 resources:
Energy = yellow (1 pt)
Minerals = Gray (1 pt)
Water = Blue (2 pts)
Food = Green (2 pts)
Technology = orange (1 pt)
Hints:
- Rival planets will try to supply their needs first.
- Rival planets will not initiate a trade with you.
- Rival planets have a limited trading radius. Use X or mousewheel to see their allowed trade routes.
- If you have an outgoing trade route to another planet and that planet has one or more outgoing trade routes to other planets, you will get half of the influence points for those trade routes. Think of it as secondary influence points.
Controls:
WASD - Move Camera
Q/E - Camera Up/Down
X or mousewheel - show possible trade routes for a highlighted planet or your planet.
Left mouse - Select planet to trade with
Right mouse - Zoom camera to the selected planet
Right mouse + drag - Move camera
ScrollWheel - Zoom in/out
M - Mute music
Instructions:
Each planet you trade with can either grant you influence (which is good) or an influence multiplier (which is also good). Your planet is easily identifiable as it is the one with a light halo around it. All planets initially show 2 colors. Those two colors represent what that planet's needs are. Satisfying YOUR planet's needs will grant you trade multipliers. Satisfying other planet's needs will grant you influence. Each resource has its own influence score that can be achieved when you have it and supply it to another planet. Your influence multiplier is either 1x, 2x (if you have only 1 need), or 3x (if you have no needs).
There are 5 resources:
Energy = yellow (1 pt)
Minerals = Gray (1 pt)
Water = Blue (2 pts)
Food = Green (2 pts)
Technology = orange (1 pt)
Hints:
- Rival planets will try to supply their needs first.
- Rival planets will not initiate a trade with you.
- Rival planets have a limited trading radius. Use X or mousewheel to see their allowed trade routes.
- If you have an outgoing trade route to another planet and that planet has one or more outgoing trade routes to other planets, you will get half of the influence points for those trade routes. Think of it as secondary influence points.
Controls:
WASD - Move Camera
Q/E - Camera Up/Down
X or mousewheel - show possible trade routes for a highlighted planet or your planet.
Left mouse - Select planet to trade with
Right mouse - Zoom camera to the selected planet
Right mouse + drag - Move camera
ScrollWheel - Zoom in/out
M - Mute music
Ratings
| Coolness | 59% | 3 |
| Overall | 3.29 | 471 |
| Audio | 2.93 | 416 |
| Fun | 2.88 | 699 |
| Graphics | 3.47 | 329 |
| Humor | 1.76 | 886 |
| Innovation | 3.42 | 360 |
| Mood | 3.14 | 429 |
| Theme | 3.44 | 403 |
However, after some point in my game, it felt like I was winning all the time and the AI was not keeping up, although this can be based on the fact that this is a game developed in two days.
Anyway, the game is fun and gets you in the mood. Keep working on it as I believe you have some potential on this one.
interface/infographic need to rework.