zero_sum by FakeHair

[raw]
made by FakeHair for LD30 (JAM)
Gameplay was originally inspired by the idea of two worlds merging and zero-summing with one another. While we strayed quite a bit from our original vision to the point where the theme isn't obvious at all, we're proud of our game and hope you enjoy playing it.

--Controls--

A - Move Left

D - Move Right

W or Space - Jump

Q - Toggles placement mode

Placement Mode 1:

Press Left Mouse Button - Prepare block to be placed

Release Left Mouse Button - Place block

Placement Mode 2:

Press Left Mouse Button - Place block

-------------------

My jam entry for Ludum Dare 30!

Brent Popp - Programming, Sound, and Gameplay Design

Andreas Illenseer - Art and Gameplay Design

-------------------

Thank you for playing!

If you enjoyed my game, check out my itch.io page!

wiggydev.itch.io/

Ratings

Coolness 24% 1907
Overall(Jam) 2.94 565
Fun(Jam) 3.38 193
Graphics(Jam) 2.88 582
Innovation(Jam) 3.19 289
Theme(Jam) 1.53 765

Feedback

FXCesinha
26. Aug 2014 · 00:27 UTC
Awesome mechanics. reminds me bomber man...
artifex
26. Aug 2014 · 00:31 UTC
Nice funny game, seems like the placement is random, maybe some more handcrafted design would make it even more funny. Anyway, really enjoyable.
AortaStudios
26. Aug 2014 · 04:32 UTC
Very cool, nice mechanics. Level generation appears random but at the same time still possible, nice entry!
Tanner
26. Aug 2014 · 11:51 UTC
Nice game! Cool concept.
jgthespy
26. Aug 2014 · 18:18 UTC
This is really fun. At first I would just run away from bombs and then try to build back up again quickly after they destroyed my blocks but then I actually developed some courage. Great game :)
malf
26. Aug 2014 · 18:19 UTC
liked the game , but the web version is sloooooww , but that way it is easier ;)
hogtrick
26. Aug 2014 · 18:19 UTC
Loved your idea. Nice game to play.
Saphyre1306
26. Aug 2014 · 18:22 UTC
Only Qwerty ? I'm french and I really had a hard time with the controls.
kyyrma
26. Aug 2014 · 18:32 UTC
Came for the cool pixel art, stayed for the gameplay.

Seconding that the web version is slow. Curious, was this made with GM:S? I've been thinking about buying the HTML5 module, but if it causes problems like that, I might reconsider it...
vulpineblazeyt
26. Aug 2014 · 18:54 UTC
Pretty awesome, but I agree with the others that perhaps the placement could be a little less random. Good job, though, I really enjoyed it.
🎤 FakeHair
26. Aug 2014 · 19:31 UTC
@kyyrma @malf: Sorry about the slow web version guys. Yes, it's made with GameMaker Studio. It's only slightly slow for me. Running an up-to-date Chrome. I've heard complaints from Firefox users.

I'm really glad you are all enjoying it so far!

@Saphyre1306
Sorry, wasn't aware that the controls would be a problem. Do you have any suggestion for an alternate keybinding? Preferably one that doesn't use WAD or at least keeps them on their original keys?
BadgerPriest
27. Aug 2014 · 00:35 UTC
1450 is my best. Fun, but tricky!
Snicklodocus
05. Sep 2014 · 21:07 UTC
Great idea. Makes me nostalgic for some reason. The web version is very slow on Firefox, but Windows version worked fine. Great job.