Links by esayitch
So I made a side-scrolling, randomly-generated shmup. Squeezed in a decent amount of content as well, considering the time I got to work on it.
You toggle between controlling two ships, each of them on a different world, and you need to collect as many "Links" as possible. When you collect a Link, however, you also activate its effect.
Most links cause something to happen on the OTHER world, when you kill something. There are 2 others that don't work that way, as well. So in essence, the worlds are connected by what you do, where you kill things, and the currently active Link :).
The game gets gradually harder, but the difficulty can be reset by initiating a boss fight. To initiate a boss fight you simply pick up a special drop. I had time to make only one boss, and he gains HP every time he returns, so always fighting bosses may not be the smartest idea in the long term.
Whatever your playstyle, I hope you enjoy the game, and good luck on your entries!
Instructions:
Arrows - Move.
X - Shoot.
C - Toggle between ships/worlds.
Made with:
Code - flixel.
Graphics - paint.net.
Sound effects - sfxr.
Music - autotracker.py.
You toggle between controlling two ships, each of them on a different world, and you need to collect as many "Links" as possible. When you collect a Link, however, you also activate its effect.
Most links cause something to happen on the OTHER world, when you kill something. There are 2 others that don't work that way, as well. So in essence, the worlds are connected by what you do, where you kill things, and the currently active Link :).
The game gets gradually harder, but the difficulty can be reset by initiating a boss fight. To initiate a boss fight you simply pick up a special drop. I had time to make only one boss, and he gains HP every time he returns, so always fighting bosses may not be the smartest idea in the long term.
Whatever your playstyle, I hope you enjoy the game, and good luck on your entries!
Instructions:
Arrows - Move.
X - Shoot.
C - Toggle between ships/worlds.
Made with:
Code - flixel.
Graphics - paint.net.
Sound effects - sfxr.
Music - autotracker.py.
Ratings
| Coolness | 100% | 1 |
| Overall | 3.66 | 161 |
| Audio | 3.13 | 314 |
| Fun | 3.59 | 156 |
| Graphics | 3.12 | 545 |
| Humor | 2.85 | 263 |
| Innovation | 3.53 | 274 |
| Mood | 3.11 | 451 |
| Theme | 3.87 | 109 |
A few visual clues would make it a bit more enjoyable though:
- better distinguish the currently controlled ship
- show if shots to the boss actually hit or not (or maybe I never hit it)
A bit 'bland' visually: the colors almost look like CGA ;) (Yes I'm old enough to have known that).
Good entry.
The game plays well and is very challenging, it is a great
idea to have the links randomly add gameplay mechanics on
the fly. Very original take instead of just letting you
switch and provide power ups. You can never know what to expect when picking up a link.
Recommended!
Good job, it's a complete game.
I'm also impressed with the production values. A clean design means that I've found keeping track of which world I'm managing is much easier than in many similar entries that I've played so far.
It's a really solid and fun game!
+ cool game play idea
A few more random thoughts:
Love the autotracker-bu music, make me cry every time. Thank you based autotracker-bu.
Having a big wall of text in the first screen is a good way to make people not read something.
I guess I would have wanted it to be easier :D
- auto-shooting would have made things easier
- maybe no insta-death but rather take damage?
- "repair" those damages...
Nice retro feel in the art style & sounds.
Plenty hard, but not annoyingly so. Nice risk vs. reward thingy going on with those links!
Anssi@MooseflyGames