Wormhole TD by FinnMacd

[raw]
made by FinnMacd for LD30 (COMPO)
The idea of a TD is definitely not original but this is my first ludum dare so I wanted a straight forward idea. I'm only 15 years old and I've never taken any official course or class so i'm just happy with what I've got. on a regular computer it can take from 10-15 seconds for the game to load so if you have a white screen for a while the game should load soon. I've only ever made one big game before by my self so this was a great learning experience for me and i'm looking forward to joining the next one.

after selecting a difficulty level you can purchase and place towers of different calibers by clicking on them and then clicking again somewhere within the yellow bounds.When you are ready you can click the start button to face the evil different coloured squares!(if you haven't noticed I can't do pixel art)

ps. I didn't have all that long to test out the levels so if their to easy/hard please let me know

update: if you are receiving errors when running the regular windows application, try the fat version. This may add 5-10 seconds to loading on a regular computer because the application also needs to load all the referenced libraries.

Ratings

Coolness 57% 3
Overall 2.69 1015
Fun 2.67 882
Graphics 2.18 1088
Innovation 2.19 1117
Mood 2.88 642
Theme 2.39 1035

Feedback

someone9999
25. Aug 2014 · 04:14 UTC
Can't seem to get the game to run. I just get a popup saying that a Java Exception has occured.

Running windows 7 64bit
AndyBrown
25. Aug 2014 · 04:21 UTC
Not bad for your first LD! The basic mechanics of a TD game are all there and seem to be working fine when I tried it out. On balancing, the blue towers seemed to be way more effective than the other ones. I started out at your age learning from tutorials and just digging into code. When I finally took a couple programming courses in college, I didn't learn anything new relevant to making games.
komjaur
25. Aug 2014 · 10:29 UTC
not bad
TD5
25. Aug 2014 · 11:32 UTC
I get an exception Exception in thread "main" java.lang.UnsupportedClassVersionError: main/LD : Unsupported major.minor version 52.0 on OS X Mavericks :(
Andrew Adams
25. Aug 2014 · 23:06 UTC
Jar will not execute on my Mac. Sorry
Tanser
26. Aug 2014 · 13:18 UTC
Nice for first Ludum Dare. Keep it up. :)
Julian_Wodrazka
26. Aug 2014 · 13:29 UTC
Can't run the game... Win 7 64bit
🎤 FinnMacd
26. Aug 2014 · 13:38 UTC
it runs fine on my win 7... i'll try and look in to it
Knowledge
26. Aug 2014 · 14:01 UTC
Java Exception.
stink123456
26. Aug 2014 · 14:27 UTC
A java exception has occured ;(
Rothens
26. Aug 2014 · 15:09 UTC
For me too.. :( Which Java version did you build this for?
bobrocks
26. Aug 2014 · 16:33 UTC
Runs fine for me. Not a bad first attempt! Enjoyable!
KingBolonzo
31. Aug 2014 · 18:11 UTC
nice work for your age hope to c u in next LD!!
Lvyn
01. Sep 2014 · 19:35 UTC
Great for a first game ! Keep pushing ! Basic graphics but working game mechanics most important part for a game ;)
fisholith
14. Sep 2014 · 11:14 UTC
All the core mechanics for tower defense look solid here. Everything is very smooth. Nice work. :)
I started out programming games as a hobby too. :D
Definitely keep at it.

One thing that helped me was working both directly with programming languages (e.g. Java), and with graphical programming tools (e.g. Construct 2). I learned a lot of different stuff from each.

On the text side, you see more of the behind the scenes work that gets glossed over in the graphical tools. On the flipside, In the graphical tools you can prototype some concepts faster, so you get to experiment and revise more rapidly and more often.

You might want to check out Unity, as well as Construct Classic (freeware), and Construct 2 (commercial successor).

The other thing that's helped me, much more recently, is doing jams. I swear, almost nothing encourages getting things done like small projects, and 3rd-party deadlines. :)