Wormhole TD by FinnMacd
The idea of a TD is definitely not original but this is my first ludum dare so I wanted a straight forward idea. I'm only 15 years old and I've never taken any official course or class so i'm just happy with what I've got. on a regular computer it can take from 10-15 seconds for the game to load so if you have a white screen for a while the game should load soon. I've only ever made one big game before by my self so this was a great learning experience for me and i'm looking forward to joining the next one.
after selecting a difficulty level you can purchase and place towers of different calibers by clicking on them and then clicking again somewhere within the yellow bounds.When you are ready you can click the start button to face the evil different coloured squares!(if you haven't noticed I can't do pixel art)
ps. I didn't have all that long to test out the levels so if their to easy/hard please let me know
update: if you are receiving errors when running the regular windows application, try the fat version. This may add 5-10 seconds to loading on a regular computer because the application also needs to load all the referenced libraries.
after selecting a difficulty level you can purchase and place towers of different calibers by clicking on them and then clicking again somewhere within the yellow bounds.When you are ready you can click the start button to face the evil different coloured squares!(if you haven't noticed I can't do pixel art)
ps. I didn't have all that long to test out the levels so if their to easy/hard please let me know
update: if you are receiving errors when running the regular windows application, try the fat version. This may add 5-10 seconds to loading on a regular computer because the application also needs to load all the referenced libraries.
Ratings
| Coolness | 57% | 3 |
| Overall | 2.69 | 1015 |
| Fun | 2.67 | 882 |
| Graphics | 2.18 | 1088 |
| Innovation | 2.19 | 1117 |
| Mood | 2.88 | 642 |
| Theme | 2.39 | 1035 |
Running windows 7 64bit
I started out programming games as a hobby too. :D
Definitely keep at it.
One thing that helped me was working both directly with programming languages (e.g. Java), and with graphical programming tools (e.g. Construct 2). I learned a lot of different stuff from each.
On the text side, you see more of the behind the scenes work that gets glossed over in the graphical tools. On the flipside, In the graphical tools you can prototype some concepts faster, so you get to experiment and revise more rapidly and more often.
You might want to check out Unity, as well as Construct Classic (freeware), and Construct 2 (commercial successor).
The other thing that's helped me, much more recently, is doing jams. I swear, almost nothing encourages getting things done like small projects, and 3rd-party deadlines. :)