Daydream Runaway by psychonull

[raw]
made by psychonull for LD30 (JAM)
Escape from your own thoughts as soon as possible through the 7 worlds of illusion.

Controls:
Space Bar to flip

Tools used:
Framework: Phaser
Art: Photoshop and Piskelapp
Text Editor: Sublime Text 2
Sounds: bfxr and oscilab.

Ratings

Coolness 100% 1
Overall(Jam) 3.00 522
Audio(Jam) 2.79 481
Fun(Jam) 3.11 338
Graphics(Jam) 2.87 587
Humor(Jam) 2.87 217
Innovation(Jam) 3.02 390
Mood(Jam) 2.67 596
Theme(Jam) 2.28 666

Feedback

sol_hsa
26. Aug 2014 路 10:52 UTC
Runs way too fast. Assuming there's more than one level, the first level(s) should be really easy.
Satyre
26. Aug 2014 路 16:00 UTC
I like the gameplay. Nice graphics and mechanics. I had to try several time to win the first circle, because I didn't knew the brown traps decrease your coins.
馃帳 psychonull
26. Aug 2014 路 16:04 UTC
@sol_hsa: I think there is a bug where the player velocity might slightly vary depending on the framerate the pc allows. Will check later.
@Satyre: Thanks, now we realized we never explained or made more obvious that the obstacles make you lose the coins.
mess110
26. Aug 2014 路 16:11 UTC
pretty cool. love the little guy
billknye
26. Aug 2014 路 17:10 UTC
Fun little game, it can be a bit difficult to get all the, well, whatever the things are you are supposed to collect. Good graphics, appropriate music.
JangoBrick
26. Aug 2014 路 17:15 UTC
I like this! Although, it is way too fast. Especially the first levels could've been easier.
But, nice graphics, good audio, and very fun.
Hint: DO NOT update the game in the rendering loop!
locknic
26. Aug 2014 路 17:19 UTC
Awesome game. I managed to get to the level where you need to collect 16. Quite addictive, really fun.
ice cold muffin
26. Aug 2014 路 18:49 UTC
Good game, simple & fun.
elkiwydev
26. Aug 2014 路 19:47 UTC
Mmmmh i think the controls could be better but nice idea
Artamus
26. Aug 2014 路 19:56 UTC
Nice game, congrats!
jawm
26. Aug 2014 路 20:33 UTC
fun game, but quite difficult.
markusfisch
26. Aug 2014 路 22:31 UTC
Really like that rotating racetrack idea. Requires good reflexes! Well done!
hbocao
27. Aug 2014 路 23:32 UTC
Very fun! Although a bit frustrating.
KigurumiDevs
28. Aug 2014 路 09:34 UTC
Very cool! Fun to play. 2nd level should be easier.
Snicklodocus
28. Aug 2014 路 20:41 UTC
Fun game! Very difficult but I think losing one coin when you get hit (instead of starting over) helps soften the blow. I got some choppy movement but no other bugs. Good job.
SevenKingdomsSurvivors
29. Aug 2014 路 02:04 UTC
Nice graphics! Like other people said, it was kind of difficult.
EndingChaos
29. Aug 2014 路 02:05 UTC
Really fun concept!
Team Luminous
29. Aug 2014 路 02:13 UTC
Fun little game, though the 16 one got frustrating.
Appocket
29. Aug 2014 路 14:07 UTC
A more detailed control would be really nice, have you already tested how it would be if the world was rotating and the actor has a fixed y coordinate? I think it could be more accurate to control it
Sunflower
29. Aug 2014 路 19:37 UTC
Somewhat surreal, but aside from that makes a pretty cool game (though I spent lots and lots of time on level 4; it literally took nearly as much time as all others together). Sometimes I felt like the game is going faster; must be related to that FPS thing.

Pretty cool idea overall, though the use of theme isn't too apparent. ^^"
synchingfeeling
29. Aug 2014 路 20:00 UTC
Pretty fun, ramps up the difficulty quickly.
Natrium729
01. Sep 2014 路 01:48 UTC
Not my type of game. It goes too fast, and if you are on the inner ring, you cannot see what is ahead. Losing the rings all the time was really frustrating. People who enjoy this type of game will enjoy though.

But I liked how you go more and more out from the center, and something good can be made with this concept.
trekapp
01. Sep 2014 路 22:38 UTC
that was fun :)
elefantopia
01. Sep 2014 路 22:41 UTC
Nice graphics! The controls were so fast, so sensitive.
jukimv1986
02. Sep 2014 路 03:01 UTC
Nice concept and good execution! From level 3 it was rather difficult and I couldn't progress, but before that I was having fun. Good job!
pansapiens
07. Sep 2014 路 10:49 UTC
Every time I was just about to ragequit, I'd continue just a little longer and make some progress. I like how rather than just dying and restarting, pickups just get returned to the playfield upon collision - it kept me trying when I was close but not quite nailing it. Third level and I was done though - a shallower difficulty curve would have been welcome.
Jacic
09. Sep 2014 路 03:05 UTC
An interesting idea, but a little too repetative.
brookman
12. Sep 2014 路 15:11 UTC
It wasn't THAT frustrating! Beat it after 15min. :)
Keep it up!
Fonserbc
13. Sep 2014 路 15:04 UTC
This one is hard! But it's surely entretaining and makes one play again and again!