Run From The Storm by Coal

[raw]
made by Coal for LD36 (COMPO)
My 2nd time participating in Ludum Dare!

I wasn't able to spend as many hours on this as I hoped, but I am pretty satisfied with what I got done.

The level is procedurally generated infinitely, so once you are past some red cubes you have seen everything the game has to offer.

Control:
Arrow Keys to move
Space to jump and to move to red cubes

Feedback

NinjaNic
29. Aug 2016 · 00:24 UTC
I like this game, and the graphics are cool. I had trouble figuring out how to get past the red cubes until I found out they were like grappling hooks. Something that you must add is score, or distance, and possibly even lives. It's a really cool game but without minor things like that it can feel kind of boring quick. The dust storm that surrounds you does look pretty cool and intimidating though. Good job on your LD entry!
quentinus60
29. Aug 2016 · 07:12 UTC
the game look greet , especially the storm but you should add some challenge because the game gets boring pretty fast. But still it's a good work , well done !
JK5000
29. Aug 2016 · 07:25 UTC
The graphics are super fantastic. Some kind of history and a little more gameplay and I will be super happy.
Ghen
29. Aug 2016 · 08:22 UTC
pretty cool game, the graphics is good, with the sand storm in the background which added bit more difficulty to the game
while tbh it probably better if the game have an auto move forward like other ifninite run type of game
and also, i don'k know if its really fit the theme "ancient technology", but thats not really matter, just wanna point it out
anyway, great game, quite fun, and solid entry! :D
DiegoCTorguet
29. Aug 2016 · 10:22 UTC
Darude would be proud of that sandstorm.
AwesomeDannyRay
29. Aug 2016 · 17:57 UTC
Love the visuals. Really good use of simple 3D geometric shapes as well as the storm effects. I was a little confused with the red cubes and though I was glitching while jumping near them but I got the hang of them quickly. My main issue with this game is that its not really about ancient technology. Otherwise, good job!
Vantaug
08. Sep 2016 · 20:53 UTC
Very interesting. I feel like the drive forwards and dodge obstacles games have their mechanics pretty set in stone, so I liked the innovative ideas that are in this entry. Usually all the player can do is move horizontally and hitting an obstacle will do damage/kill the player. I liked how I can pick up speed, until I'm going super fast, that mechanic was in fact very good at getting me into the flow state. This game actually reminds me a lot of Mirrors edge. It got boring kinda fast though, since there wasn't any threat or variety. Loved the visuals. Good game.