The Bushrod Tapes by carlsommer
The following game is heavily influenced by C.S. Lewis' The Screwtape Letters. It includes Christian themes suggesting the connected worlds of the spiritual and physical realm I believe in. This is not intended to attack other religions or ideas, however, it is a reflection of my own beliefs.
There is sometimes a pretty noticeable lag before the audio comes in.
Also, this was done entirely as a Dare, however I began having server issues that prevented me from submitting within the Dare submission hour.
There is sometimes a pretty noticeable lag before the audio comes in.
Also, this was done entirely as a Dare, however I began having server issues that prevented me from submitting within the Dare submission hour.
| Web | http://web.ics.purdue.edu/~csommer/LD30/index.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=22891 |
Feedback
Thingo Studios
27. Aug 2014 · 00:19 UTC
It was kind of interesting. I kind of wish you had put more effort into the game world, though: I can wander offscreen and through buildings, and there doesn't seem to be any integration between the (actually fascinating) story and the (nonexistent) gameplay.
danidre14
28. Aug 2014 · 03:24 UTC
It was kind of interesting. I kind of wish you had put more effort into the game world, though: I can wander offscreen and through buildings, and there doesn't seem to be any integration between the (actual) story and the (nonexistent) gameplay.
dook
28. Aug 2014 · 18:52 UTC
I'm afraid I have no idea what the point of this game was :/ Was the spiritual world represented by anything in the game? The guy who kept asking me about Jesus seemed a little creepy... stalking me around even after I answered his question :P
RadioLemon
30. Aug 2014 · 00:30 UTC
The art was good, but it was more of a presentation than a game.
ChristianEugenio
30. Aug 2014 · 21:00 UTC
there are no goals, and no reason for the timer, but i like the religious/christian tone, you don't see that much on video games.
Dry Tree
04. Sep 2014 · 20:54 UTC
I like my games to have (as a minimum) some player participation and meaningful choices, this didn't really do it for me I'm afraid.