Signals by Saphyre
Still a lot to come : black holes, satellites to help you catch signals when it seems impossible, asteroides, upgrades, and more tutorial...
UPDATE 09/03/2014 : a new tuto, new controls, and ONE new level ! Enjoy !
UPDATE 09/03/2014 : a new tuto, new controls, and ONE new level ! Enjoy !
Ratings
| Coolness | 47% | 1319 |
| Overall(Jam) | 3.28 | 345 |
| Fun(Jam) | 3.10 | 344 |
| Graphics(Jam) | 3.83 | 204 |
| Humor(Jam) | 2.35 | 413 |
| Innovation(Jam) | 3.38 | 202 |
| Mood(Jam) | 2.92 | 481 |
| Theme(Jam) | 4.10 | 22 |
Some small audio cues when you make contact between planets would have been nice.
The other objects you have planned sound like they will really elevate gameplay.
Nice job.
Great game, It has potencial
Doesn't have audio, right? (I didn't voted on audio cause I couldnt heard anything)
1. It's not apparent which planet is the "default" one; why not just have the initial emitter on from the start?
2. Zoom/pan and rotate controls were wonky. I think clicking+dragging the planets to rotate would have felt better. Similarly, holding mouse-wheel to pan is strange. I never used zoom, after zooming out as much as possible.
3. Dunno why you go back to "SIGNALS" home screen every time you win the level; just jump to the next one!
4. A camera bounds would be really useful, especially since you don't know if there might be a planet off-screen that wasn't onscreen initally
We would like to see more worlds and mechanics ^^
I'll check out the new content soon :)
Controls are going to be more intuitive, and tutorial is going to be... well, more readable :-)
Nice meshes and cool bouncy animations
A planet in the last level doesn't need to be linked to the others, must be a bug ^_^
Otherwise, that's a simple but yet effective game! :3
And like Aomeas said, be careful with the rules. It would be interesting if you make available the 2 versions: compo and post-compo.