Singularity by TheMorfeus

[raw]
made by TheMorfeus for LD30 (COMPO)
DISCLAIMER: The optimalisation of the game is the worst there could be, and i am really sorry for that. The game can, and probably will run really slow. I was really tired at the end, and that's when i wrote the entity code, which causes most of lag. Sorry :/

*POSTMORTEM UPDATE INFO*
I renamed the game jar from build.jar to Singularity.jar for better UX
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Use arrow keys or A/D to navigate through menu, the rest is in game's help.

It's a really short game, more of a proof of concept for a mechanic of two levels played simultaniously.
Still, it is kinda playable. So have fun. Or i'll find you c:

Ratings

Coolness 45% 1426
Overall 3.24 523
Audio 3.35 201
Fun 3.00 585
Graphics 3.76 188
Innovation 3.24 500
Mood 3.64 108
Theme 3.76 179

Feedback

datacr4sh
25. Aug 2014 · 15:07 UTC
amazing aesthetic, though the constant frame drops are very strange.
talecrafter
25. Aug 2014 · 15:07 UTC
Looks loveley and has style.
I got a bit frustrated when the characters got stuck at corners.
Ofursnati
25. Aug 2014 · 15:11 UTC
Plays very slowly on my computer. Like at 15 fps.
SuperPokeunicorn
25. Aug 2014 · 15:12 UTC
Great graphics and audio, made for nice ambiance.
sputnik
25. Aug 2014 · 15:13 UTC
Nice idea, but a bit hard
cptnwaffles
25. Aug 2014 · 15:16 UTC
Performance issues plagued my playthroughs, but I liked the idea and the execution was good.
uvwar
25. Aug 2014 · 15:18 UTC
Not sure if it was just my computer, but I started out ok then things got really slow/laggy. I also had some problems with the portal going to level 3, where the top player couldn't enter it for a few seconds, and then the top player got stuck in the small section over the ice lake. Otherwise an interesting mechanic!
jsmars
25. Aug 2014 · 15:23 UTC
Nice idea and execution, but the character got stuck after a while and couldn't continue.
🎤 TheMorfeus
25. Aug 2014 · 15:39 UTC
Sorry for the performance issues, as well as collision detection ones, but thanks for the feedback ;)
rejooh
25. Aug 2014 · 17:05 UTC
Love having to think about both "situations" at once and driving your eyes up and down and up to find the best next move to do.
Dasginger
25. Aug 2014 · 21:43 UTC
Not counting the glitches, I think this game is just the right amount of frustrating. The levels were clever, and the graphics and music were great. Good job!
JaJ
27. Aug 2014 · 12:43 UTC
I accidently pressed S and restarted, the game started lagging after that. The admosphere is really good. The concept doesn't really feel new, but fits nicely with the theme.
liquidminduk
27. Aug 2014 · 13:29 UTC
I had a few frame drop also which was surprizing, overall great look though
🎤 TheMorfeus
27. Aug 2014 · 21:25 UTC
I made some awful mistakes that made the framerate drop in The Singularity, where it is checked whether you are hitting an entity or not. Sorry for that, mates!
ElectricSeagull
27. Aug 2014 · 23:02 UTC
It's a real shame about the sluggishness and getting players stuck, because it's a really atmospheric game with good controls and I really like how the two worlds work. I hope you get it fixed and release it afterwards.
🎤 TheMorfeus
28. Aug 2014 · 10:26 UTC
@ElectricSeagull i am currently writing a platformer engine, in which i want to fix those errors. Maybe i'll rewrite it using that engine ;D
Sunflower
29. Aug 2014 · 20:15 UTC
Looks nice, but getting stuck spoiled it to me completely; I can't afford restarting every time it happens. >.<
borgi
31. Aug 2014 · 14:44 UTC
Runs kinda slow on my PC, but the idea is cool!
TKia_
01. Sep 2014 · 03:46 UTC
Absolutely lovely graphics, art style. Couldn't really get a hang of the gameplay, though, and my machine didn't really take too well too it.
lkr
03. Sep 2014 · 21:19 UTC
Enjoyable game, short but sweet :)

I didn't have performance issues with the game, and thought the platforming controls worked well. The only thing I had a problem with was the hitbox for attacking. It seemed to be wider than the graphic, but there wasn't any visual feedback until the enemies died. The bouncing in the uppper world when getting hit might be a bit too harsh as well, but wasn't really a problem.

Loved the pixel graphics and atmospheric music as well. Had fun playing!
skiddings
14. Sep 2014 · 00:49 UTC
Nice style, but it was quite bugger, the characters kept getting stuck and out of sync.
Jupiter_Hadley
15. Sep 2014 · 18:16 UTC
Cool game! Sorry I didnt get so far. I included it in part 27 of my Ludum Dare 30 compilation video series, if you’d like to take a look :) http://youtu.be/DOSk1bi234E