Relative to Scale by EndingChaos
You start as an amoeba. You evolve through 5 stages, each with their own game play mechanics. Everything is relative to scale. Everything is connected. All the worlds are connected but know nothing of each other. Take a trip through size and space.
End of game explains concept, and initializes "hard mode."
file is exe.
--------------------
WSAD - move
spacebar - interact
End of game explains concept, and initializes "hard mode."
file is exe.
--------------------
WSAD - move
spacebar - interact
Ratings
| Coolness | 100% | 1 |
| Overall | 3.61 | 192 |
| Audio | 3.19 | 282 |
| Fun | 3.51 | 204 |
| Graphics | 3.42 | 361 |
| Humor | 2.83 | 273 |
| Innovation | 3.13 | 575 |
| Mood | 3.45 | 200 |
| Theme | 3.22 | 581 |
Very much like spore :)
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_planet:
Pop :: Execution Error - Variable references invalid object (-4).absorb
at gml_Object_obj_planet_Step_0
############################################################################################
Crash that stopped my game.
Also spamming space-bar prevents actually starting the game.
Other than that good.
Nice graphics that remind me of 16 bit.
Samey mechanics and goals.
Took awhile to figure out how the theme was in there.
Audio was very aesthetic, quite close to the sound of the 16 bit but not quite to be so.
A bit repetitive so quickly became boring.
-- Bradley Roope
On a side note, upon first playthrough I encountered division by 0 error in reptilian stage just after one of dashes. O.o"
Awesome job, man! Great solo entry. Be proud.
When I beat normal mode and the game restarted in hard mode, the music stopped. Not sure if that's intended?
Other than that - great game :)
Some minor tweaks allow to quickly quit the start menu, and maybe a sound when you start because the fade is really slow.
The first level is really nice, but i think that as we became bigger the small amibe should avoid us (except if they are with a big one), it could make the challenge more evoluting.
Nice music, graphics are perfect and coherent.
Not fan of the second level, a little bit disconnected, and it's not really working as a shoot them up.
Next level are variation of the first and became badly finished, the collision system who work well with amibe, seems strange with lezard.
A little bit too disconnected for me but that's great. I think that making just a sclaed based amibe style game (like the start of Spore) would made a great entry.
The first level is really nice, and well polished.
Nice game.