twone minds by Tonasz

[raw]
made by Tonasz for LD30 (COMPO)
Two different worlds connected by a single mind. Control two characters using one, common control scheme. Try to focus on two half-screens simultaneously, and repel never-ending waves of enemies.

Controls:
WASD - move characters
arrows - shoot in target direction

Ratings

Coolness 66% 3
Overall 3.76 110
Audio 2.76 522
Fun 3.61 143
Graphics 3.83 159
Humor 2.91 238
Innovation 3.39 381
Mood 3.32 284
Theme 3.90 100

Feedback

Jaloko
25. Aug 2014 · 01:29 UTC
Cool concept, was actually a challenge to keep track of both sides.
theCoder15
25. Aug 2014 · 01:30 UTC
nice game i like the art style. also you really polished it up
Prynok
25. Aug 2014 · 01:43 UTC
This is pretty polished and lasted a long time! Awesome game :)
belowzerogames
25. Aug 2014 · 01:50 UTC
Great game! Real hard to keep up on both sides at the same time I was killed pretty fast.
jsspiegel
25. Aug 2014 · 03:01 UTC
Neat and challenging, makes for a very tense game! Got to wave 8, score of 358
Ossi
25. Aug 2014 · 03:51 UTC
Very fun and challenging! I really like how even with a simple level layout it's still really hard to multitask both characters when they bump into the obstacles and are out of sync with one another. Well done!
rahul2000
25. Aug 2014 · 06:39 UTC
AMAZING GAME!!!!
Snuux
25. Aug 2014 · 07:25 UTC
Good game. Art style is awesome!
bazld
25. Aug 2014 · 08:24 UTC
Love it! Simply fun to play. Good difficulty level too, lets you learn the rules.
mrexcessive
25. Aug 2014 · 08:50 UTC
Hey Love the sprites, the whole feel of the game. Plays really smoothly and was fun trying to focus on both worlds.
Lars Faust
25. Aug 2014 · 10:25 UTC
Very cool. Was a challenge concentrating on both sides simultaneously.
The only thing that couldve been better would be an improved pathfinding by the AI, so you cant lure them around the borders of the map so easily.

Got a score of 380.
n42k
25. Aug 2014 · 10:35 UTC
Very similar mechanic to my game. Loved to play as it reminded me of it and presents the same difficulties.
simileinchen
25. Aug 2014 · 12:36 UTC
Very challenging! Liked it!
Mezzenstein
25. Aug 2014 · 12:49 UTC
Indeed it's challenging and great.
This bubble shoot thing reminds me of binding of isaac.
mrspeaker
25. Aug 2014 · 13:14 UTC
I just found out I'm not good at doing two things at once! Nice work... I'd love a theme tune ;)
panurge
25. Aug 2014 · 13:37 UTC
Good stuff, great mechanic and lots of fun to play. I was terrible at it but I enjoyed every moment regardless!
fallingBear
25. Aug 2014 · 15:14 UTC
Cutest looking game so far :D Really loving the concept.
icedvariables
25. Aug 2014 · 15:57 UTC
Very clever concept, difficult but great fun
glocks
25. Aug 2014 · 18:11 UTC
Great concept, totally works for the theme. Very challenging, but also very fun.
Rion1337
25. Aug 2014 · 21:44 UTC
Fits the theme very well, and quite an enjoyable game.
🎤 Tonasz
25. Aug 2014 · 21:44 UTC
@Jaloko, belowzerogames, Ossi, mrexcessive, Lars Faust,
simileinchen, Mezzenstein, mrspeaker, panurge, icedvariables, glocks:
About "multitasking difficulty" - Even I was shocked how difficult it can be while I was making this game. I think I may try to make something post-ludumdare concentrated around that mechanic. Also - unfortunately lack of time translated into lack of balance on later levels.

@theCoder15, Prynok
I thought it might be better to polish than add many rough elements but it hurts when I see how many crucial thing I didn't implement...

@Lars Faust
Oh it totally sucks! There should be normal path finding but haste took it away ;) At least you can kite them to lower difficulty ;)

@Mezzenstein
Binding of Isaac was a part of my inspiration set ;)
ming_tea
25. Aug 2014 · 22:48 UTC
Fun game, great art style.
CRAZEERUSKEE
25. Aug 2014 · 23:16 UTC
Fantastic gameplay, art, and overall design! One of my LD favorite games so far.
duncankeller
26. Aug 2014 · 01:13 UTC
Nice art! I like the mechanic a lot. If the camera was zoomed out a big, or the resolution was just bigger (a downloadable version would have been awesome) it would have been easier to see shots and enemies coming in. A more intense difficulty curve would have helped me get into it faster, personally. Really nice overall.
Steve
26. Aug 2014 · 07:51 UTC
Cute graphics. Sounds too.
Kinda hectic, but at the same time it's a little simple.

I'd like to see some opportunity to strategize instead of just spamming the fire buttons constantly.

Maybe have friendlies (or powerup pickups?) to avoid shooting in only one of the worlds, or maybe increased bonuses for simultaneously killing enemies in both worlds.

Overall though, it's well executed. No annoying menus to wade through, unskippable intros, anything like that.
Getting into the game is quick, restarting on death is quick, and all this stuff is a big plus in my opinion.
dustyroom
27. Aug 2014 · 08:19 UTC
Great idea, slick implementation!
cacciatc
27. Aug 2014 · 19:07 UTC
Nice entry. Controlling the two characters gets tricky!
frosty
05. Sep 2014 · 05:13 UTC
Really neat artwork, and a nice take on the theme. Some better sounds and music could have really elevated the fun factor, but we all know that there's not always enough time for that. =) Overall nice work.