twone minds by Tonasz
Two different worlds connected by a single mind. Control two characters using one, common control scheme. Try to focus on two half-screens simultaneously, and repel never-ending waves of enemies.
Controls:
WASD - move characters
arrows - shoot in target direction
Controls:
WASD - move characters
arrows - shoot in target direction
| Web (Unity) | http://tonasz.com/ld30/ |
| Source | http://tonasz.com/ld30/source/source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=25257 |
Ratings
| Coolness | 66% | 3 |
| Overall | 3.76 | 110 |
| Audio | 2.76 | 522 |
| Fun | 3.61 | 143 |
| Graphics | 3.83 | 159 |
| Humor | 2.91 | 238 |
| Innovation | 3.39 | 381 |
| Mood | 3.32 | 284 |
| Theme | 3.90 | 100 |
The only thing that couldve been better would be an improved pathfinding by the AI, so you cant lure them around the borders of the map so easily.
Got a score of 380.
This bubble shoot thing reminds me of binding of isaac.
simileinchen, Mezzenstein, mrspeaker, panurge, icedvariables, glocks:
About "multitasking difficulty" - Even I was shocked how difficult it can be while I was making this game. I think I may try to make something post-ludumdare concentrated around that mechanic. Also - unfortunately lack of time translated into lack of balance on later levels.
@theCoder15, Prynok
I thought it might be better to polish than add many rough elements but it hurts when I see how many crucial thing I didn't implement...
@Lars Faust
Oh it totally sucks! There should be normal path finding but haste took it away ;) At least you can kite them to lower difficulty ;)
@Mezzenstein
Binding of Isaac was a part of my inspiration set ;)
Kinda hectic, but at the same time it's a little simple.
I'd like to see some opportunity to strategize instead of just spamming the fire buttons constantly.
Maybe have friendlies (or powerup pickups?) to avoid shooting in only one of the worlds, or maybe increased bonuses for simultaneously killing enemies in both worlds.
Overall though, it's well executed. No annoying menus to wade through, unskippable intros, anything like that.
Getting into the game is quick, restarting on death is quick, and all this stuff is a big plus in my opinion.