The Last Elemental by jerombd
Basic platformer.
Not really inspired by the theme :/
And at the end, I had more fun messing with Construct2 features I didn't knew, than level-design a proper level with more elaborate elements... (so, yeah, you should spend only 1-2 minutes to finish this game^^).
I wanted to switch more often between the 4 guys, but well... maybe I'll submit a post-gamejam version, I'll see.
[Arrows] move
Made with Photoshop + Construct 2 + Beepola.
EDIT: the v2 fixed some problems (easier respawn, etc.).
Consider this WIP version if you want to play to a better game^^
EDIT 2: video of the gameplay (5mn34) http://youtu.be/8fJJjCMZkts
Not really inspired by the theme :/
And at the end, I had more fun messing with Construct2 features I didn't knew, than level-design a proper level with more elaborate elements... (so, yeah, you should spend only 1-2 minutes to finish this game^^).
I wanted to switch more often between the 4 guys, but well... maybe I'll submit a post-gamejam version, I'll see.
[Arrows] move
Made with Photoshop + Construct 2 + Beepola.
EDIT: the v2 fixed some problems (easier respawn, etc.).
Consider this WIP version if you want to play to a better game^^
EDIT 2: video of the gameplay (5mn34) http://youtu.be/8fJJjCMZkts
Ratings
| Coolness | 42% | 1523 |
| Overall(Jam) | 3.12 | 453 |
| Audio(Jam) | 2.91 | 437 |
| Fun(Jam) | 3.00 | 391 |
| Graphics(Jam) | 3.88 | 183 |
| Humor(Jam) | 2.94 | 195 |
| Innovation(Jam) | 2.50 | 638 |
| Mood(Jam) | 3.33 | 248 |
| Theme(Jam) | 3.04 | 441 |
Bullets from the cyan elemental's level can kill the green elemental just as it's stage begins; i.e, the bullets appear to continue their path after a stage transition.
Your art is appealing as usual. I love the big portraits this time, though I think the stages themselves could use more embellishment.
Nice Graphics as always. The Game was very hard, but very addictive to, So i made it to the end !
Congratulation !
Nice graphics.
The idea is kinda nice (and loosely based on the theme), but I found the game to be too unfair, instead of being hard. Seems like you've played too much of your own game and wasn't able to tune its difficulty for other people.
Also, bullets from the blue level often continue in the green level...which makes the green guy die instantanely. It could be your interpretation of connected worlds ^^ but it feels really unfair.
Thank you for the feedback.
And version 2 has one point in the green level where you will always die from jumping into the spikes on the ceiling, because you can't control your jump height.
But I liked the pixelart and the sound effects fit the art, but the music at the beginning is just not good for my ears.
I got a lot of fun out of this one, but it's too hard! Even the post-compo, which I beat, is way too hard still! The compo relies on some of the worst parts of NES games: One-hit deaths and going back to the beginning. One thing I liked was that in the first two levels, you could find shortcuts to do them quickly. Making the player have to press z in the post-compo seemed like a step in the wrong direction but that's just my opinion. The sounds were very harsh and I'm not sure they weren't worse in the post-compo; I know that I didn't like the walking sound.
I'm giving your game a lot of criticism but I actually enjoyed it for 3 hours or more. Good job!
For the next time, I really have to beta-test my submission XD
About the sound: yeah, you're right, I should have used a better Beeper engine from Beepola (it emulates the sound of the ZX Spectrum), one with a smoother sound.
I discover to easy way to pass the 2 first stages... but de 3 stage is to difficult!!! I died every time :/
BUT GREAT GAME!!! Contratz!
GG