A Cold Night by geoisgame

[raw]
made by geoisgame for LD30 (JAM)
A mostly incomplete RTS about possessing random villagers. Using a spirit army, you and your enemy possess neutral units and bend them to your will.

Attack villagers and enemy units with your ghosts to possess them, and destroy your enemy's temple to win.

CONTROLS:
Left mouse button - select units
Right mouse button - command units
Middle mouse button/arrow keys/WASD - move camera

1, 2, 3, and 4 keys - when villager unit selected, turns them into 1 of 4 different buildings. (Place spirits in these buildings to spawn more powerful combat units.)

x, c, v, b, n, and m keys - don't cheat...

PLAYERS:
Human(You!) - green dot above units and green health bar.
Neutral - grey dot above units and grey health bar.
Enemy AI - red dot above units and red health bar.

UNITS:
Ghost-thing - spirit. Store in buildings or take over other units.
Yellow cube buildings - temples. Your spirits start here. Destroy your enemies temple before they destroy yours.
Grey unit - villager. Weak attackers but can become buildings.
Green unit - soldier. Standard melee attacker.
Blue unit - ranged attacker. Attacks enemy units from a distance.
Red unit - fast assassin. Quick and deals heavy damage.
Big orange unit - tank. Can take many hits and good at destroying buildings.
Tents - each has a different symbol indicating the unit they spawn.
Igloos - neutral buildings which spawns villagers.

CURRENT GAME-BREAKING BUGS:
Runs slow in HTML5 on lower-end computers.

NEWS:
Almost all minor game-breaking bugs fixed!

Ratings

Coolness 62% 3
Overall(Jam) 2.94 565
Audio(Jam) 2.81 476
Fun(Jam) 2.54 638
Graphics(Jam) 3.14 478
Humor(Jam) 2.40 390
Innovation(Jam) 2.80 512
Mood(Jam) 3.00 423
Theme(Jam) 2.18 691

Feedback

ob6160
26. Aug 2014 · 09:54 UTC
Woo we both did an isometric game :D
Took a while to understand the controls, could be a really good game with a little polish.
->Collision could be better (It's juddering)
Phaix
26. Aug 2014 · 09:58 UTC
Interesting approach.
CAT_IN_THE_DARK_WOOD
28. Aug 2014 · 16:16 UTC
Wow, you are ultrahardcore coder(s) & artist(s) making isometric RTS during 72 hours! Has some problems in rendering order, still good-looking game.
jjhaggar
29. Aug 2014 · 15:46 UTC
Didnt know how to move the camera :(
jukimv1986
31. Aug 2014 · 05:15 UTC
Visually appealing but it is difficult to understand what is going on. Good effort for a jam game. Well done!
rustybroomhandle
31. Aug 2014 · 05:18 UTC
Cute! I like that the controls are simple, but there's a nice element of strategy to it. A fun game without being too complex. :)
borgi
31. Aug 2014 · 13:46 UTC
Yeah an RTS! :D
Nice gameplay and impressive implementation! Good job!
Andrew Shouldice
31. Aug 2014 · 14:08 UTC
An RTS: ambitious! It took me quite a while to figure out what was going on; even just reiterating in-game that you're possessing other units would be helpful. Nice job on the music.
malf
01. Sep 2014 · 13:47 UTC
Very ambitious game , and it's mostly there in terms of playability, but I had a difficult time playing it. Maybe it needs more detailed instructions?
Nooner Bear
01. Sep 2014 · 15:20 UTC
Woah this was creepy. I have a special place in my heart for RTS games.
elefantopia
01. Sep 2014 · 22:13 UTC
Creepy graphics. Controls took a bit to understand.
Will Edwards
03. Sep 2014 · 08:29 UTC
+Overall +Graphics +Tech :)

I've tried my hand at making RTS before, so can appreciate some of the finer problems you tackled with finesse.

Very impressive :)
chongdashu
04. Sep 2014 · 04:41 UTC
Pretty impressive for such a short amount of time!
George
07. Sep 2014 · 18:19 UTC
Looks really nice, like the concept! Good work :)
apiotrw
13. Sep 2014 · 15:25 UTC
Nice art style