A Cold Night by geoisgame
A mostly incomplete RTS about possessing random villagers. Using a spirit army, you and your enemy possess neutral units and bend them to your will.
Attack villagers and enemy units with your ghosts to possess them, and destroy your enemy's temple to win.
CONTROLS:
Left mouse button - select units
Right mouse button - command units
Middle mouse button/arrow keys/WASD - move camera
1, 2, 3, and 4 keys - when villager unit selected, turns them into 1 of 4 different buildings. (Place spirits in these buildings to spawn more powerful combat units.)
x, c, v, b, n, and m keys - don't cheat...
PLAYERS:
Human(You!) - green dot above units and green health bar.
Neutral - grey dot above units and grey health bar.
Enemy AI - red dot above units and red health bar.
UNITS:
Ghost-thing - spirit. Store in buildings or take over other units.
Yellow cube buildings - temples. Your spirits start here. Destroy your enemies temple before they destroy yours.
Grey unit - villager. Weak attackers but can become buildings.
Green unit - soldier. Standard melee attacker.
Blue unit - ranged attacker. Attacks enemy units from a distance.
Red unit - fast assassin. Quick and deals heavy damage.
Big orange unit - tank. Can take many hits and good at destroying buildings.
Tents - each has a different symbol indicating the unit they spawn.
Igloos - neutral buildings which spawns villagers.
CURRENT GAME-BREAKING BUGS:
Runs slow in HTML5 on lower-end computers.
NEWS:
Almost all minor game-breaking bugs fixed!
Attack villagers and enemy units with your ghosts to possess them, and destroy your enemy's temple to win.
CONTROLS:
Left mouse button - select units
Right mouse button - command units
Middle mouse button/arrow keys/WASD - move camera
1, 2, 3, and 4 keys - when villager unit selected, turns them into 1 of 4 different buildings. (Place spirits in these buildings to spawn more powerful combat units.)
x, c, v, b, n, and m keys - don't cheat...
PLAYERS:
Human(You!) - green dot above units and green health bar.
Neutral - grey dot above units and grey health bar.
Enemy AI - red dot above units and red health bar.
UNITS:
Ghost-thing - spirit. Store in buildings or take over other units.
Yellow cube buildings - temples. Your spirits start here. Destroy your enemies temple before they destroy yours.
Grey unit - villager. Weak attackers but can become buildings.
Green unit - soldier. Standard melee attacker.
Blue unit - ranged attacker. Attacks enemy units from a distance.
Red unit - fast assassin. Quick and deals heavy damage.
Big orange unit - tank. Can take many hits and good at destroying buildings.
Tents - each has a different symbol indicating the unit they spawn.
Igloos - neutral buildings which spawns villagers.
CURRENT GAME-BREAKING BUGS:
Runs slow in HTML5 on lower-end computers.
NEWS:
Almost all minor game-breaking bugs fixed!
Ratings
| Coolness | 62% | 3 |
| Overall(Jam) | 2.94 | 565 |
| Audio(Jam) | 2.81 | 476 |
| Fun(Jam) | 2.54 | 638 |
| Graphics(Jam) | 3.14 | 478 |
| Humor(Jam) | 2.40 | 390 |
| Innovation(Jam) | 2.80 | 512 |
| Mood(Jam) | 3.00 | 423 |
| Theme(Jam) | 2.18 | 691 |
Took a while to understand the controls, could be a really good game with a little polish.
->Collision could be better (It's juddering)
Nice gameplay and impressive implementation! Good job!
I've tried my hand at making RTS before, so can appreciate some of the finer problems you tackled with finesse.
Very impressive :)