Twin star by t4u

[raw]
made by t4u for LD30 (COMPO)
For People with NG account(for medals):
http://www.newgrounds.com/portal/view/644901?updated=1

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Two stars: red and blue are caught in eternal dance.

Now the time for them to merge has come. But evil comets want to crush into the stars and disturb the merging.

Use W/S to move closer stars closer to each other. If they are close enough you will feel gravity effects and it will be more difficult to spread them apart.

Use A/D to rotate the the stars.
Use spacebar mid-game to return to menu.

Left top corner:
Red dots show how many more comets can you take before losing.

Percent shows merging progress, once it's 100% you win.

Game modes:
Arcade - standard

Heavy - makes stars heavier, putting stars into rotation and stopping them is more difficult. Spreading stars apart when they are closer is more difficult as well
(stronger gravity effects)

Ratings

Coolness 62% 3
Overall 3.09 676
Audio 1.80 926
Fun 3.21 413
Graphics 2.51 920
Humor 1.61 921
Innovation 3.26 479
Mood 2.50 944
Theme 3.41 436

Feedback

Hi_ImTemmy
25. Aug 2014 · 12:49 UTC
Simple, challenging and fun!
sftrabbit
25. Aug 2014 · 12:59 UTC
Cool game and interesting orbital mechanic. I think it would be cool if the comets were affected by the stars' gravities (but would also make it more difficult).
Dasginger
25. Aug 2014 · 13:04 UTC
Nice concept, and really addicting game! Difficulty feels just right too.
psychomonster
25. Aug 2014 · 21:31 UTC
it is not as easy as it looks like... tricky trcky. I like the game... after you played once you know how it works and you will beat that game. Nice
ethankennerly
26. Aug 2014 · 04:57 UTC
Swinging both stars to dodge comets captivated me! If you continue to develop this, have you considered animating the comets as looking dangerous?
ceosol
27. Aug 2014 · 15:11 UTC
This is a very nice entry. I think it could be improved by either having a stop rotation function or by having the planets continually moving - of course one way making it easier and the other harder. I only played the heavy mode for a little bit, but I really liked the feel of the controls. It made it seem more like you were trying to push a planet.
DvanderAart
27. Aug 2014 · 22:52 UTC
Good game this one. I like it a lot and it is actually a very playable game. Nice one!
blurryroots
27. Aug 2014 · 22:52 UTC
Surprisingly fun mechanics. I think it is well executed, although some sounds would have been nice =P
torcado194
27. Aug 2014 · 23:29 UTC
pretty cool concept, and good difficulty, but there's not a lot there. neat though!
Artamus
28. Aug 2014 · 15:10 UTC
Nice game, congrats!
Hyoga-3D
30. Aug 2014 · 01:21 UTC
Simple but complex, well done.
Natrium729
31. Aug 2014 · 23:33 UTC
A really simple idea that makes a really fun game. Some sounds, better graphics and maybe other modes would make an great addictive game.
HotBoxGames
02. Sep 2014 · 18:32 UTC
Nice and simple mechanic that can be surprisingly challenging! Great job!
Z.B.G.E.
03. Sep 2014 · 21:47 UTC
I like it. It's quite simple but in theme, easy to understand and with a good level of difficulty
MunkeeBacon
04. Sep 2014 · 18:39 UTC
Fun challenge! Nice and simple aswell.
zazery
05. Sep 2014 · 00:51 UTC
My first instinct was to crash into comets to protect the center planet. Wasn't hard to figure out out how play. Very challenging but a neat idea.
torvik88
08. Sep 2014 · 18:28 UTC
I like the concept and the fact that is simple yet challenging. Very well done!
thecolorhacker
08. Sep 2014 · 18:35 UTC
I played three times but I couldn't get more than 70% in arcade mode. Mechanic was cool, connected to the theme and fun to play. Perhaps you could do a game mode in which the more you move the faster it reaches 100%. Good entry!
jprogman
11. Sep 2014 · 03:04 UTC
The controls are a little slippery and sometimes unresponsive. I got some used to it, but I had some fun with a spacy version of dodge ball with circumnavigation.
sbarrio
11. Sep 2014 · 21:10 UTC
Really enjoyed the mechanic. Took a bit to get used to the controls but that is part of the fun :)

Great entry!
thecolorhacker
12. Sep 2014 · 14:01 UTC
Hi t4u, I have updated my game so now it is playable in HTML5, as you asked in comments. I hope you like it.
SnapDragon
15. Sep 2014 · 02:28 UTC
Good game