Roma Evolution [Zen Experience Type Game] by Zeriver
You are playing as Praefectus (roman city overseer) who must expand his province and defend it from barbarians.
Every day you will have to make a decision which will influence city. Read carefully popup windows and keep an eye on your province's needs.
(Gameplay instruction is inside game)
It's more of a "zen experience", just take your time, read text, choose wisely and watch your city grow.
I wanted to add more gameplay mechanics but i run out of time. Anyway i hope you will enjoy playing.
DISCLAIMER: Options during siege/raid don't matter, they are there purely for cosmetic/comedic purpose.
Controls: mouse
Soundtrack was made by my friend, here is his youtube channel: https://www.youtube.com/channel/UCwwsRV8QC06KpyPaLUPRXfQ
Everything except 3 textures and music was made by me in 48 hours.
Programs used: Unity, Visual Studio, 3ds max studio, Photoshop
Every day you will have to make a decision which will influence city. Read carefully popup windows and keep an eye on your province's needs.
(Gameplay instruction is inside game)
It's more of a "zen experience", just take your time, read text, choose wisely and watch your city grow.
I wanted to add more gameplay mechanics but i run out of time. Anyway i hope you will enjoy playing.
DISCLAIMER: Options during siege/raid don't matter, they are there purely for cosmetic/comedic purpose.
Controls: mouse
Soundtrack was made by my friend, here is his youtube channel: https://www.youtube.com/channel/UCwwsRV8QC06KpyPaLUPRXfQ
Everything except 3 textures and music was made by me in 48 hours.
Programs used: Unity, Visual Studio, 3ds max studio, Photoshop
It was pretty fun, three options instead of two would have been nice though. As well as being able to understand what exactly increase in technology for example does. The large sudden step from mine to laser mine took me off guard a bit. Thought for sure my lasers would ensure victory in every battle, guess I shouldn't have left the laser mines unguarded!
I've player to the last battle against barbarians and I loose...
But the game is cool, the concept is really cool, even if graphics are a bit ugly ,this is not a big problem because it stays simple and coherent.
Everything is well explained in game and a few sentences are enough to understand what to do.
Even if you just choose between some options, you really feel having an impact on the things and seeing your city growing up is really cool.
Is it normal that with a plague and a raid preparing for the next day my hapiness was a 90% ^^
Don't worry, this is a really great job and I loved this game :)
I feel the cycle of life now...
ps. sorry for my bad english :P
It would be better to see them walk between the city hall and the workplace.
It is fun, I laughed a lot with the "laser mines", and the battle options. The game also feels good, the music was a really nice touch.
I lost on day 8. My army had some good tech, but we were overwhelmed by sheer numbers, it seems. My population was still 1200. But the happiness was 100%. :D
in gameplay terms, i would like less time between days, and more decisions, not only two (at least till day 10 i arrived) :)
I don't know much about how works the game mechanics for a resource management game but I think that things like 'technology' and 'defense' are important to be properly listed, since the battles are not won just by the size of the army.
Maybe in a future update you could list those things like ranks (A,B,C,D), and tell how much the tower (knowing one day before the attack) influences the defense. Also, tell the size and attack power of the barbarians. Perhaps the tutorial could be a little slower too.
I think you already have a good base to make the game even more complex and interesting. Keep working on it! And sorry my broken english. ^^
Generally interesting concept for story telling but this kind lets say it shalov game play needs some stunning visuals as compensation and there wasnt enough time for such effect.
I suppose I beat it, since it went into an non-stop day-night cycle.
Seems like a good concept, kind of like Civilization for a single city. Binary choices make it sort of like a which-way or choose-your-own-adventure book. Unfortunately, there were so few choices that you didn't really lose anything that you didn't pick up almost immediately a couple days later. There also wasn't any resource management, so you basically had no drawbacks to choosing the best option each time.
Still, pretty decent game for a couple days work!