Fight those Pirates by Dohan
You are a spaceship captain and your mission is to fight the pirates that are occupying a trade route that connect two worlds.
Right now, my highest score is 42750. Can you do better?
CONTROLS:
---------
Arrow keys: Fly the ship!
Space: Shoot lasers!
--------
3D assets created with Blender3D.
2D assets created with Gimp.
Game developed with Unity3D.
Sound FXs generated with sfxr.
Untitled music loop generated with Otomata and edited with Audacity.
Ride of the Valkyries by Richard Wagner.
Right now, my highest score is 42750. Can you do better?
CONTROLS:
---------
Arrow keys: Fly the ship!
Space: Shoot lasers!
--------
3D assets created with Blender3D.
2D assets created with Gimp.
Game developed with Unity3D.
Sound FXs generated with sfxr.
Untitled music loop generated with Otomata and edited with Audacity.
Ride of the Valkyries by Richard Wagner.
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.07 | 481 |
| Audio(Jam) | 3.06 | 381 |
| Fun(Jam) | 3.25 | 257 |
| Graphics(Jam) | 3.32 | 410 |
| Humor(Jam) | 2.70 | 261 |
| Innovation(Jam) | 1.75 | 763 |
| Mood(Jam) | 2.93 | 473 |
| Theme(Jam) | 2.38 | 640 |
And I have a pretty big laptop but it was slightly taller than my browser window. This didn't really impede me much though.
And the theme felt a bit tacked on.
But the looks and audio and feel is really going to stick with me though :) Excellent!
@Will Edwards: Thanks for the kind words :) I've reduced a bit the resolution, I hope it fits in most resolutions now.
If so, the Hammonds stopped sparing no expense.
I like the different attacks, and regaining life between is a nice touch, it allows to live the whole adventure.
The score is there for playing the perfect game thereafter.
Like GeeItSomeLaldy and Crocanti de Pollo, spaceships look familiar but I can't find which one.
@mrbungle: You got 3 of the 5 ships! Wow! :D
Thank you all for your comments ^_^
The music doesn't loop...so I was fighting the boss in total silence.
I do like the "galaga" treatment and the references to Firefly (the main guy looks too much like Mal Reynolds and the ship looks like Serenity).
Enemies are too fast and don't give you much of a chance to kill them. In most shoot 'em ups you'll notice that the enemies react and move slower than the player and they tend to "walk/fly" a lot in front of you so you have a fair chance of taking them down.
In this kind of game enemies don't move in random patterns either. They move and attack in patterns the player can "learn and counter" (and sometimes "predict").
Having a single life and "restarting" from the very first level is a bit too punishing. Not many games can get away with something like this without being called unfair.
I'm not saying your game has to be easy or that you have to adhere to the "industry standards" but those "best practices" are there for a reason. It's not because one dude made the first shooter like that and the other games just cloned the mechanics and design decisions. You can "bend" the rules to make your game "harder" but there's a limit to how much you can "bend" them before the game breaks and becomes downright unfair and frustrating, so be careful with that.
I quite enjoyed the humor in your game and the references to different cult movies and series. I also liked the graphics and the "retro-yet-modern" feel. The parallax field of changing-color stars gives it a REALLY nice touch. For a jam game there's an impressive amount of good work here, from the graphics to the particles and sound effects and dialogue. Good Job.
@SoulGame: Wagner's music is now Public Domain, and I found the web from I downloaded it looking for sites with CC licensed music, although the license message was a bit strange, something in the line of "if you upload something here, you accept everyone could use it" but nothing about downloading. The other music was generated by me using Otomata. The control can use an overhaul, yes, I was just experimenting. For the theme, you are a bounty hunter and the commercial route that connect two worlds has been occupied by pirates, so your mission is to reconnect those worlds (yeah, theme is only obviously present in the story, not so much in the gameplay).
@ConflictiveLabs: Thanks for your advices! I doubt I'll continue this game, but if I make another shmup again I'll try to follow them :) About the difficulty, I wanted to have power-ups, lifes and a balanced gameplay, but I started coding whith only 11 hours left for the deadline and there was no much time for testing the enemies behaviour, less for adding more features.