Nosliw Plane by hamster_mk_4
This game is made in the grand tradition of biting off more than I can chew. I envisioned a 3d platformer with all sorts of game play based around momentum. All the features are implemented except for making the levels to show case them.
I have 2 levels and a central hub in this demo.
As an Easter egg the Glide mechanic is implemented with the shift key. But I did not make a level that could highlight it.
I have 2 levels and a central hub in this demo.
As an Easter egg the Glide mechanic is implemented with the shift key. But I did not make a level that could highlight it.
Ratings
| Coolness | 53% | 3 |
| Overall | 3.03 | 738 |
| Fun | 2.90 | 682 |
| Graphics | 3.13 | 534 |
| Humor | 2.43 | 489 |
| Innovation | 2.38 | 1054 |
| Mood | 2.80 | 721 |
| Theme | 2.67 | 909 |
I bit to fast for me, but nice job!
I don't know about inverting the Y axis... Maybe on Analog stick it would feel fine but on mouse it feels pretty awkward...
Also,
Screen.lockCursor = true;
to lock that cursor to the center of the screen.
The game could also use some sound.