HyperGate by Alucard Jay

[raw]
made by Alucard Jay for LD30 (COMPO)
The Galaxy has been overrun by Xenos, and all the HyperGates have been damaged.
Travel to planets in the Solar System, collect Ore to reactivate the HyperGates and find your way home.


An incomplete (but functioning) mini RTS.


Controls :

Typical RTS mouse navigation

LMB to Select Unit
RMB to Issue Move or Attack Command
MMB or Space to Pan Camera
Mouse ScrollWheel to Zoom

Mouse to edge of screen to scroll around,
or use WASD / ZQSD / Arrow Keys

Ratings

Coolness 58% 3
Overall 2.64 1041
Audio 1.67 950
Fun 2.16 1119
Graphics 2.97 645
Humor 2.13 694
Innovation 2.40 1043
Mood 2.41 993
Theme 2.94 758

Feedback

kyru
25. Aug 2014 · 18:48 UTC
Good idea, could have used some sound and some refinement but the idea is there.
43iscoding
25. Aug 2014 · 18:48 UTC
Very interesting entry. It looks massive!
MyougaHiroshi
25. Aug 2014 · 19:01 UTC
Pretty hard game, as it's not possible to select more allies at the same time, but not bad, it makes this game unique :D
Alucard J
25. Aug 2014 · 21:42 UTC
Thanks for the feedback :) I was going to drop out, but got encouraged to submit what I had. There is a massive list of mechanics and 'refinements' I wanted to add! This really is just a skeleton for what I had planned... (number keys to select/view unit, special ability for each unit, multi-select units, different terrain for each mission, proper pathfinding, visual indicators, different enemy types based on difficulty, real UI; just to mention a couple!). Too complicated for a solo weekend jam. I really didn't expect positive feedback (or any feedback), so thanks again :)
stephenhaney
25. Aug 2014 · 23:01 UTC
Pretty cool concept here. It looks like the scope is much larger than 48 hours, but it's a good start, and looks like it could be a deep game.

I really want to be able to select multiple units at once. Not being able to do so makes it feel like a lot of work to control my army.

Anyway, nice start! I can definitely see the potential. I'm glad you submitted.
disdanes
25. Aug 2014 · 23:04 UTC
I would definitely not stop working on this, you have a ton of great concepts in here! It'd be nice to exit back to the menu but it was a pretty cool entry overall :)
abeing
25. Aug 2014 · 23:07 UTC
Im really bad at those games. but very well done! very cute and cool menu-idea with the planets and the zooming effect and stuff. also cool is the intro were the ship lands on the planet.
dunin
26. Aug 2014 · 15:08 UTC
I don't think rts is the type of game to made in a ludum dare. But you have tried it and it's honorable.
akymos
26. Aug 2014 · 20:38 UTC
nice game
OFF
26. Aug 2014 · 20:50 UTC
Maybe too big for a Ludum Dare : the RTS lack of option, and the field of variation, but the control of the camera with the zoom and movement is impressive.
A simple option had to allowed multiple selection or zone selection to move all the characters.
You also can't leave a planet even if you have
OFF
26. Aug 2014 · 20:52 UTC
...lost. You have to wait the destruction of the ship.

That's a real challenge that you take, and even if it's not fully functionnal, i'm pretty that i could not do what you have done in 48hours, even i know unityengine.

Good job.
ReddogStone
26. Aug 2014 · 20:55 UTC
I liked the setting and the graphics. Though, game-play is obviously still very basic.
PERECil
27. Aug 2014 · 17:12 UTC
The RTS genre is hard for a compo like the solo 48h compo. You should try the jam with friends next time :). I'm amazed on what you could achieve in such a short frame time.
mramaizng
27. Aug 2014 · 17:15 UTC
Fantastic attempt, but like others have said, this was likely too big of a project to handle in just 48 hours.
jukimv1986
31. Aug 2014 · 05:20 UTC
The planet surface looked really good but I couldn't figure out how to play, which is sad :( However, it is an amazing feat that which you accomplished in just 48 hours so I cannot imagine what you could do with this game with a little more time. Keep up the good work!