Chaos Heart by Matt Thorson
If the game will not run, you need to install the XNA redistributable from here:
http://www.microsoft.com/en-ca/download/details.aspx?id=27598
Works with XBox 360 controllers, or keyboard + mouse
By
Noel Berry
Amora Bettany
Ashly Burch
Pedro Medeiros
Matt Thorson
With sounds from freesfx.co.uk
Using
XNA Game Studio
Visual Studio
Reason
Audacity
Photoshop
http://www.microsoft.com/en-ca/download/details.aspx?id=27598
Works with XBox 360 controllers, or keyboard + mouse
By
Noel Berry
Amora Bettany
Ashly Burch
Pedro Medeiros
Matt Thorson
With sounds from freesfx.co.uk
Using
XNA Game Studio
Visual Studio
Reason
Audacity
Photoshop
| Windows (XNA) | http://mattmakesgames.com/games/ChaosHeart.zip |
| Soundtrack | https://soundcloud.com/mattthorson/chaos-heart |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=1176 |
Ratings
| Coolness | 0% | 2202 |
| Overall(Jam) | 4.31 | 7 |
| Audio(Jam) | 4.52 | 2 |
| Fun(Jam) | 4.30 | 3 |
| Graphics(Jam) | 4.67 | 10 |
| Humor(Jam) | 4.23 | 12 |
| Innovation(Jam) | 3.61 | 109 |
| Mood(Jam) | 4.24 | 12 |
| Theme(Jam) | 3.41 | 272 |
Gameplay I think you could focus on making the basic attack more exciting when it connects with an enemy. The theme and animation are really fun on the basic attack. Maybe the game has some ricochet physics and batting an enemy splits him up and starts a chain reaction. Something like that to make each swing the start of something good.
The dash is disorienting because it drags the camera with it and the game wants me to stay focused on a fixed object. It feels good when jetting from planet to planet, though.
As already mentioned the crazy beam attack is a good reward. You keep playing for that moment.
Good job everyone!
C:\Users\user\Downloads\ChaosHeart(1).zip: The archive is either in unknown format or damaged
A team this talented is kind of cheating though.
character especially! I love it that when the
timer reaches zero you go berserk with full
on laser destruction :) Controls were tight as well,
great job everybody
the way every feedback is given to the players is really good
the first sectiction is really great too, the way you make a tutorial without being a tutorial, is a kind of progression that even some commercial game don't have
someday we'll reach this level =D
That moment you realize that *maybe* you aren't protecting these planets... D:
My only two complaints are that it doesn't capture the mouse and the slow-motion effect kicks in just a smidge too soon.
Excellent everything!
Great job!
Even though the gameplay is quite simple, I really liked playing it because of the overall mood. My best score was a grand total of... FIVE planets / points!
Anssi@MooseflyGames
I laughed a lot! Love this crazy girl!
Also I like graphics, animations and all else!
10 of 5, really.
The WASD keyboard control is painful as usual on my AZERTY keyboard, so that always makes the games far less enjoyable than they should be.
There's indeed a lot of chaos going on, and I don't really understand what is the point. I also don't really see the connection to the theme.
There's a great production value on this jam entry, but the actual heart/core of the design appears as quite mysterious to me.