RymdPlasma by DalsGames

[raw]
made by DalsGames for LD30 (JAM)
Lost in space you have to travel back to Earth.
Avoid black holes and asteriods.
Use left mouse to place planets and right to remove.
A&D to rotate ship while in orbit.

Made by members of Dixum Games.
Programming: David Skeppstedt & Andreas Brommund
Art: Ben Forsrup

Ratings

Coolness 24% 1907
Overall(Jam) 2.94 565
Fun(Jam) 3.00 391
Graphics(Jam) 2.93 559
Innovation(Jam) 3.13 330
Theme(Jam) 3.20 364

Feedback

MicroChasm
26. Aug 2014 · 18:13 UTC
Nice game-- I like the idea. It was a little hard to know which direction to go, but the concept of guiding a ship by placing planets is really neat.
suurin
28. Aug 2014 · 14:56 UTC
My brain was blown up with rotation on orbit (inverted), but idea is pretty nice.
eemmbbeerr
28. Aug 2014 · 20:03 UTC
Really fun game, I also liked the music. DON'T show it to your physics teacher!
local minimum
28. Aug 2014 · 20:18 UTC
Interesting idea, but really hard to play. Kept hitting the black holes. I would suggest making the first level be much easier with fewer obstacles and shorter distance to travel.
Scipio Xaos
28. Aug 2014 · 20:31 UTC
Well.. that was a game. Really, really, really hard to beat. Cool idea, but I think black holes are too powerful. Additionally, the arrow that supposedly points to home doesn't update. (I'm on linux.) By pure luck I ended up flying into Earth once and discovered that the arrow was not pointing in the direction of home. Glad I figured that out quickly.
kristof
29. Aug 2014 · 06:52 UTC
This is definitely a great idea. It is a bit too difficult though. I think you should give the player more information about the planet constellations in the distance. Maybe allow to zoom?
With a bit more realistic physics, like real orbital flight and stuff, this could be a fun game. Nice work!
MunkeeBacon
04. Sep 2014 · 10:03 UTC
The physics are unconventional but the games concept is nice! Cool game.
Cake&Code
16. Sep 2014 · 00:36 UTC
Agreed about the ramp-up in difficulty being too high, but in an LD I know how hard it can be to get that kind of thing right! :)