Color Bleed by ranseur

[raw]
made by ranseur for LD30 (COMPO)
My first ludum dare entry.

A game about war and color.

Made with Game Maker: Studio.
Music: http://www.abundant-music.com/
Sfx: http://www.bfxr.net/

Should dropbox fail us:
Web: http://ranseur.itch.io/color-bleed

v 1.02: Fixed a game breaking bug.

Note1: If you are on a very old laptop, I suggest using the Windows build, which is the most performing.
Note2: The source code is a forest dark. 48 hours result in quite nasty code.

Ratings

Coolness 93% 2
Overall 3.29 471
Audio 3.09 336
Fun 2.89 689
Graphics 2.33 1011
Humor 2.28 581
Innovation 3.56 250
Mood 3.83 61
Theme 2.89 790

Feedback

mess110
25. Aug 2014 · 07:46 UTC
this is the kind of game which requires reading the instructions. but once you do it is worth it
OadT
25. Aug 2014 · 08:22 UTC
Really interesting interpretation of the theme. Great work
Sequenceko
25. Aug 2014 · 08:27 UTC
Very interesting game, need to get hang of the controls and understand the mechanics. Music is very moody, has a good message too.
Vallar
25. Aug 2014 · 11:19 UTC
Well this is definitely a great idea and I loved the interpretation very much. Not sure if I got the interpretation correctly or not.
The way I understand it, you are in war with some kind of other nation and you start killing them until you realize you were just killing civilians all along and made a genocide? That was really an interesting thought to come across.

I guess the only win situation is to stop and not kill others.

I loved the music it fit the idea (if I understood it correctly above) very well and I liked the gameplay too. Really simple and effective.

Good work all in all :)
FeYbraNt
25. Aug 2014 · 11:20 UTC
Interesting interpretation and message to people, it's sad that we don't fight against wars while in other places people is dying.
BillToWin
25. Aug 2014 · 11:27 UTC
Once I internalized that those dots were people, it sent shivers down my spine. It's a truly modern military simulator, you specify points on a map and people die. A+
hungyg
25. Aug 2014 · 13:32 UTC
Good idea, needs some kind of goal.
Nanocentury
25. Aug 2014 · 13:33 UTC
What this game loses in humour is gains back in epic amounts of mood.
War does not determine who is right, only who is left.
LaFleur
25. Aug 2014 · 13:35 UTC
The optional objective makes this perfect. Great work!
alycarter
25. Aug 2014 · 15:19 UTC
first game i've played this weekend with such a strong message attached to it. brilliant game
DrMelon
25. Aug 2014 · 15:47 UTC
Interesting strategy game. A little light on presentation, but good for your first LD!
graebor
25. Aug 2014 · 15:58 UTC
Nice job, especially for your first time! :)
Berail
25. Aug 2014 · 17:01 UTC
Weird game. Why You can call Block Blockade in enemy blocks ?
🎤 ranseur
25. Aug 2014 · 17:09 UTC
@Berail "Enemy" is a key word here. Enemy?
Canyon
26. Aug 2014 · 01:44 UTC
I now see your comment "play until you reach some sense of closure" as a commentary on conflict.

This made me feel sad for the world we live in, which suprised me. Great work.
TehSkull
27. Aug 2014 · 09:34 UTC
Keep at it. This is a good idea. Flesh it out with some human models and you've got a classy game on your hands.
AtomicVikings
27. Aug 2014 · 15:18 UTC
Interesting interpretation of the theme. Great work for your first ludum dare.
John Drury
27. Aug 2014 · 19:37 UTC
Music is very soothing!
doomedtraveller
28. Aug 2014 · 01:40 UTC
Powerful stuff. Reminds me of Spec Ops: The Line in the fact that there is always the option to stop. I don't know if the Israel Palestine conflict was on your mind, but it was definitely on mine. As a game, I felt as though I had very little control over what was happening. As a gamer I am accustomed to being in control of the situation, and it is something that we should be dissuaded from. The power of this game is that you are affecting the world dramatically, but you are not in complete control of how you are affecting it.
xrm0
12. Sep 2014 · 14:08 UTC
Interesting