A Step Away by PixelMonkey
Play as some kind of adventurer wandering through an ancient temple, with the aid of whatever space-bending artifacts he can find.
Made with Construct 2, GraphicsGale and SFXR.
WASD or arrows to move, and X key to open a rift.
Enjoy, and any feedback is appreciated!
Made with Construct 2, GraphicsGale and SFXR.
WASD or arrows to move, and X key to open a rift.
Enjoy, and any feedback is appreciated!
Ratings
| Coolness | 36% | 1659 |
| Overall | 3.58 | 204 |
| Audio | 2.50 | 667 |
| Fun | 3.46 | 232 |
| Graphics | 3.73 | 201 |
| Innovation | 3.65 | 198 |
| Mood | 3.29 | 306 |
| Theme | 3.81 | 144 |
I just wish it was a little bit longer!(but it's a gamejam, so it's understandable)
Like it was said above, dying is very glitchy. And I didn't knew what the golden key did because I went straight for the upper path first, but then I decided to backtrack and found the ending
I though the subtle passages was a very good choice. As a player, it's always fun to come to a dead end, ultimately figuring out an out-of-the box solution.
There's definitely room for expansion and polish. Never-the-less, what you have it quite good. I wouldn't mind playing a longer version of this game. :)
I thought the guy was Paddington bear for a while.
A bit hard to handle at first, but soon enough it does the job.
I managed to find the ending chest thanks to a comment.
Overall a nice little compo game, congratulations on a cool entry !
On a side note, I love the "seemingly innocent spike pit" expression (not yours, one of commenters'). XD