B.O.W. by alexdantas

[raw]
made by alexdantas for LD30 (JAM)
## Context

You control a ship that can alternate between two worlds - "Black or White".

You can only damage enemies with the same color as you.

Use your reflex and timing skills to survive for as long as possible!

## Controls

Arrow Keys/WASD: Move ship
Shift/Q: Change state
Space: Shoot
Enter: Pause
ESC: Quit Game

## Meta

Programming Language: Haxe
Game Engine: Flixel
Graphics: Adobe Photoshop CS5
Sound: None

## Comments

Dammit, this is my second LD but this game ended up being way worse than I thought.

In total I spent like 5 hours working on it, with lots of interruptions. I wish I had dedicated more time to it, but this was a very busy weekend.

I hope I can make up for it on LD #31 :(

P.S.: I'm having trouble exporting from HaxeFlixel to Flash. It creates a blank SWF. Did anyone have problems like this too?

Ratings

Coolness 0% 2202
Overall(Jam) 2.47 751
Fun(Jam) 2.50 651
Graphics(Jam) 2.25 726
Humor(Jam) 1.69 580
Innovation(Jam) 1.97 742
Mood(Jam) 2.24 686
Theme(Jam) 2.58 597

Feedback

Nuclear Napalm
26. Aug 2014 · 15:14 UTC
I think this game inspired by Ikaruga ;)
01010111
26. Aug 2014 · 17:13 UTC
Solid shmup that you could definitely build on for future games! I'm glad it looks like you figured out the blank screen thing - I had the same problem and for me it was because I was trying to run fullscreen :)
jomomomo
27. Aug 2014 · 00:44 UTC
Worked fine for me, I like the mechanic switching between b/w... I wasn't able to get all that far, are there powerups? How would that work with this mechanic? I think there's more under the hood with this concept... Thanks for making this!
Scott Baker
27. Aug 2014 · 01:33 UTC
Ikaruga, FTW!
aeveis
27. Aug 2014 · 03:31 UTC
Is the blank swf this problem? http://stackoverflow.com/questions/24097198/haxe-projects-only-shows-blank-flash-player
I fixed my problem following that.

I thought of Ikaruga as well, good job for 5 hours!
JNyknn
27. Aug 2014 · 12:56 UTC
Not bad for a game made in 5 hours. You should make a post-LD edition with improved everything.
Windmill Games
27. Aug 2014 · 17:51 UTC
Straight forward Shmup, but it works well and has solid mechanics. I wish that the background was a bit more interesting, but other than that well done!
Loren
27. Aug 2014 · 18:22 UTC
nice nice :) well-done
SkyWolf
27. Aug 2014 · 18:29 UTC
ha! A little Ikaruga clone! it's a good starting point for something :)
stvr
27. Aug 2014 · 18:47 UTC
Neat little shmup, not bad for five hours!
Cireon
27. Aug 2014 · 19:39 UTC
I think it's a very interesting concept, though it still needs a bit of work to feel right. I think there is the short working time to blame for the lack of content and polishing. The biggest comment I have on the gameplay is that the ship feels very slow to manouvre, which was somewhat frustrating to me.
SoulGame
27. Aug 2014 · 19:49 UTC
Nice entry, but the concept is not very new isn't it ? :) Anyway you achieve a nice work.
CodeNMore
27. Aug 2014 · 23:05 UTC
It's good gameplay, fun, just not sure if the 'worlds' part of the theme is connected :) good job.