LD30 - Connected Worlds by wobbleboxx

[raw]
made by wobbleboxx for LD30 (COMPO)
Not tested on Linux and Windows! Please give feedback if you're on linux or windows if there are any bugs.

- Use WASD to look around
- Find the worlds that look like earth and click on them to connect
- Every world generates resources over time if it is NOT connected
- If the world is connected the resources start to decrease slowly until there's nothing left
- The more worlds that are connected at the same time, the higher your multiplier
- If the world has no more resources it will only stay in the chain if it is not the first world in the chain
- Use the slider to speed up time
- If no more resources are available the game is over

Good luck, have fun :)

Ratings

Coolness 53% 3
Overall 3.17 596
Audio 2.18 818
Fun 2.59 943
Graphics 3.96 115
Innovation 3.18 538
Mood 3.04 515
Theme 3.86 115

Feedback

tigerbyte
25. Aug 2014 · 11:33 UTC
Really like the presentation on this one. There's a good amount of polish that you don't find on most entries.

The objective wasn't immediately clear in the gameplay. I didn't figure out what I was supposed to be doing until I actually read the entry page.
Kinta
25. Aug 2014 · 17:54 UTC
Cool idea and good execution. :)
Stuffie
25. Aug 2014 · 18:57 UTC
A little confusing at first, though the idea is an interesting one. The camera / 3d world is cool but I found it could get quite disorienting. Cool overall though.
graebor
25. Aug 2014 · 18:59 UTC
Nice effort on the visuals :)
fallingBear
25. Aug 2014 · 19:00 UTC
Overall a very solid entry. Did you use the new unity gui ?
kevincorrigan
25. Aug 2014 · 19:03 UTC
I feel like the aliens in movies and cartoons that go from planet to planet destroying them for their resources! Nice game.
SaxonRah
25. Aug 2014 · 19:06 UTC
Not bad, I like the look and feel. Although I didn't like the game-play. It was a nice entry.
DDFranky
25. Aug 2014 · 19:08 UTC
Nice graphics! I agree with tigerbyte, the gameplay it is not immediately clear. Do you generate every time the planets or not?
Simon@LD
25. Aug 2014 · 19:14 UTC
Nice game! Took me some experimenting to figure out how to survive longer, but i liked it. Tried it on windows, no bugs discovered.
🎤 wobbleboxx
25. Aug 2014 · 19:16 UTC
@graebor: Yes this is using the new Unity GUI System. I had a big smile on my face when I built the game for iOS, as everything aligned perfectly on iPhone and iPad on landscape as well as portrait. It just works instantly :)
🎤 wobbleboxx
25. Aug 2014 · 19:19 UTC
@DDFranky: Yes, the planets are different every time the game starts. Time ran out, otherwise I would have put more effort on game balancing and challenges and the actual plan was to keep planets generating and have more overall progress, but yeah... :)
🎤 wobbleboxx
25. Aug 2014 · 19:22 UTC
@Simon@LD: A good strategy is actually needed in order to get higher points. It's pretty easy to get into the 40k-50k, but to really max out the high scores you would need a good plan and quick reaction in the beginning. Thanks for the feedback for the windows version :)
43iscoding
25. Aug 2014 · 19:26 UTC
Graphics are polished and game looks wonderful! Good job! :)
Aumni
27. Aug 2014 · 00:17 UTC
Cool concept!! The graphics and controls are pretty awesome. Good work!!
TowelKing
28. Aug 2014 · 16:56 UTC
solid game, the camera perspective is very cool. It would be nice to have more visual feedback on the actions you take, like text that tells you how many points you just gained, or what your current multiplayer just changed to.
🎤 wobbleboxx
28. Aug 2014 · 17:19 UTC
@TowelKing: The multiplier is actually displayed on top of the screen, but it is called "Connected worlds", so maybe it is misleading somewhat. Thanks for the feedback :)
jpverkamp
31. Aug 2014 · 20:33 UTC
Looks pretty. No idea what I was supposed to be doing even after I was (theoretically) already doing it. Would have fit nicely though with those previous 'you are the villain' theme themes though. :)
Linusson
02. Sep 2014 · 08:12 UTC
The first couple of rounds I was kind of confused and died quickly. Then I got the hang of it and really liked it. :) The game had more dept than I first believed so I guess it will take some strategy to get a really good score (I got 32847).

I wished that I could speed it up to more than 10x but that might be because I didn't played it in the most optimal way though. :D

It was nicely presented and polished too so well done. :)