Artefact-O 36 by SamuelSousa
You come in touch with a piece of Ancient Technology:
Is it malfunctioning? What did this retrograde species meant with it?
ABOUT:
Estimated Development Time: 40 Hours
Is it malfunctioning? What did this retrograde species meant with it?
ABOUT:
Estimated Development Time: 40 Hours
| Web | https://samuelsousa.itch.io/artefact-o-36 |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=112281 |
Thanks. :)
Funny enough, I started to run left in a level, just to see what happened - died after a while, so I thought I'd explore the other direction (turns out you still move left anyway haha)
Nice work! I'd recommend changing the bullet shooting height just a few pixels, so the enemy ones can be picked apart (or maybe change the size a bit so they can be recognized)
Level 9 is a bit annoying though as you can't predict when robot shoots.
I was completely confused but I still found the level design cool. :P
You could have just left through the left exit :)
Hi @jakatpemadi
I think I will ... not just yet. Thanks!
Hi @cabbage_
I will see what I can do!
Hi @Ilseroth
Thanks for the feedback I was afraid people would find it hard so I decided to leave it a little on the easy side has I could before the final levels.
HI @Vaiaphraim
Thanks for your input totally agree :)
Hi @Will Edwards
I think I only played one game for the ZX it involved train and a theatre curtain... Not sure what console if was but I believe it was ZX and I never forgot about :) (I took inspiration in the Magnavox! - it had no color only plastic screen overlays)
Hi @facelesstheone
I did die a lot on that one on testing :)
Hi @QwaKlak
There is no glitch! You just didn't follow the sign :)
Not sure if I haven't missed some weird hidden secret somewhere :D
I personally didn't like what you did there...
It's ambitious and all but isn't intruiging enough to do what it wants to.. I don't know to put it bluntly it's like the game thinks it's impressive when it really isn't as it thinks it is.
I didn't play for very long but that's how I feel.
That was...
Hold me...
Super interesting meta game. Would have loved to hear what crazy sfx/music that could compliment the game!
The glitched aspect is very well made! And the pixel art is cute!
Really good job!
Pretty much my thoughts, and when you take that away there's not much else to the game, other than it being kinda well-made (no technical issues, other than the lack of audio).
I agree.
It's kinda proof that it's hard to make clever games which are honestly good. The game shouldn't try to be clever it kinda grows out of the sheer beauty of exploring a thought and only later on realizing and making it a "meta" element in a game.
It's not like this is personal, I try to be honest .. I guess a tiny bit pretentious is the words I tried to avoid.
But indeed it was polished which is something I never get right in the compo. So in no doubt this has the potentiall I just personally don't like it.
The technical skills are there.. the soul is kinda missing
Concept is neat and the minimalist aesthetic is really nice. I really miss some SFX, but time is short. And I am still a bit confused...
Anyway nice job!
You should keep at it, there is a market for these games (vvvvvv and such)
Biggest improvement would be sound. Also, level 8 was really hard!