Shit my Planet by Talvara
Shit my Planet is our Ludum dare entry.
---
The player has to connect broken chunks of a shattered planet together in order to supply her ever growing population with supplies.
to further fuel your survivor civilisation collect supplies dropped from meteors by jumping from chunk to chunk.
Last long enough to completely fill your population bar to achieve victory!
---
we think we've managed to get everything we wanted into the game, even a little polish on the menu. The only thing we couldn't add due to a lack of time was audio effects. we hope you'll make suitable noises with your body to compensate!
Have fun!
Gerben,
Maran,
Marius,
Frederik.
Music comes from :
http://www.audionetwork.com/
and
http://www.wavtracks.com/
Plugins/3d party code used:
http://wiki.unity3d.com/index.php?title=TimeBasedTrailRenderer
http://itween.pixelplacement.com/index.php
---
The player has to connect broken chunks of a shattered planet together in order to supply her ever growing population with supplies.
to further fuel your survivor civilisation collect supplies dropped from meteors by jumping from chunk to chunk.
Last long enough to completely fill your population bar to achieve victory!
---
we think we've managed to get everything we wanted into the game, even a little polish on the menu. The only thing we couldn't add due to a lack of time was audio effects. we hope you'll make suitable noises with your body to compensate!
Have fun!
Gerben,
Maran,
Marius,
Frederik.
Music comes from :
http://www.audionetwork.com/
and
http://www.wavtracks.com/
Plugins/3d party code used:
http://wiki.unity3d.com/index.php?title=TimeBasedTrailRenderer
http://itween.pixelplacement.com/index.php
Ratings
| Coolness | 30% | 1796 |
| Overall(Jam) | 3.89 | 56 |
| Audio(Jam) | 3.71 | 107 |
| Fun(Jam) | 3.53 | 129 |
| Graphics(Jam) | 4.68 | 9 |
| Humor(Jam) | 2.69 | 266 |
| Innovation(Jam) | 4.16 | 22 |
| Mood(Jam) | 3.47 | 189 |
| Theme(Jam) | 4.32 | 9 |
Graphics remind me of Warcraft :)
It should technically be such an easy fix as well! A shame that I missed this bug.
Also, its awesome to see people having fun with this =D.
The graphics on the menu screen should explain all the controls and gameplay objectives. but its understandable that the gamerules are a bit 'out there'. its troublesome to hear that the intro text isn't working for everybody though >.<
The unpredictable nature of a physics system, and our rather... 'simple' procedural level generation doesn't help with providing a consistent level of difficulty.