HEAL by Stepwise
HEAL is puzzle-platformer where you must choose whether to brave obstacles as a GHOST or as a KNIGHT - and find ways to move between the two forms.
What form will you take on to progress? Are your typical dungeon hazards there to hinder your exploits, or will you use them to overcome greater challenges that lie beyond?
Development: GameMaker Studio 1.3 Professional
Graphics: GameMaker Sprite Editor
Sound: sfxr, Otomata, Windows Sound Recorder, Audacity
Hope you enjoy playing this as much as I did making it. :)
- Julian
Part of the Beijing Ludum Dare Jam August 2014.
***Chrome Download Problem Solved - file re-zipped.
What form will you take on to progress? Are your typical dungeon hazards there to hinder your exploits, or will you use them to overcome greater challenges that lie beyond?
Development: GameMaker Studio 1.3 Professional
Graphics: GameMaker Sprite Editor
Sound: sfxr, Otomata, Windows Sound Recorder, Audacity
Hope you enjoy playing this as much as I did making it. :)
- Julian
Part of the Beijing Ludum Dare Jam August 2014.
***Chrome Download Problem Solved - file re-zipped.
| Download for Windows (.rar) | https://www.dropbox.com/s/nees3qopogu7ywf/LD48_HEAL_JulianGosiengfiao.rar?dl=0 |
| Windows Alternate Link | http://pan.baidu.com/s/1hqtGCZU |
| GameMaker 1.3 Source Code | https://www.dropbox.com/s/4h4i9qy2a867tg1/HEAL_Submission_2014-08-25.gmz?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=41055 |
Ratings
| Coolness | 75% | 2 |
| Overall | 3.00 | 751 |
| Audio | 3.10 | 333 |
| Fun | 3.20 | 422 |
| Graphics | 3.29 | 424 |
| Humor | 2.84 | 268 |
| Innovation | 3.02 | 669 |
| Mood | 2.69 | 817 |
| Theme | 3.07 | 687 |
Always a fan of pixel art, great flow to the animations and really accessible art style. Great work!
Also, the delay while shooting as a ghost was really annoying :)
Only one stage, but it made good use of the "skillset switch" mechanic. That's always fun.
Good job!
The way you implemented the "second world" was cool and surprising, and how the mechanic had to be used to ultimately get to the end of the level.
Make more levels :)
I would also like to see more levels :P
Actually that a great level as a proff of concept, but with more couple it could be cool.
Control are a little bit slow to reacte but that's not a drama.
Actually it's just sad for the level who could be nice looking with a simple tile sprite even a small 8x8.
But that's a cool idea, and you make us hungry.
More levels pleeaaaasse! ;)
levels. You should work on a post - compo version, the
idea is very good and I really like it!