Connect-the-worlds by gatinmnsok
Create the largest network of worlds. Add the new world to the existing network by clicking a world that is already in the network. But such that no two adjacent worlds have the same color. Also, a world has a maximum number of connections, the remaining number of possible connections is shown as a number in the world. Furthermore, connecting lines may not cross other lines but they may cross worlds.
The game is written in javascript and uses the html5 canvas. For optimal performance, I would recommend chrome.
I'm looking forward to your feedback on the game :)
*edit: Thank you for your feedback, I will be updating a post-compo version. It can be played at http://dropproxy.com/f/90E
The game is written in javascript and uses the html5 canvas. For optimal performance, I would recommend chrome.
I'm looking forward to your feedback on the game :)
*edit: Thank you for your feedback, I will be updating a post-compo version. It can be played at http://dropproxy.com/f/90E
| Web | http://dropproxy.com/f/90D |
| Source | http://dropproxy.com/f/90D |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=32863 |
Ratings
| Coolness | 62% | 3 |
| Overall | 3.18 | 586 |
| Fun | 3.38 | 289 |
| Graphics | 2.47 | 946 |
| Humor | 2.07 | 743 |
| Innovation | 3.30 | 446 |
| Mood | 2.68 | 823 |
| Theme | 3.65 | 266 |
Also the way you interact with the UI to connect worlds doesn't feel right, I thought you had to drag-click to connect.
It would be nice if the size of the world would mean something, e.g. the number of remaining connections.
The timer's too fast. Aaaaaaugh! :D