Connect-the-worlds by gatinmnsok

[raw]
made by gatinmnsok for LD30 (COMPO)
Create the largest network of worlds. Add the new world to the existing network by clicking a world that is already in the network. But such that no two adjacent worlds have the same color. Also, a world has a maximum number of connections, the remaining number of possible connections is shown as a number in the world. Furthermore, connecting lines may not cross other lines but they may cross worlds.

The game is written in javascript and uses the html5 canvas. For optimal performance, I would recommend chrome.

I'm looking forward to your feedback on the game :)

*edit: Thank you for your feedback, I will be updating a post-compo version. It can be played at http://dropproxy.com/f/90E

Ratings

Coolness 62% 3
Overall 3.18 586
Fun 3.38 289
Graphics 2.47 946
Humor 2.07 743
Innovation 3.30 446
Mood 2.68 823
Theme 3.65 266

Feedback

alycarter
25. Aug 2014 · 09:19 UTC
simple but really engaging and addictive idea. great little game :)
@TeddyNashor
25. Aug 2014 · 09:20 UTC
fun minigame for sure! Not sure the purpose of the time element because I view this more as a thinking game then a reaction game? other then that, its pretty enjoyable! good mobile game! GJ!
DustyStylus
25. Aug 2014 · 09:31 UTC
Simple is beautiful, sometimes. This is neat, really nice puzzle concept and actually quite hard to not end up crossing existing lines. Well done! (worked great in Chrome)
ljdp
25. Aug 2014 · 10:17 UTC
Very nice idea! I'd love to have something like this on my iPad. I agree with TeddyNashor, it would make more sense that the game starts off populated with more worlds and no time limit (or at least a game mode option), then the player will as "what's the most optimal way to connect these?" rather than just reacting to each new planet that spawns.

Also the way you interact with the UI to connect worlds doesn't feel right, I thought you had to drag-click to connect.
Aaants
25. Aug 2014 · 10:17 UTC
Nice job! A simple and innovative idea well executed.
Kedume Bits
25. Aug 2014 · 10:53 UTC
I like the concept but it's seems tha is a little bit random that you could "win" the game.
grifdail
25. Aug 2014 · 13:17 UTC
I love the concept. But a bit more sign and feedback would be cool, for instance a line from the new node to the mouse would show what you are linking, and if you can link to node. Also i think the timing is too fast.
veryfinestlions
25. Aug 2014 · 14:12 UTC
I like the timing element, really. Just could do with a little more indication of where the new one is - I think the pressure would be enough even so. Fun, regardless!
Cosmologicon
25. Aug 2014 · 16:27 UTC
Creative and simple, I had fun. Good job. I would definitely have liked an indicator of where the new world is. Sometimes I would lose half my timer looking for it if it was a tiny one that appeared on the other side of the screen.
Sverik
25. Aug 2014 · 17:06 UTC
Nice game, you definitely succeeded in making the player feel under pressure when time is ticking so fast :)
It would be nice if the size of the world would mean something, e.g. the number of remaining connections.
pxlcoder
25. Aug 2014 · 22:24 UTC
Great concept and engaging gameplay!
micahcowan
26. Aug 2014 · 16:25 UTC
Addictive. I read the instructions, but somehow the "can't do same colors" thing threw me for a while anyway.

The timer's too fast. Aaaaaaugh! :D
sanojian
26. Aug 2014 · 19:32 UTC
Very fun. I wish the new dot flashed or something because I lost a few times because I could not find it until it was too late. Also, a leaderboard would be great.
awesomeusername
27. Aug 2014 · 02:05 UTC
Fascinating idea! I couldn't help but wonder what the optimum move was in each case.
mrexcessive
27. Aug 2014 · 18:38 UTC
Hi there... Nice mechanic. After a while finding the new world - when they are all minute - is the real problem... perhaps flash it for 1/2 second after placing ? Shame no sound. Good job!
gnerkus
29. Aug 2014 · 02:58 UTC
The time limit put me under a lot of pressure. This could be a great game for smartphones.
H1S2
31. Aug 2014 · 18:34 UTC
great, simple puzzle! i thing a highcore would be great ;)
frogcheese
07. Sep 2014 · 10:32 UTC
Fast-paced puzzle game that's surprisingly fun. I think however that the newly spawned worlds should be easier to spot - maybe blink or pulse for a second or two after being created so that the limited time can be spent trying to find a good planet nearby.