Telegrapher by jackyjjc

[raw]
made by jackyjjc for LD36 (COMPO)
Telegraph is a new technology in the country. Therefore, the ministry of truth is looking for someone to operate it. Fortunately or not, you are being selected.

PS: I would argue telegraph is relatively "ancient" for us now :p

Author: @jackyjjc

Credit where credit is due: Heavily influenced and inspired by "Papers Please"

Feedback

btwj_
28. Aug 2016 · 15:44 UTC
Nice atmosphere, very "Papers, Please"-esque. Could be a fun way to learn morse code :)
Traf d-Lo
28. Aug 2016 · 15:59 UTC
Good work. For some reason it got stuck when trying to send 'I am' - even though I entered the pattern exactly (3 or 4 times)
Azlen
29. Aug 2016 · 07:57 UTC
You really nailed the "Papers Please" feeling.

I got stuck at the Day 1 Report. The "start working" button did not have any effect.

Also, I definitely agree with @btwj_, this would be an amazing way to learn morse code!
peterthehe
29. Aug 2016 · 08:03 UTC
I found this unexpectedly fun. The art really fits the game. Great job!
RasmusErik
29. Aug 2016 · 08:11 UTC
Nice atmosphere,
good art and game concept.
🎤 jackyjjc
29. Aug 2016 · 08:16 UTC
@Azlen on which platform you ran into the day 1 report problem? I will try to reproduce it
Ghen
29. Aug 2016 · 08:18 UTC
the artstyle remind me of "papers, please", simple yet effective use of the theme, very good gameplay, and responsive as well
awesome game, and awesome entry :D
JK5000
29. Aug 2016 · 09:26 UTC
A really fun morse coding game. The idea and story is really great. I Also got stuck in some of the reports, but it helped to press the spacebar.
Joff
29. Aug 2016 · 09:34 UTC
Love the Papers, Please style. Lots of fun to play and one of the few games I am going to keep to play again a few more times later.

.-.. --- ...- . / .. -
🎤 jackyjjc
29. Aug 2016 · 10:23 UTC
@Azlen @JK5000 thanks for letting me know about the bug, it is "fixed" now (I just removed that button and you can use SPACE bar to skip the report) :)
Flatgub
29. Aug 2016 · 10:43 UTC
The atmosphere is amazing and you definitely convey a Papers Please vibe. Fun game and I liked the story x3~

I kept making mistakes because the time it takes for a . to become a - was too long and a lot of my -s became .s
adrian09_01
29. Aug 2016 · 10:58 UTC
why it's so damn hard :P really nice "Papers, Please" vibe. I tampered the messages and got arrested.
mutsop
29. Aug 2016 · 11:02 UTC
I really like this! You could almost use it to learn morse code. The design, font, atmosphere is really lovely! Well done!
onyon
29. Aug 2016 · 12:31 UTC
Big fan of Papers, Please, and this has given me a feel close to it. +1 for the artstyle and +1 for the design :)
QwaKlak
29. Aug 2016 · 12:40 UTC
Realy cool game i don't know why but i like it and i will be playing in the future for sure.
lonesurvivor
29. Aug 2016 · 13:17 UTC
Well done!
I really like what you made out of such a simple idea. Nice graphics, nice messages, nice gameplay. And it's not as easy to not make mistakes than it seems to be.
Jupitron
29. Aug 2016 · 13:31 UTC
Incredible. Only that.
Xlip
29. Aug 2016 · 14:37 UTC
this is surprisingly addictive... first time i met the telegraph i always think using it must be difficult. it is true :D i liked the simple gameplay and graphics.By the way the dates are very difficult :D
Blipi
29. Aug 2016 · 18:27 UTC
Really really enjoyed the game! Its beauty realies in its simplicity yet complex gameplay! Love it!
BloodJohn
29. Aug 2016 · 19:35 UTC
AGAIN?! Morse code - not mine. Heavy they work!
Perfect the atmosphere.
A few moments diligently rattled by a space.
scriptorum
30. Aug 2016 · 03:26 UTC
Great theme and atmosphere. I loved the distracting messages in the corner. And I was having a good time but apparently I'm an impatient telegraph operator, and the appropriate location for such people is Siberia.
teamBallShui
30. Aug 2016 · 11:50 UTC
Love the vibe. Very heavy atmosphere. I'm a fan of Orwellian dystopias so extra props to you. The notes in the upper right are a great addition. Gameplay is somewhat addictive and harder than expected.

One suggestion: Give a short period when you get a new message where you can't type in anything. I pressed space right when my last message was disappearing and immediately screwed up the next one.
Spaghetti and Meatball
30. Aug 2016 · 12:16 UTC
Nice art, nice story, feels a lot like papers please. I'm really glad you didn't expect us to memorise Morse code XD Nicely done!
Schrunkin
30. Aug 2016 · 12:27 UTC
Pretty art, nice tactile sound when pressing space, it feels as if you are actually using a real telegrapher. And the little sound on/off button is nicely integrated into the telegrapher and doesn't ruin the atmosphere, really neat :)
cushycode
30. Aug 2016 · 12:45 UTC
Neat game! Got some nice "papers please" vibe from it, the difficulty increased too, which is nice.
nanimono
31. Aug 2016 · 02:11 UTC
Interesting look & feel, but gameplay itself is not rewarding and boring for me.
Hammers
31. Aug 2016 · 10:39 UTC
Great stuff. The theme is great and you've nailed the atmosphere. The controls are tight, and you have a really nice difficulty curve. Not much I can fault about this!
.-/.-../.--.!
Volcanic Giraffe
31. Aug 2016 · 21:53 UTC
The plot is good.

Somehow I broke day 7, I just typed the last word of the previous day and then pressed space one more time (no word was given at this moment). Then I heard the message "click" but no message was shown, game is stuck now.

All Hail the Party!
mitya1234
03. Sep 2016 · 09:48 UTC
Perfect. This is really nice entry for a rhythm game. Paper's Please atmosphere is quite good. But it's hard to keep the rhythm to proceed difference between dot and dash. My game has also the Morse code, but timing doesn't matter. Because timing at the Morse code is hard for players.
axoona
05. Sep 2016 · 11:23 UTC
nice entry, its an original idea.
I helped the rebels and got arrested, they didn't even thank me :(
Waynetron
08. Sep 2016 · 08:58 UTC
Forgot to comment on this before. Lovely little game. Would work great on touch devices.