H.O.C.M.A. by Techblogogy
Controls:
A or D - Move Camera Left or Right (alt Left Arrow or Right Arrow)
Click - Select or DeSelect
Description:
In this game you play as a god. You have power to create and connect different types of materials to create worlds. Those worlds are symbolized as new type of material.
This game look simple, and is simple if you are Patient and Think.
Enjoy! ;)
P.S. Leave a comment if you figured out what H.O.C.M.A. means
A or D - Move Camera Left or Right (alt Left Arrow or Right Arrow)
Click - Select or DeSelect
Description:
In this game you play as a god. You have power to create and connect different types of materials to create worlds. Those worlds are symbolized as new type of material.
This game look simple, and is simple if you are Patient and Think.
Enjoy! ;)
P.S. Leave a comment if you figured out what H.O.C.M.A. means
Ratings
| Coolness | 100% | 1 |
| Overall | 2.59 | 1066 |
| Audio | 2.70 | 568 |
| Fun | 1.97 | 1172 |
| Graphics | 2.83 | 739 |
| Humor | 2.20 | 641 |
| Innovation | 3.11 | 598 |
| Mood | 2.66 | 842 |
| Theme | 2.96 | 749 |
Is there actually a reason for it that I'm not getting? It was a cool idea it just moves too slow as of right now.
My experience playing:
* I hit the "add atom" button and then draw links until I'm at molecules. I can link them in a line or a tree, depending on how I draw the links, but this makes no difference in the actual game. Between this is a lot of tedious waiting.
* I now hit "add molecule," same.
* I now hit "add cell" until I run out of link health. Game over.
Now, you might say "use the 'heal link' button" but it does, literally, nothing. It takes an energy and adds 5 link health. But, in the time it takes to get 1 energy, I lose 5 link health. All that button does, that I can tell, is waste time treading water.
Which brings me to another point: the game is totally opaque and the controls are non-intuitive. It took me until late in Molecule for me to realize I could rotate the screen with the A-D keys. Not that this seemed to make any difference in the game. The clicking to link things sometimes works, sometimes doesn't, with no feedback at all if it doesn't work.
If you want this game to be functional, you should:
* Write some directions.
* Make how you construct your stuff matter.
* Have "heal link" perform a function.
* (related) make it possible to pass "Cell" stage.
* Have an actual puzzle or strategy going on.
* Maybe don't make us wait through long stretches where nothing happens. I will admit, by the time I was doing the 15 second countdown with "cell" I was opening other browser windows.
That all said, this could be a good game. It just requires some elbow grease and some actual explanation. Yes, games which just let you figure things out are cool, but they use intuitive controls. Your game does not: you need instructions.
P.S. HOCMA stands for Human Organ Cell Molecule Atom.
I also like tha narrative :)
The music sample was a bit short though ;)
A bit slow and nothing to speed it up.
However, I really like the concept of matching sound effects with the music - creds for that! Also, the basic shapes in the graphics look pretty good.
I liked the idea of transforming atoms into molecules and the latter to organisms but I wished that my links would create a different molecule or organism instead of the same one. I understand of course the limitations of the 48 hours so I am guessing that might be your intention.
That said, the wait wasn't something I liked at all. When I reached the organism and the 20 seconds wait I couldn't take more than collecting 4 energies then I had to let go.
Perhaps if the wait time was reduced it would work better or at least we'd have something to do within the wait time. Again, that might be something related to the competition's tight schedule.
It took me a while but I figured out how to easily pass the levels which added to the bad sense of waiting.
All in all, the concept was interesting and I liked how it worked out and how it played. The only down side is that you had to wait A LOT of time. The sounds are OK but I am guessing they are all randomly generated with some polish they can add a lot of atmosphere to the game. :)
Good work ^_^
Human Organ Cell Molecule Atom
I like how connected is mentioned here.
I understand why you put slow and I like it
That all aside, both graphics and audio had a lovely elegance to them and the idea of playing god and connecting things from the ground up links back to the theme nicely.
To summarise: a lovely concept, just poorly communicated to the player.
To win, all you have to do is create the number of items you need, then wait till you have enough energy and link them in one go. The organism stage takes 13 minutes, minimum, to do. You can just leave the tab open, go have dinner and come back, zero consequences.
There is only one puzzle, repeated ad nauseum. Once you've figured it out there's no challenge. Plus, that 10 second piano loop *really* grates.
Not sure atoms counts as worlds either.
It's good that a jam game got voice overs in it though, don't see that very often.
But you should tell me what to build. Right now I can just add atoms till I die.
That is due to the way to progress is pretty much waiting. The later levels even punish impatience and the only way to beat them as far as i'm concerned is to wait and stockpile your energy and then spend it all in one go to make the links.
The simplistic visuals works with the idea though.
idea was cool. graphics were nice. audio was excellent. overall, good submission, and ncie work.
The start is pretty interesting and it gives deepness to a game who would be without too abstract.
A good base.
Very interesting idea, and some good production value (altho the piano loop is reaaaally short). I'd love to see what you could do with this if you have more time. It would be cool to monkey around with the gameplay and see if you can dial that in.
Great entry tho. In some ways broken, but in many ways brilliant.
Off
Creating
Matter,
Alright?
I'd like to know more about what the intention was here. It seemed interesting and I stuck with it until the organism stage until I just lost the will. Great voice work though, there was clearly effort and thought put into the whole concept, I wish that was a little more accessible.
Humanistic oarnge cells made of atoms
If there is a game hidden somewhere, feel free to tell me and I might replay it.
The player is more rewarded when he actually does nothing. By adding a single link, the life will start decaying at the speed of 5 per cycle, leaving you with a timer of 20 cycles. Healing does literally nothing since what you earn is completely lost at the next cycle. So if you have more than 10 links to create when you add your first and not enough energy, you're screwed :/
As many has stated, the best strategy is to wait until you have enough energy and then, end the level in seconds. But as the game keeps going, the cycles are longer, the objective is bigger. You need to be patient, indeed.
The concept is interesting though, you worked on something where you can create non linear molecules/cells/organism. (Top-down view would have been better i think). There is still room for improvements, but for a 48h challenge, it's still a good job.
I really really tried to work out what to do but didn't manage it :(
There is no point in creating the links early on since you can't sustain it, so you have to wait until you can link everything in one go... And you even made the timer longer with each level!
Short music loop doesn't help and make you wanting to close the game window.
Ikeep adding and nothing seems to happen. It's slooooowwwww....
Oh, and plus for a (working) Linux version. Some kind of quit button would be nice, though.