Any Moment by Jakub Koziol
As usual... I wanted to make a "normal" game and I ended up with this experiment. ;)
To experience this experiment you'll need at least 8-10 minutes, so plan accordingly.
Sound is highly recommended.
The itch.io version works well on touch devices.
Questions?
This for 140 characters: @jakubkoziol (quick responses).
And this for many characters: j@kub.im ("can't guarantee when" responses).
To experience this experiment you'll need at least 8-10 minutes, so plan accordingly.
Sound is highly recommended.
The itch.io version works well on touch devices.
Questions?
This for 140 characters: @jakubkoziol (quick responses).
And this for many characters: j@kub.im ("can't guarantee when" responses).
| itch.io (html5 - tiny post jam changes, preferred) | http://jakub.itch.io/anymoment |
| Web (html5) | http://recloak.com/anymoment |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=28738 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.44 | 217 |
| Audio(Jam) | 3.95 | 44 |
| Fun(Jam) | 2.52 | 642 |
| Graphics(Jam) | 3.10 | 492 |
| Humor(Jam) | 2.77 | 240 |
| Innovation(Jam) | 3.81 | 58 |
| Mood(Jam) | 4.04 | 34 |
| Theme(Jam) | 3.53 | 215 |
Made me want to go outside and sketch, that's something I don't usually get from playing computer games.
Hope you can stave off depression, and that this (and the response to it) helps/ed!
Nice surprise however!
Maybe could just write some answer make the "game" more interactive... but maybe just listen is better... I don't know...
really cool experience, gj
I love how personal it feels, and it's a great art form (not game in the sense) but "experience"
Great writing, pacing and message
Love it!
Depression sucks hard. The sole fact that you don't have control over many aspects of yourself sucks hard.
It's different for everyone but persistence helps. And it's good to hear that you've been able to finish your game!
Things that are difficult, over time, tend to be more meaningful.
<3
I should make a gif out of the last scene. I'll try to make it later today. :)
Both me and the character in the game (well sometimes I am this character) are up for hanging out during gamedev conferences. The next one I'm attending for sure is GDC in SF. But hey, if there's anything interesting going on anywhere and you're going to be around I'd have a solid reason to go. ;)
Thanks!
It is indeed my voice.
Everything, including the font is made by me during the jam. I just knew that I need 3 days to achieve the final result so that's why it's a jam and not a compo. :)
There's nothing else to say.
Oh BTW, the sound is not recommended, it is mandatory.
I see what you did there. ;)
I guess the lack of interaction aside from pressing Space was troublesome, but I prefer that over having a few dialogue options from which none fits would be far worse here; there I am supposed to be me, and then the game tells me I can either want to be famous musician, or game developer, or get a tiny house, or I have no idea, or something; that would kinda spoil the experience. Though once we're at that, the last remark sounded a bit like the listener is assumed to be male; I guess in some cases word "man"/"guy" etc. might be used in relation to both genders, but I feel omitting that word (leaving something like "Thanks, I really appreciate you"; can't remember the exact quite) would convey the same without causing that trouble. ^^"
Also, good luck with fighting your depression. I'm not sure I understand what it's like to have it, but considering the fact it's not red and doesn't smell of potatoes, I wouldn't wish anyone to go through that. u_u"
It's a special testament to the medium's capabilities when that happens.
I wish there were some interactive thingies… even just peripheral toys or something that I could fiddle with while listening would increase my engagement. I think I need more tabs!
I'm all about ruining the the video games industry! (And I'm a cutie if I can say so myself.)
I'm considering taking part in this jam, we'll see how it goes. I'm quite busy over the next few weeks (finishing a game and such) but I'll try to find a few hours here and there to hack something together.
As for the usage of "Thanks again man. I really appreciate you." I spent a lot of time thinking whether or not I should go with those specific words. In the end I decided to keep the text as it is because the flow of the sentence felt right. I'm still not 100% sure it was the best possible decision and I'd love to hear more opinions on this.
Thanks!
Stay strong and don't fear to ask for help when you need it.
It's a really interesting idea! I'll try to experiment with this in the future. :)
The tiresomeness of instant message and 24/7 social networking have really been dragging me down lately, so I was gripped from the start of the game. Then the intimate discussion of depression, the cathartic need to have some listen to you. It was really fabulous.
It's just the ending. It just didn't sit right with me either. I think it could have been omitted and the ending would still make perfect sense.
Nevertheless, this is definitely one of this LD's highlights. 5/5
Weird how it really felt like you were talking to me, as it were. It when the depression reared its head it was that sinking dreading feeling you get when trapped at a mingle with the drunk ;)
I was expecting an interruption at any time, or some chink of double standards, but it never came :)
Nice experience and very inspiriing. Good game!!
Don't make "normal" games!!! Continue with these things :D it's super cool
The almost no interaction thing is a good idea, But I would have loved to chat with this guy more directly.
The text de-synchs just a liiittle bit halfway, but the conversation (as one-sided as it was) was so engaging I'm surprised I noticed.
Enjoyable, especially then ending (made me feel all warm inside). Nice talking to you too.
Thank you for this conversation.
I don't know if you realize that but your comment didn't bring any value to the discussion.
I get that the definition of what the game is varies from person to person. I get that you may not like something I made. If you're making games because that's what you believe is important and meaningful you start with those. Not everyone will experience the same thing in the same way - it is widely known fact. I value critique, I value views that are different than mine - that's how you can get better.
But your comment boils down to "it's not a game and I don't like it". Is this the constructive criticism? I expect better from the LD community.
Think about it.
Good job, and I'm always excited to play more 'games' like this.