Tiles at the Juncture by porglezomp

[raw]
made by porglezomp for LD30 (JAM)
"You come to an ancient temple at the joint of two realms. The tiles on the wall combine as you wobble back and forth between the pair of connected worlds."

This game is a variant on Bejeweled with two rulesets for each world. I didn't have time to make the Underworld rules quite as fun as the Overworld.

I hope to take this entry beyond LD to mobile platforms, along with a lot more polish. I hope you have as much fun playing it as I did making it.

Ratings

Coolness 55% 3
Overall(Jam) 3.32 312
Audio(Jam) 3.57 146
Fun(Jam) 3.30 230
Graphics(Jam) 3.17 468
Humor(Jam) 2.00 532
Innovation(Jam) 2.93 448
Mood(Jam) 2.84 520
Theme(Jam) 2.93 486

Feedback

TeamQuadratic
26. Aug 2014 · 02:41 UTC
An interesting twist on a classic game. Nice job!
jgthespy
26. Aug 2014 · 02:43 UTC
Fun take on the match-3. I think the way the music shifts is what makes it for me.
Tom Snively
26. Aug 2014 · 02:46 UTC
Pretty cool. I found it hard to make squares.
Talvara
26. Aug 2014 · 11:36 UTC
Not my cup of tea, but the twist to the game is interesting, its cool that you have to rethink what you're doing. it feels like theres some advanced moves that emerge from this but I cant really get into bejeweled clones enough to find them.

cool :)
vulpineblazeyt
26. Aug 2014 · 20:36 UTC
I think the music is what really did it for me too. I love how it shifted depending on the world you were in. Really entertaining!
Cheshyr
28. Aug 2014 · 05:57 UTC
huh. ran into a couple glitches if I moved to fast (if I was dragging a tile when a chain reaction occurred), but otherwise a very smooth experience. audio was good, and the transition was clean. being able to see the other world at the bottom of the tile let you plan a little in advance. honestly, a really good submission. nicely done.
nonetheless
28. Aug 2014 · 17:16 UTC
Very nice idea, interesting spin on match 3. Great job :)
lkr
29. Aug 2014 · 22:19 UTC
Refreshing take on the match X mechanic. Was fun having to adjust my way of thinking how to match tiles when the world suddenly switched.
I like the way the music changed between the worlds also.

Couldn't really figure out what the small colored gems below the tiles were for though.

Seems like a game well fit for a phone indeed :)
mrexcessive
04. Sep 2014 · 07:19 UTC
Hi there. Like the look and feel already. Nice particles, wobble on the tiles as they settle. Found the flip between worlds a bit annoying, probably as it isn't related to player input.
Natrium729
11. Sep 2014 · 00:20 UTC
I never liked this kind of game, but this one actually added a clever twist. Nice job!
Rage Paint
13. Sep 2014 · 18:12 UTC
Well, I broke it at some point where 2 rows stacked on top of one another. Not sure how... I think I was moving a piece at that time that it flipped.
Cake&Code
14. Sep 2014 · 19:59 UTC
I'm a huge sucker for Match X games! :) Liked your take on it, as it was challenging but also different than what I'm used to. Music was pretty great, and overall it was fun! Great work!
pikkpoiss
15. Sep 2014 · 02:40 UTC
Really impressive and well put together puzzle game! Usually puzzle games are tough to design and implement over the course of a weekend, but this was a great take on the theme, and the gameplay and music made me want to keep on playing. Great job!
kirbytails7
15. Sep 2014 · 04:49 UTC
Pretty nice. I couldn't tell when the game would change worlds, though.
fcpfoof
15. Sep 2014 · 08:47 UTC
Very cool game, great music ;).
Teesquared
15. Sep 2014 · 09:08 UTC
Nice puzzle game with a twist. Matching squares world was harder for me. I had more fun playing it than you had making it :)
eott
15. Sep 2014 · 18:26 UTC
I like the design, it's very clean and communicates the gameplay well. I even found a bit of unintended humor, when the tiles got a bit crooked and glitched out: http://imgur.com/1x8LhoM