Seeing Double by bkr
Here's my game for the 72 hour jam. I originally hoped to get this into the 48 hour compo but I had to work both days at the weekend so that wasn't going to happen; this ended up being more of a 12 hour demo than a 72 hour game but, hey, it was fun to make.
Ratings
| Coolness | 26% | 1872 |
| Overall(Jam) | 2.76 | 663 |
| Fun(Jam) | 2.67 | 583 |
| Graphics(Jam) | 2.20 | 731 |
| Innovation(Jam) | 2.47 | 644 |
| Theme(Jam) | 3.27 | 333 |
I don't know off hand what could be causing it to be laggy - what platform are you running on?
I liked the idea though ;) and the sound effects were cute. Graphics could be improved. Good effort and good luck!
Jan Willem Nijman from Vlambeer has some great tips that would are easy to implement in a game like this, worth the watch: https://www.youtube.com/watch?v=AJdEqssNZ-U
NB, I would play a post-compo version if you made one!