Planetary Replan by handCraftedRadio
This game is 2 player hotseat only!
---Description-----
Earth and Mars have collided! Both Earthlings and Martians want to reconstruct the remains of the planet into their own. Play this head to head competitive game to see which species succeeds!
---Instructions-----
This game is 2 player only. One player plays as the Earthlings and one player plays as the Martians.
The team with the most population at the end wins.
Gain population by having cities in your color. Each building is worth 1 population.
Take over land by having a stronger military force on the connected land.
You can see the military force by the number of purple boxes on the bottom of the tile.
After every tile is placed the game ends.
Have fun!
---Description-----
Earth and Mars have collided! Both Earthlings and Martians want to reconstruct the remains of the planet into their own. Play this head to head competitive game to see which species succeeds!
---Instructions-----
This game is 2 player only. One player plays as the Earthlings and one player plays as the Martians.
The team with the most population at the end wins.
Gain population by having cities in your color. Each building is worth 1 population.
Take over land by having a stronger military force on the connected land.
You can see the military force by the number of purple boxes on the bottom of the tile.
After every tile is placed the game ends.
Have fun!
Ratings
| Coolness | 46% | 1364 |
| Overall | 3.52 | 256 |
| Audio | 2.71 | 560 |
| Fun | 3.60 | 148 |
| Graphics | 3.36 | 389 |
| Humor | 2.68 | 349 |
| Innovation | 3.60 | 224 |
| Mood | 3.14 | 429 |
| Theme | 3.69 | 233 |
It has some weird quirks, like at one point a building just closed in on itself. It also seemed to rely a bit much on who got the most military power - maybe more cards at a time would help?
But all in all, we had a lot of fun playing the game, it really felt like a tense battle :D
Simple and elegant mechanics. I love tabletop games, and this is one of those games that makes great use of tabletop-style mechanics mixed with a computer's ability to instantly calculate the game-wide situation.
It has a Carcassonne-ish feel, though now I honestly wish Carcassonne had the theme you created for this game. The colliding Earth and Mars concept is great, and it makes for a nice color scheme, as well as a thematic reason for the colors. :)
An AI would have been great, though.
Only problem is, when everything turns into one giant landmass, then it's just about who gets the most military.