HexConquest by LeoZ
Strategy game:
Click your units (the green ones) to open the possible actions.
Conquest the enemy main world to win.
Further instructions:
Conquest other worlds/planets by moving spacecrafts near them. They will become your worlds after a few turns. More near spacecrafts = faster conquest.
Every of your worlds will increase your resources after a turn, some of them can attack/repair or build new spacecrafts.
Attack enemy spacecrafts by moving near them (Spacecraft = 2 units range, Main-/medium worlds = 1 unit range) and choosing the attack option, if the enemies are in range they will turn red, click them to attack.
If you cannot move/attack/repair/build anymore, end your turn, the enemy will respond to your actions and you will be able to execute actions again.
AI behaves jerky sometimes :/
Edit: Added WebPlayer (seems to have focus problems in Chrome) link & OSX/Linux builds (both untested)
Click your units (the green ones) to open the possible actions.
Conquest the enemy main world to win.
Further instructions:
Conquest other worlds/planets by moving spacecrafts near them. They will become your worlds after a few turns. More near spacecrafts = faster conquest.
Every of your worlds will increase your resources after a turn, some of them can attack/repair or build new spacecrafts.
Attack enemy spacecrafts by moving near them (Spacecraft = 2 units range, Main-/medium worlds = 1 unit range) and choosing the attack option, if the enemies are in range they will turn red, click them to attack.
If you cannot move/attack/repair/build anymore, end your turn, the enemy will respond to your actions and you will be able to execute actions again.
AI behaves jerky sometimes :/
Edit: Added WebPlayer (seems to have focus problems in Chrome) link & OSX/Linux builds (both untested)
Ratings
| Coolness | 46% | 1364 |
| Overall | 3.15 | 618 |
| Fun | 3.23 | 390 |
| Graphics | 2.88 | 704 |
| Innovation | 2.81 | 817 |
| Mood | 2.38 | 999 |
| Theme | 2.12 | 1121 |
I definitely will when I find time, I plan to really finish this later on and implement all the ideas I had.
Thanks for checking it out!
And I can't find the "connected worlds" theme in this game.
Great Job!
A minor suggestion is that it'd be nice if you could see if a unit had moves left without having to click it, as this got a bit tedious when I had a bunch of them trying to cross the map.