Dwarf Wars by AxeTheory

[raw]
made by AxeTheory for LD30 (COMPO)
You command the mighty Dwarf Army and must defend and attack the Goblin World. Click on your castles to make units and Click near them to send them flying to the Goblin World. You can defend your Home World by Clicking on Enemy Units.

Instructions:
Click on your half of the screen to apply force on units.
Click on castles to create more units.
Destroy the enemy castles to win.

Tools:
Unity
NGUI
SFXR
Paint.net
BMFont

Ratings

Coolness 52% 3
Overall 3.35 402
Audio 2.29 759
Fun 3.44 246
Graphics 3.18 494
Humor 2.96 219
Innovation 3.30 446
Mood 2.83 690
Theme 3.48 377

Feedback

bobrocks
25. Aug 2014 · 03:59 UTC
Cool game, it definitely seems enjoyable. It took a minute to realize that I was trying to fling the guys up to the enemy base and stop trying to play missle command!
Craftsdwarf
25. Aug 2014 · 17:18 UTC
Not bad for the few minutes it lasts, but still felt lacking, even for something made in so short of time. A few animations would have given it more life, and the difficulty felt lacking: even in the final level I never felt threatened, the AI moves far too slow to be any sort of threat. There found myself enjoying myself most in the middle after I had fully grasped the mechanics but before the lack of difficulty began to wear me down. I also encountered a glitch where my dwarves would occasionally get caught in corners. As for the theme, at first I thought the way you handled it was pretty average, but I'll admit I became interested in the potential details. What causes the force propelling the soldiers? Wizards and Shamans? What are the histories of these societies, so close yet so far? I guess I'm weird like that. But as for the stuff that matters, a bit of polish in visuals, some more interesting level design, and some tightened gameplay could go a long way.
Tomker
25. Aug 2014 · 17:37 UTC
Enjoyable game, u could make a bit more detailed background but nevermind, it presents really nice anyway
slowfrog
25. Aug 2014 · 17:43 UTC
Nice short game with mechanics that are easy to understand. Might have needed a bit more balancing, because it's actually very easy.
It seems that when goblins attack (or fall from their world), clicking sends them back, which makes it quite difficult for them to make any damage.
Also, visually, it's difficult to follow combats that happen upside-down. Maybe reversing the world would give a different feel.
Overall casual, fun and enjoyable.
marvalgames
25. Aug 2014 · 17:43 UTC
Like the gameplay and the clean feel and look.
veryfinestlions
26. Aug 2014 · 13:15 UTC
I like the mechanic - I have to agree the game's a little easy, though. Could potentially be great fun as a multiplayer game if you could figure out a way to make the controls work!
pythong
27. Aug 2014 · 13:36 UTC
go, my drawfy minion! this was fun! no goblin can withstand my awesome clicking skills!
dook
31. Aug 2014 · 00:33 UTC
Hehe not bad. Crazy mechanics and quite original :)
elefantopia
31. Aug 2014 · 03:02 UTC
This was fun with solid controls. Watching the goblins burst was satisfying.
hamster_mk_4
31. Aug 2014 · 18:59 UTC
This was a lot of fun. I love the high concept of interplanetary warfare executed with such a simple interface. This game is a stoke of brilliance.
sportsquid
31. Aug 2014 · 21:12 UTC
It was a fun game, but it would have been better if it was longer and harder. It just seemed to easy and was over too fast.
🎤 AxeTheory
04. Sep 2014 · 01:40 UTC
I have added a harder version, only change was increasing the value for how fast the AI can click, enjoy
ajopart
04. Sep 2014 · 07:26 UTC
Nice concept. Indeed too easy but working perfectly. Congrats
Will Edwards
04. Sep 2014 · 11:58 UTC
Nice polished-feeling little game. Could use lots of complicated levels etc, with lots of potential, but what you have built feels well built.
xrm0
15. Sep 2014 · 19:35 UTC
Nice