{"author_link":"\/author\/zambini\/","author_name":"Zambini","author_uid":"29047","comments":[{"author_name":"LostTrainDude","author_uid":"39571","time":"Aug 26, 2014 @ 9:18am","epoch":1409044380,"text":"I really like this kind of space-trading games :D I was wondering: are the asteroids generated on level creation or while you go to and fro in the galaxy (or both)?\r<br\/>\r<br\/>Great job!"},{"author_name":"TrickFishPie","author_uid":"27071","time":"Aug 26, 2014 @ 7:26pm","epoch":1409080860,"text":"Real good look to this game. Liked it :)"},{"author_name":"Zambini","author_uid":"29047","time":"Aug 26, 2014 @ 8:01pm","epoch":1409082960,"text":"@LostTrainDude - For the jam, they're just set up in the scene. I wanted to write debris field generation but that's way outside the scope of LD48 :P"},{"author_name":"whilefun","author_uid":"7424","time":"Aug 28, 2014 @ 9:07pm","epoch":1409259720,"text":"This sort of reminds me of Planets:TEOS, which was a great old space trading game. I had a hard time docking with other stations. I like the HUD with the various meters and controls, and TVC indicator. Nice work :)"},{"author_name":"mechabit","author_uid":"34391","time":"Aug 28, 2014 @ 11:18pm","epoch":1409267580,"text":"Not bad for 48 hrs and I do like space games that let you build up so much speed you shoot right past your destination. Kept ramming into asteroids though as there's no warning or radar."},{"author_name":"fleegle2000","author_uid":"5313","time":"Sep 3, 2014 @ 5:35pm","epoch":1409765400,"text":"I like the UI and the controls are decent. Trading system is simple, which is good because I find sometimes these games make the trading complicated and I lose interest. Could do with some sound, though. Some kind of minimap would also be extremely helpful for navigating.\r<br\/>I like it - I hope you continue working on it!"},{"author_name":"FrankieSmileShow","author_uid":"1892","time":"Sep 6, 2014 @ 7:26am","epoch":1409988060,"text":"It seems obvious you ran out of time haha, it is little more than just moving from station to station right now, following the arrow! But its a good start, obviously.\r<br\/>I'm curious about what you were going to do with those drones and things... Protection against enemies, perhaps?\r<br\/>\r<br\/>Where were you going with this? Any plans to keep going?"},{"author_name":"Zambini","author_uid":"29047","time":"Sep 8, 2014 @ 5:55pm","epoch":1410198600,"text":"@FrankieSmileShow : I implemented enemies and drones (you can see them in the code) as well as combat but it wasn't 100% so I stripped them out at the last second.\r<br\/>\r<br\/>I'd like to make this into a real game, I'm actually doing some design work now to get it into a solid design pre-implementation :P"}],"images":["ld30\/29047-b0ed70dd0c520ff5a0b64ff823e60803.jpg","ld30\/29047-d6ab24dc4b18e9e1f5c819926a539129.jpg","ld30\/29047-90424a0cb7220a245c00f3156c0f1305.jpg","ld30\/29047-b1f22af5b5de16946a2b9273180ec572.jpg"],"links":[{"url":"http:\/\/randonia.com\/ld30\/SpaceRoadTruckers.html","text":"Web"},{"url":"https:\/\/github.com\/randonia\/ld30","text":"Github"}],"metadata":{"g_key":"16232","g_author":"29047","g_event":"LD30","g_eventkey":"24","g_subevent":"COMPO","g_urlkey":"16262","g_title":"Space Road Truckers","g_status":"UCHK1","g_place":"514","g_commentcount":"8","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/29047-shot0.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/29047-shot1.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/29047-shot2.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/29047-shot3.PNG-eq-900-500.jpg"],"text":"README\/Source available on Github page  \r\nhttps:\/\/github.com\/randonia\/ld30\r\n\r\nld30  \r\n====  \r\n\r\n\r\nhttp:\/\/randonia.com\/ld30\/SpaceRoadTruckers.html  \r\n@zambini845  \r\n\r\nRepository for Ludum Dare 30 - August 22-24, 2014  \r\n\r\nProject Source Code Information:  \r\n+ Unity 4.5  \r\n+ NGUI 3.6.8 (NOT included in source code, you must purchase it to build)  \r\n\r\n\r\n\r\nControls:  \r\n+ W - Move ship up  \r\n+ S - Move ship down  \r\n+ A - Move ship left  \r\n+ D - Move ship right  \r\n+ T - Toggle TVC (Thrust Vector Control)  \r\n+ G - Toggle Docking procedures  \r\n+ F - Launch Drone (30 second lifespan)  \r\n\r\n\r\nObjective:  \r\nThe objective of this game is to make the most money. You're a space trucker,  \r\nthat's what you do. You earn money by making deliveries of various goods to  \r\ndifferent stations throughout the galaxy, but watch out, space can be a   \r\ndangerous place full of debris and worse, pirates!  \r\n\r\n\r\nHow to Play:  \r\nFirst thing's first, you need some goods to ship. No one is going to care if  \r\nan empty hauler pulls into their station. Space is a mean place though,  \r\neverything's on the escrow system. You're going to have to buy the goods up  \r\nfront (albeit at a steep discount) to take them places to sell (back in my day,  \r\npeople trusted one another!). Go ahead and approach your target station   \r\n(indicated by the blue triangle and distance marker from your nav system) and  \r\nwhen you're slow and close enough, press 'G' to start docking. If it helps, use  \r\nyour Thrust Vectoring Control 'T' (city-talk for brakes). Careful though,  \r\nsometimes that thing chews through fuel like it's a bottle of Pink Label Scotch.  \r\n\r\nNow that you're good and docked you will notice a few things. There are a bunch  \r\nof goods that people want delivered. You get to pick which one, but try to  \r\nmaximize it. The price you see is the total price you pay to ship, and upon  \r\nreceipt you'll get some much higher value. Seems like these days people just put  \r\nrandom prices on things, so watch for fluxuations. 'taters today might be gold  \r\ntomorrow, ya know?  \r\n\r\nOnce you make your selection, leave the station and you'll get the nav cursor  \r\nagain. It shows you a distance and direction, that's really all you need. Oh, and  \r\nwatch out for asteroids. They might look squishy like potatoes but they'll beat you  \r\nup real nice. If you do take a few dings coming into the station, they'll  \r\nautomatically repair you for a fee. Last I reckoned it were 'bout 1 per  \r\npercent. If you don't spend 'em all you get credits or somethin. I don't trust 'em  \r\ntoo much.  \r\n\r\nOh, and one last thing. Don't run out of fuel. This isn't some candy-apple ice-road  \r\nwe're working on. This here is space. I don't want this to be the last time I hear  \r\nfrom ya.  \r\n\r\nThat just about cover's it. I felt like I had somethin to tell ya about them drones  \r\nthere but it seems I dang ran outta time again.  \r\n\r\nWelp. Fly safe, cowpoke.  ","title":"Space Road Truckers"}