Convergence by leafarz
*Update*
Post Ludum Dare: Added Web build
Post Ludum Dare: Added OSX build
Two people in different worlds are trying to get back to their own. The only thing that connects them are the red objects, eventually meeting at one point- the convergence of the two worlds.
[This is a multiplayer game. 2 players are required for the game to start. REALLY recommend trying OSX or Windows because the lighting in the web is not as good]
*For single play*
-You can open two windows and just connect to yourself (IP "127.0.0.1"), which is your IP, to try it if you can't play the game with others[sorryyyyyyy it's a multiplayer gaameeee :(]
*For multi-play*
-Works via LAN/WIFI. (Recommended because of sucky net handling when lag)
-If you're going to play with someone from another place (external IP),
-you probably need to do port forwarding (port used in this game: "11100")
-Also I haven't tested it without PF-ing yet, worth a try.
Objective is to get through each levels with CONSTANT cooperation and CONSTANT communication.
I suggest [YOU PROBABLY NEED IT] voice chat (from other applications) if you're not connected via LAN/WIFI/LocalConnection. I was supposed to implement voice chat here, but I've no time left [SORRY :(].
And lastly, if you happen to advance a level and the other player does not, just restart the game. Haven't finished polishing the network handling.
Really hope you enjoy the game! :)
Engine: Unity3d
BGM/SFX: http://freesound.org/
Audio editor: Audacity v2.0.5
*Also thanks to KazuKishida (if he joined in today's Ludum Dare) for giving me the link for audio stuff (pretty good variety of audios here).
* Music is not mine. I just got it from the link above.
Post Ludum Dare: Added Web build
Post Ludum Dare: Added OSX build
Two people in different worlds are trying to get back to their own. The only thing that connects them are the red objects, eventually meeting at one point- the convergence of the two worlds.
[This is a multiplayer game. 2 players are required for the game to start. REALLY recommend trying OSX or Windows because the lighting in the web is not as good]
*For single play*
-You can open two windows and just connect to yourself (IP "127.0.0.1"), which is your IP, to try it if you can't play the game with others[sorryyyyyyy it's a multiplayer gaameeee :(]
*For multi-play*
-Works via LAN/WIFI. (Recommended because of sucky net handling when lag)
-If you're going to play with someone from another place (external IP),
-you probably need to do port forwarding (port used in this game: "11100")
-Also I haven't tested it without PF-ing yet, worth a try.
Objective is to get through each levels with CONSTANT cooperation and CONSTANT communication.
I suggest [YOU PROBABLY NEED IT] voice chat (from other applications) if you're not connected via LAN/WIFI/LocalConnection. I was supposed to implement voice chat here, but I've no time left [SORRY :(].
And lastly, if you happen to advance a level and the other player does not, just restart the game. Haven't finished polishing the network handling.
Really hope you enjoy the game! :)
Engine: Unity3d
BGM/SFX: http://freesound.org/
Audio editor: Audacity v2.0.5
*Also thanks to KazuKishida (if he joined in today's Ludum Dare) for giving me the link for audio stuff (pretty good variety of audios here).
* Music is not mine. I just got it from the link above.
Ratings
| Coolness | 75% | 2 |
| Overall(Jam) | 3.03 | 504 |
| Audio(Jam) | 3.45 | 196 |
| Fun(Jam) | 2.72 | 560 |
| Graphics(Jam) | 2.54 | 677 |
| Humor(Jam) | 2.18 | 473 |
| Innovation(Jam) | 3.29 | 240 |
| Mood(Jam) | 3.09 | 382 |
| Theme(Jam) | 3.33 | 306 |
Good job! :D
The concept is really good, but I had to play alone (with two browsers), so my experience is a little different; I had to step one character in the red platform, then play with the other one in another window...
but I do believe that with two player will be an amazing experience, really following the theme in quite a unique way! Good job!
I like a lot...