TopDownShooter by Lagalot
Wip
-Added blood particles
-Added Reload key: R
-Made bullets bigger
-You now respawn in the level you died in
-Added music and sounds - M to mute/unmute
-Reduced Ammo/Health droprate a bit
-Added new Enemies
Red - Standard Enemy
Yellow - Explodes on death / when it get's near you
Blue - Shoots back
-Added boss versions of each enemy
-Fixed some bugs
Music by : https://soundcloud.com/abstraction/sets/ludum-dare-28
Sounds made with: ttp://www.drpetter.se/project_sfxr.html
Leave suggestions on what to add next in the comments
-Added blood particles
-Added Reload key: R
-Made bullets bigger
-You now respawn in the level you died in
-Added music and sounds - M to mute/unmute
-Reduced Ammo/Health droprate a bit
-Added new Enemies
Red - Standard Enemy
Yellow - Explodes on death / when it get's near you
Blue - Shoots back
-Added boss versions of each enemy
-Fixed some bugs
Music by : https://soundcloud.com/abstraction/sets/ludum-dare-28
Sounds made with: ttp://www.drpetter.se/project_sfxr.html
Leave suggestions on what to add next in the comments
| Web | http://goo.gl/E2BhG3 |
| Windows | http://gamejolt.com/games/shooter/topdownshooter/32982/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=40579 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.96 | 550 |
| Audio(Jam) | 3.04 | 392 |
| Fun(Jam) | 3.11 | 338 |
| Graphics(Jam) | 2.42 | 697 |
| Humor(Jam) | 1.98 | 540 |
| Innovation(Jam) | 1.94 | 747 |
| Mood(Jam) | 2.29 | 681 |
| Theme(Jam) | 1.67 | 756 |
After mouse clik, i can't move
If i switch to 2 weapon, i can't switch back to 1 weapon.
Hope you fixed it later.
I just loose health and restart.
off theme
Not sure how it fits to the theme though :)
I love the simplicity of the graphics!
a bit weird that the enemies stop moving as soon as they can`t see the player anymore ;)
If you can`t shoot, try to put the window in the background and then in the foreground again, that fixed it for me.
The game gets little bit repetitive after a while, there could be more enemies, some that shoot back maybe? also the camera has trouble to stay up with the player character, so it's hard to see what's coming up.
Just not sure how it fits in with the theme.