Gem Worlds by Weaver

[raw]
made by Weaver for LD30 (COMPO)
Update: If you're getting a msvcr120.dll not found error please install this
http://www.microsoft.com/en-us/download/details.aspx?id=40784 You want the vcredist_x86.exe as this is a 32 bit application.

Roll a magic ball around worlds made of crystal with their own gravity fields! Collect all the gems on one planet to activate the jump pad to the next. The pad tells you the number of remaining gems.

Keyboard: WASD to move
360 Controller: Left Stick to move

Windows only, sorry x_x.
Source is large, cause that's how UE4 rolls. Blame Epic, not me.

To get to the juicy executable, after you've extracted the zip go to LD30\Binaries\Win32 and run LD30.exe

If you'd like to learn Unreal Engine 4 I do a tutorial series on my youtube channel! https://www.youtube.com/user/WeaverTube1

Ratings

Coolness 35% 1694
Overall 3.85 65
Audio 3.71 72
Fun 3.19 430
Graphics 4.10 74
Innovation 3.45 328
Mood 3.74 77
Theme 3.80 151

Feedback

AtecStudios
25. Aug 2014 · 01:09 UTC
Great Looking :)
AtecStudios
25. Aug 2014 · 02:44 UTC
Love the ice
handkor
25. Aug 2014 · 04:37 UTC
Love the music and sound effects. Good rolling physics too. The transfer between balls was spot on.
Jaloko
25. Aug 2014 · 04:37 UTC
I like the visuals.
masamunedragon
25. Aug 2014 · 04:47 UTC
This was very relaxing.
uvwar
25. Aug 2014 · 04:56 UTC
I wish the ball were stickier or something, maybe have some of the planets collide and knock you around between them.
Tomker
25. Aug 2014 · 18:40 UTC
Love this graphics style, just love it :)
AtecStudios
25. Aug 2014 · 22:53 UTC
Reminds me of Fez, calm, beautiful, and relaxing music.
hb3p8
26. Aug 2014 · 08:55 UTC
Nice job. I like the visual. Very nice music:)
ice cold muffin
27. Aug 2014 · 23:58 UTC
Atmospheric, relaxing and calm.
Lokiman
28. Aug 2014 · 20:13 UTC
I couldn't try the game ( I am on OSX ) but I watched your video.

This game look great. Good choice for UE, this really makes a difference :) The idea is simple but the result is perfectly fine. Calm and atmospheric!

PS. I like how you explained in your video how you "programmed" the game using UE - this visual programming is really something :D
LandoSystems
30. Aug 2014 · 20:57 UTC
Nice game, good visuals, very chill. It took a bit to figure out that going slower would help with staying in contact with the surface. It might be helpful to have the ball change color slightly or something as a visual indication that it was currently in contact with the surface. Other than their shapes/colors it was hard to tell if there was anything different between the asteroids. Might have been cool to have gravity change or bounciness or something. Great work!
tmpxyz
01. Sep 2014 · 06:14 UTC
great graphics. how many tris are there in one planet?
Rehacked
01. Sep 2014 · 06:26 UTC
Ah a dll missing error :(
🎤 Weaver
04. Sep 2014 · 03:24 UTC
Hey everyone, thanks for all the comments! I've been really bad about checking these. Thanks so much for all the support and suggestions :)

I'll try to answer everything:
The ball being a bit too bouncy and fast is definitely a problem in the submitted build. I fixed it after the fact, but obviously re-submitting is against the rules lol.

@tmpxyz The planets had WAY too many polygons on them. Something like 15k each. I've experimented with a much more sensible 3k poly planet that, more or less, looks just as good. I have a lot to learn about modeling and polygon optimization.

I'm a programmer not a 3D modeler but it's something I know is a tremendous weak spot of mine and I want to learn more about it :)
PowerSpark
09. Sep 2014 · 14:02 UTC
Really good mood, feels like you're in space.
masterhyjinx
16. Sep 2014 · 00:22 UTC
It wouldn't be right to judge based on a video but it looks great! Make a mac version!