Gem Worlds by Weaver
Update: If you're getting a msvcr120.dll not found error please install this
http://www.microsoft.com/en-us/download/details.aspx?id=40784 You want the vcredist_x86.exe as this is a 32 bit application.
Roll a magic ball around worlds made of crystal with their own gravity fields! Collect all the gems on one planet to activate the jump pad to the next. The pad tells you the number of remaining gems.
Keyboard: WASD to move
360 Controller: Left Stick to move
Windows only, sorry x_x.
Source is large, cause that's how UE4 rolls. Blame Epic, not me.
To get to the juicy executable, after you've extracted the zip go to LD30\Binaries\Win32 and run LD30.exe
If you'd like to learn Unreal Engine 4 I do a tutorial series on my youtube channel! https://www.youtube.com/user/WeaverTube1
http://www.microsoft.com/en-us/download/details.aspx?id=40784 You want the vcredist_x86.exe as this is a 32 bit application.
Roll a magic ball around worlds made of crystal with their own gravity fields! Collect all the gems on one planet to activate the jump pad to the next. The pad tells you the number of remaining gems.
Keyboard: WASD to move
360 Controller: Left Stick to move
Windows only, sorry x_x.
Source is large, cause that's how UE4 rolls. Blame Epic, not me.
To get to the juicy executable, after you've extracted the zip go to LD30\Binaries\Win32 and run LD30.exe
If you'd like to learn Unreal Engine 4 I do a tutorial series on my youtube channel! https://www.youtube.com/user/WeaverTube1
Ratings
| Coolness | 35% | 1694 |
| Overall | 3.85 | 65 |
| Audio | 3.71 | 72 |
| Fun | 3.19 | 430 |
| Graphics | 4.10 | 74 |
| Innovation | 3.45 | 328 |
| Mood | 3.74 | 77 |
| Theme | 3.80 | 151 |
This game look great. Good choice for UE, this really makes a difference :) The idea is simple but the result is perfectly fine. Calm and atmospheric!
PS. I like how you explained in your video how you "programmed" the game using UE - this visual programming is really something :D
I'll try to answer everything:
The ball being a bit too bouncy and fast is definitely a problem in the submitted build. I fixed it after the fact, but obviously re-submitting is against the rules lol.
@tmpxyz The planets had WAY too many polygons on them. Something like 15k each. I've experimented with a much more sensible 3k poly planet that, more or less, looks just as good. I have a lot to learn about modeling and polygon optimization.
I'm a programmer not a 3D modeler but it's something I know is a tremendous weak spot of mine and I want to learn more about it :)