Flower Power by Boberro

[raw]
made by Boberro for LD30 (JAM)
Reach blue box in northeastern side of the map.

TAB: Switch characters
1-2: Switch weapons
LMB/RMB: Actions

Edit: Additional web player hosting.

Ratings

Coolness 76% 2
Overall(Jam) 2.50 741
Audio(Jam) 1.18 667
Fun(Jam) 2.21 720
Graphics(Jam) 2.29 720
Humor(Jam) 2.00 532
Innovation(Jam) 2.56 622
Mood(Jam) 1.97 702
Theme(Jam) 2.73 556

Feedback

Maxium
26. Aug 2014 · 00:31 UTC
It's an interesting concept, just not very fleshed out. It would really benefit from some sound effects.
carrier_signal
26. Aug 2014 · 11:30 UTC
Nice game! I would have liked the flowers to grow back faster. Shooting was a bit difficult, and I didn't see a health bar anywhere. It was executed very well overall!
HELLO23
26. Aug 2014 · 11:47 UTC
This is amusing. I like that the enemies that die just sit there. I agree with Maxium that it would really be nice with sound effects.
Axebane
26. Aug 2014 · 20:46 UTC
Not bad, but it took me a few minutes to figure out what I was supposed to do. The hedges reminded me of one of my favorite Sega games: Zombies Ate My Neighbors
MintArcade
26. Aug 2014 · 20:50 UTC
This is mega awesome, worlds are so in contrast and this is really cool!
43iscoding
26. Aug 2014 · 23:02 UTC
Web link does not load =(
🎤 Boberro
27. Aug 2014 · 09:50 UTC
@43iscoding: Maybe there was some temporary outage? It's the cheapest hosting I could find, but I didn't notice any problems with it.
Lokarunith
27. Aug 2014 · 14:51 UTC
Intriguing implementation of the theme, when we switch to the girl, is that the past? is the soldier in the future and is that why if the flowers are planted in the time of the girl, tey grow into bushes when we play as the soldier?
ElectricSeagull
27. Aug 2014 · 16:07 UTC
Nice idea. I enjoyed it, although it took me a while to figure out what was going on. It's quite intense when they all start coming at you. Are the guards meant to walk inside the hedges?
darkshadow
27. Aug 2014 · 18:51 UTC
A really cool take on the theme. Shame about the lack of sound, but I still enjoyed it.
Reyn
27. Aug 2014 · 19:47 UTC
Couldnt ping the download server. Notify me if you want me to rate if/when its fixed. Thanks
tbamberg
27. Aug 2014 · 19:48 UTC
Some sound would make this pretty nice, and like others, I was a bit lost at first. Great otherwise!
MechanicMoon
27. Aug 2014 · 21:10 UTC
Good game, it lacks the music and sounds of gunfire and would put more weapons
🎤 Boberro
27. Aug 2014 · 21:13 UTC
Yes, it was supposed to be past/future.
And no, they were not supposed to walk into the hedge :) I have no idea how they do that, because pathfinding algorithm tells me there's no way to do that...
I'll try to upload web version somewhere else.
cstudios
27. Aug 2014 · 21:18 UTC
I could not cut out the wedge with the female character, and get trough with the male one... But I got the point!

Honestly, this is super neat. You can build so heavy story on this. For example: the girl could be in the past, before the war... like a grandmother of him. Or she could just be his wife at home. And how the think about each other, how the world reminds the other one.

So this idea has potential storywise. A lot of potential. I hope we will see something more serious game based on this.
Capitals
27. Aug 2014 · 21:20 UTC
It would have been easier with sound, I didn't see the point of switching to the women.
mrexcessive
31. Aug 2014 · 18:44 UTC
Hi there. They're in the walls!! Is the aliens reference intentional or accidental glitching. Combat fun. Good job so far!
Colapsydo
01. Sep 2014 · 08:31 UTC
The title is perfect.
It seems that when we are playing in the girl's dimension, action is still occurring in the soldier's one.
If it's really like this, maybe it could be nice to have some feedback about the situation.
Anyway, good idea.
StMatn
03. Sep 2014 · 22:46 UTC
Very nice idea and really cute character models.
A little tutorial or at least explanation would have been great ;) maybe I missed something, but the replanting ability of the girl didn't seem to have any real purpose. Any form of health-indication would have been great for the soldier.
All in all great idea!
klianc09
05. Sep 2014 · 17:42 UTC
The bullets are so tiny! At first I thought the enemies were zombies, until I realized they were shooting at me.
Also planting flowers sadly never made much sense only cutting them down, would have been cool if one could plant some thornbushes for defense, or something like that.
Tex Killer
06. Sep 2014 · 04:38 UTC
Interesting concept. Is the gardener caring for the vegegation in the past and the soldier battling there in the future? So if you cut the plants in the past they never grow and the soldier can pass?
Just don't know why the enemy soldiers could walk through the plants and I couldn't. That isn't right.

By the way, I see that you tried to run my game last week, but couldn't. I've detected and fixed some memory error, so you're welcome to come back and try again, if you like. Thanks :)
George
07. Sep 2014 · 17:57 UTC
Great game - nice take on the theme!
binasa
24. Jul 2017 · 16:35 UTC
A collection of some of the most famous works attributed to the anonymous street artist known as "Banksy".http://landshaft-dezign.ru/delayedlinks.php The clock, prominently displayed in every railway station in Switzerland, can be found more than 3'000 times across the country.