Shifted by Scipio Xaos
So guys! Here it is! My second (completed) Ludum Dare entry! The last one was LD28.. didn't make it through LD29 to have something to submit. :P
That being said, I'm really, REALLY happy with how this one turned out. I did just about everything right this time with time-management and project scope.. but more about that in the post-mortem I'll upload on Friday.. (Friday because the same reason the game isn't entirely complete.. College can really rear it's head sometimes. :P )
---Controls:
* WASD to move.
* Escape for Pause Screen
* Number keys to activate items. (When you get them!)
That being said, if you get stuck and something doesn't seem to be working.. my advice is to move around a bit! Enjoy the game!
(((Additionally, expect a Post-Compo version sometime during the weekend as well. It'll have the things I didn't get around to like the storyline and some polish.)))
EDIT: WAAAAHHH! Just noticed I uploaded a "DEBUG" version of the game. :P I fixed it now. If you downloaded it before seeing this update you should download it again or you'll spoil your playthrough. :P
EDIT (Aug. 26, 2014): Fixed a gamebreaking bug and a typo. Nothing to see here. :P
That being said, I'm really, REALLY happy with how this one turned out. I did just about everything right this time with time-management and project scope.. but more about that in the post-mortem I'll upload on Friday.. (Friday because the same reason the game isn't entirely complete.. College can really rear it's head sometimes. :P )
---Controls:
* WASD to move.
* Escape for Pause Screen
* Number keys to activate items. (When you get them!)
That being said, if you get stuck and something doesn't seem to be working.. my advice is to move around a bit! Enjoy the game!
(((Additionally, expect a Post-Compo version sometime during the weekend as well. It'll have the things I didn't get around to like the storyline and some polish.)))
EDIT: WAAAAHHH! Just noticed I uploaded a "DEBUG" version of the game. :P I fixed it now. If you downloaded it before seeing this update you should download it again or you'll spoil your playthrough. :P
EDIT (Aug. 26, 2014): Fixed a gamebreaking bug and a typo. Nothing to see here. :P
| Jar (All Oses) | https://drive.google.com/file/d/0B5pJzDjtubD8cTZsNHYzckNhd1U/edit?usp=sharing |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=7742 |
Ratings
| Coolness | 62% | 3 |
| Overall(Jam) | 3.06 | 487 |
| Audio(Jam) | 1.88 | 626 |
| Fun(Jam) | 2.73 | 553 |
| Graphics(Jam) | 2.66 | 648 |
| Humor(Jam) | 2.13 | 487 |
| Innovation(Jam) | 2.82 | 502 |
| Mood(Jam) | 2.81 | 536 |
| Theme(Jam) | 3.63 | 161 |
Unfortunately, a game crash prevented me from reaching the end. :-( Still giving a good rating though, b/c it was well thought out.
Would be a lot better if the player moves while a button is being held down.
(I've made a linux build of my game for you. :) )
@Docjekyll Game crash? Do you have the error report? I'd like to fix it if I could. :P I thought I had all the crash bugs ironed out.
@Trilby The player doesn't move for you when the button is held down? I tested it on Ubuntu and WinXP and the player does indeed move when you hold the button down. It gets "reset" when you change dimensions, but you should be able to move continuously if you hold the button down. ... And yay! I'll play it as soon as I can. :)
And thanks for all the comments, guys!
@Budaniel Thanks. Yea, the block by block might push some people away, but Collision Detection was just so much easier if the player was grid-bound so I went with it. :P
Puzzles were pretty fun but basic controls were kinda stiff making it kind of awkward to maneuver them (although I'm sure your'e well aware of that). The no music was actually not that bad; sound effects would have made it better. Over all, this was more fun than anticipated. Neat!
The controls were a bit awkward, but ultimately usable. Sounds wouldn't hurt either. They could be used to signal that you can't switch, as you can't see it right now. That lead to my initial confusion.
Corrected now, heres the proper comment for this one:
It was a pretty solid puzzle game, with simple mechanics that came together to make cool little situations. It wouldnt take much to make this into something really sweet, just a bit of polish and maybe a bit more puzzles and you might be able to get this sold, serious!
It took me a little bit to figure out how the white and black orbs work, maybe they could use some sort of particle effect or animation happening over the item in your hud to draw your attention to it.
Also, the movement feels a tiny bit clunky. Something about the slow speed of the movement between two grid spaces and how holding a direction sometimes unexpectedly made you move one extra space than what you wanted. The solution I think would be to speed up the motion between tiles, and add a slight pause between motions, just a few frames, during which the keyboard directions are ignored. Its the kind of thing that needs a lot of tweaking to get right tho.